Volkara's Bite

Task statement:
Deep in the caverns of Lavaspinner's Lair is the queen of the spiders. Her name is Volkara and hour by hour she builds her army of lavaspinners that weave and kill by spinning webs as hot and deadly as the lava that surrounds them. She has taken to the flavor of the blood and flesh of mortals and she must be stopped. You must go there in the name of Norrath's Keepers and Firona Vie to stop the flow of blood in her caves.

Reward: 8 crystals, 9 "Lava Spider Spinners" for progression and 2 of the following:
Ancient Scale Link Vest
Ancient Feline Leggings
Ring of Unsung Legends
Summoner's Rune Belt
Staff of the Broodlands
Dragon Scale-Bladed Mace



Volkara is a very gear dependant event. If you have the dps and resists, its very trivial, if you don't you will die horribly. You'll want to have at minimum a necro, a shaman, a bard, a beefy tank, two healers for tank, and one healer per group. Volkara herself hits about 1600 double, slowable, and very resistant to fire based spells. She is not rooted or leashed so be careful with push to keep her centered on the plateau. She casts a single AE,

Volkara's Bite
2000 dd + 200 per tick
100 mana/end per tick
25 poison counters
Poison resist, -300

Make sure everybody gets DMF, Tribunal, and bard poison song (thats about +250 resists depending on bard). If you get about 450 poison resist, you should avoid the AE. If not, have clerics use Resplendant Cure (highest rank) to cure in one shot, or a lesser RC combined with group heal.

When Volkara reaches 79%, egg sacks spawn. These MUST be killed ASAP or they spawn baby spiders that hit in the 500 range and flurry. When the sacks are destroyed, everybody resumes dps on Volkara. She spawns more sacks at 59%, 39%, 19%, and 9%. Each time switch off and destroy them. Volkara has low hp, so make sure everybody backs off to avoid getting a double spawn of sacks. Neither the sacks nor the spiders despawn when Volkara dies, so make sure to kill as you go to avoid getting overrun.

Melee dps is generally prefered here as it is not vulnerable to mana dots and can change targets to sacks quickly (spells have cast times which slows down the transition). This event has roughly a 4 day lockout.