Razorthorn - Sullon Zek

Work in progress

First you gotta kill snowfall and ghost, I'll need to create strats for them.

Once the trash is cleared and you are recovered, its time for Sullon herself. The 3 elements to the fight. The first is obviously Sullon herself, with an impressive amount of dps. She has a single target ramp, so you'll need to keep a ramp tank alive for the duration.

The second element is her collection of spells. There are 4:

The third element is the adds. At various points through the encounter (tied to SZ's health), 4 eyeball adds will spawn in the hall outside the room SZ spawns in. They are semi-resistant to fire and need to be dealt killed as they do not despawn when SZ dies. The spawns times are approx 87%, 75%, 63%, 50%, ~40%, ~35, and ~20%.

The overall stategy is to set up on the landing beneath her spawn room. Have the ramp tank pull her down, stick her in a corner, and keep the rotation on your main tank. When the spells go off, the infected flee onto the step and into the cubby holes to wait it out. When the adds pop, all dps on SZ stops and the raid goes to kill the adds. When only one set of adds remain (after those at 35% are killed), call the burn and take her down fast. Go kill off the final adds and distribute loot.

The progression piece is achieved by going down the trap door in SZ's room, follow the spiral path down, and stand in the middle of the large circular room. You'll need your Shard of Magic on you to do this.

When killed Sullon drops 3 of the following:

Previous in Deathknell access Home Next in Deathknell access