Draygun (Lamini, 8/5/06)

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Draygun (Lamini, 8/5/06)

Postby Valya Wanderfoot » Sun Sep 24, 2006 2:57 pm

note: moved 9/24/06 when old PON boards came back up briefly.- val

Lamini
Noble Squire


Joined: 02 Jan 2005
Posts: 84


PostPosted: Sat Aug 05, 2006 7:26 am Post subject: draygun Reply with quote Edit/Delete this post Delete this post View IP address of poster
attempted, but getting nowhere.... lost too many well geared members during demi flagging (dozen + 2.0'd / anguish geared) ... attempted draygun several times and got him to 99%... heard sendai event was a PITA.

what level gear you need for draygun? full suit of anguish good enough? able to compare draygun vs sendai, or anything in anguish? i know draygun is a dps fight with heavy offtankin, we're light on dps as well, ie our 3 2.0d paladins are dps /grins) minimum numbers? or require a full 50? ae or take each add down 1 at a time? ie these guys stink. lookin at some magelos here, how are some of you even attempting, much less finishing sendai in TIme gear. or maybe youre not tanking. i feel dwarfed looking at some 15k pals here lol, but looking at 11k ones in demiplane or near makes me wonder, that there is no "weak link" and that these events are not based on gear, but strats, and a lot o f repeating till win
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Nodden
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Joined: 09 Mar 2006
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PostPosted: Sat Aug 05, 2006 7:47 am Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
Draygun is about killing the adds before Draygun absorbs them. Need decent dps to accomplish that. Draygun gets stronger after each add he eats and quickly gets very rough.
Have a person assigned as main assist for adds and burn down each add as quickly as possible.
If you don't have the dps you can't really win Draygun no matter your strat.
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varutia
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Joined: 01 Jan 2005
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PostPosted: Sun Aug 06, 2006 12:48 am Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
Definitly Anguish gear required for both Draygun and Sendaii, we just beat Draygun and trying Sendaii at moment. At least for us, Sendaii is a magnitude harder than Draygun.
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Kneesmasher
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Joined: 07 Jan 2005
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PostPosted: Sun Aug 06, 2006 9:02 am Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
It's all about assisting the MT on the adds, having a solid CH rot for Draygun, not messing up the "healing" portions, and burning down the adds when they pop one at a time.

We have our Nukers med between add cycles til we get past the final healing cycle on Draygun; then they help on Draygun too. Otherwise, they focus on the adds. You have to get the adds slowed quickly also but that's not hard to do.

If you don't have the DPS though, you won't win Draygun. It's all about having enough DPS focuses enough to beat the adds down. If Draygun absorbs more than 2 adds, he's rough.
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emandes
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Joined: 12 Jan 2005
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PostPosted: Mon Aug 07, 2006 2:29 am Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
We won Emp fight last night for the first time. Had some nasty wipes before.
Was tough though - clerics were down to m10 on win.
Major difference to our wipes was - we assigned 4 knights + 2 clerics to offtank the adds - keeping to a strict sequence, so that we killed the adds in sequence of spawning. First Add was down when last one spawned so first knight took the last add too. Knights agroed all adds but only tanked two at a time - this way we accomplished that all adds were killed.
In between of waves knights dpsed on emp and were called back to duty by our timekeeper.

Sendaii - we are comingggggggggggggggggggg Very Happy
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Chakkorisi
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Joined: 09 Aug 2006
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PostPosted: Wed Aug 09, 2006 4:48 am Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
Might I inquire as to where you position Draygun? My guild is having no issues with healing the tank(s) . . . keeping the healers alive . . . burning the adds every 90 seconds is no issue, but I think our Draygun position sucks.

We are wedging him in the crack of the ramp. Very tight quarters. Not sure, perhaps this IS the best spot for him. Any ideas?

Thanks!
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Riou
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Joined: 14 Dec 2004
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PostPosted: Wed Aug 09, 2006 4:50 am Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
we park him cornerd in the back left corner as you are going in room and healers are in the opposite corner on the left side
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Kneesmasher
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PostPosted: Wed Aug 09, 2006 7:22 am Post subject: Reply with quote Edit/Delete this post Delete this post View IP address of poster
We tank him up by the door where you entered his room.
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Valya Wanderfoot
 
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