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Posted:
Mon Sep 17, 2007 6:58 am
by Amanensia
Posted:
Wed Oct 31, 2007 11:49 pm
by thurvok
Posted:
Thu Nov 01, 2007 11:39 am
by Kilgaroz
Posted:
Thu Nov 01, 2007 12:11 pm
by Zyba
Posted:
Thu Nov 01, 2007 2:37 pm
by Galelor
Kite Kite Kite
Posted:
Sat Nov 03, 2007 3:32 pm
by farhopper
1 smart enchanter and a solid tank team will do wonders for Sendaii at lv80.
The mobs will die really fast, so as long as you clean out each risen+splits as you go, shouldn't be an issue.
Rarely get more than 2-3 mezzables on earlier waves anyway, so just get good at handling Risens and you'll be fine.
Posted:
Mon Nov 05, 2007 4:43 pm
by HuacaWuaca
Posted:
Mon Jan 07, 2008 12:18 am
by Ashramm Damodred
Posted:
Wed Feb 06, 2008 1:25 pm
by thurvok
Posted:
Wed Feb 06, 2008 1:40 pm
by Zyba
Posted:
Wed Feb 06, 2008 2:53 pm
by Finori
Posted:
Wed Feb 06, 2008 3:16 pm
by thurvok
Posted:
Wed Feb 06, 2008 5:16 pm
by Kneesmasher
Re: Guild making sloooow progress.
Posted:
Tue Apr 22, 2008 10:40 pm
by Macnair
So, an update on our guild's sloooow progress: 23 members of Pactum killed Hatchet last night. We have tried him a number of times before, and failed, while learning the script for the encounter. Our team included one warrior, two shadowknights and two bards, 4 clerics and 4 shamans, and assorted dps.
We are all level 80 and we have better gear than people did when it was new, of course, but we are a family guild and far from being top end raiders with cutting edge armor. So we feel pretty happy about this success.
Some people still died to missed emotes or missed adds, but hastened Call of the Wild got people back up and into the fight very quickly. Overall we were pleased: people got the emotes right, and the two SKs did a great job of picking up the adds, letting the bards mezz the ones that were mezzable.
The whole fight took about 45 minutes for us, all told, and it was a helluva good feeling at the end.
Re: Guild making sloooow progress.
Posted:
Tue Apr 22, 2008 10:48 pm
by Brohg
The ones that can't be mezzed, can be charmed.
Re: Guild making sloooow progress.
Posted:
Wed Apr 23, 2008 4:42 am
by Veril
Grats on Hatchett, it's a great fight, and it has some key loot.
Last Bloods. These go into cultural armour and make the overpowered armour when combined with the level 80 tradeskill stuff. Upping tanks is a massive boost to the raid. Tank survivability is pretty much the key to winning 90% of all encunters.
Shaman Earring with Spec Alteration - Spec alteration is FTW.
Sword for knights
blockers!