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The Spirit Realm • View topic - "House Of Thule NDA lifted!" thread

"House Of Thule NDA lifted!" thread

General Discussion for the EverQuest Paladin.

Moderator: Paladin Mods

"House Of Thule NDA lifted!" thread

Postby Hulkling » Tue Oct 05, 2010 9:18 pm

Lots of good Spells and AAs, but still some desired tweaks. Overall most excellent. I'll be posting details soon (tm) in the Spell/AA section.

Player Housing is insane....way better than I ever expected.

more to follow....
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Re: "House Of Thule NDA lifted!" thread

Postby riou » Tue Oct 05, 2010 9:28 pm

Paladins should be happy about HoT, this expansion makes the class the strongest it has EVER been in EQ, expect probable nerfs during the upcoming year :P
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Re: "House Of Thule NDA lifted!" thread

Postby riou » Tue Oct 05, 2010 9:43 pm

So highlights until Hulkling posts full data #'s (cause he ninja started it :P) :
Paladin spell/aa related:
Paladin dps doubles again, undead dps is competitive for the most part with real dps, new nukes, big damage, nice stuff, disc DPS and burn dps go up quite a bit.

Heals, Heals received in most cases 75-100% increase from SoD, big boost on here, emergency heal added, nice spell, kinda long reuse but eh

Aggro tools, standard for most part, new projection, almost doubles the aggro to 210k if it lives, upgraded no fail taunt aa with higher bonus aggro, Beacon rank 2 reuse is reduced to 5 minutes + its aggro doubles, pretty standard outside of this

Tanking tools standard defensive disc now vie absorbs 35% instead of 25%, and we get a 2nd one that is defensive vie absorb + defensive procs heals

Fade, Pacify to level 90, Welcome to being able to pull most of the group game

-14% aggro mod AA, can be kept up on 2 people (extra raid utility ftw :P)

Divine Stun is now instant cast and we get a copy of SK Hate Step / Warrior leap, so kite-ing should be a little easier on us

On the topic of undead DPS, unfortunately we hit the max damage cap on a single hit of 65k even tho we can slay up to 97k with new weapons (stacked to the max of course, 7th, etc), like half our nukes got an extra undead DD bonus on it, pretty much doubles the damage vs undead


Content:
Group Content is nicer then UF and SoD, it feels more in the middle of the two instead of all the way on "too hard" or "easy" (for the most part, there is probably a few named with silly abilities that are meh :P)


Housing:
Has some neat stuff if you are into that, you dress up house with lots of additional stuff, pets, action figures (they play old school music!)

Graphics:
They added some new graphic capabilities in Post Effects and Bloom, makes EQ look a lot lot nicer. Fantastic stuff if your PC can handle it (eed like a nvidia 6 series+, dunno what equivalent ATI is, iirc to handle it without lag stutters lameness, basically it will hit your FPS by like 5ish, if im off about card needed to be decent :P)

Sound:
Music actually seems blah, more so then usual since most of the zones music sounds the same (to me atleast)


Gingerbread Man = best model in game, anyone who disagrees has no soul :P


Think that's about it

If have questions throw em out :P
Last edited by riou on Tue Oct 05, 2010 10:00 pm, edited 1 time in total.
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Re: "House Of Thule NDA lifted!" thread

Postby Hulkling » Tue Oct 05, 2010 9:53 pm

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Re: "House Of Thule NDA lifted!" thread

Postby shiftie » Tue Oct 05, 2010 10:27 pm

I think overall people will be really happy. Most of us worked really hard to get the upgrades pushed through that should end up on live... to the point of being annoying but hey whatever works right?

Like riou said expect some nerfs and don't get too attached to certain things the way they are. People have already started the nerf crusades. It is going to be a shaky ride for a bit... because people are going to be acting stupid over things for quite some time.


is what I do when I'm not raiding
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Re: "House Of Thule NDA lifted!" thread

Postby riou » Wed Oct 06, 2010 1:51 am

Forgot to mention prob bigger part:

Our Aegolism line equals current clerics version, except at like 1/3 the duration (same exact stats but theirs lasts longer)
Our Symbol line is the same, equal to clerics but 1/2 or so duration (same exact stats but theirs lasts longer)

Also bags:
you get bags for killing all the named in expansion, you can also make 14 slot ones fairly easy using stuff that drops in expansion
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Re: "House Of Thule NDA lifted!" thread

Postby Silverboltt » Wed Oct 06, 2010 6:21 pm

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Re: "House Of Thule NDA lifted!" thread

Postby riou » Wed Oct 06, 2010 6:28 pm

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Re: "House Of Thule NDA lifted!" thread

Postby Silverboltt » Wed Oct 06, 2010 7:04 pm

I'm giddy with anticipation to see the full spell/AA list so far.
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Re: "House Of Thule NDA lifted!" thread

Postby Dole » Wed Oct 06, 2010 8:13 pm

Thanks to all you guys in beta that helped push us forward. Long time coming
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Re: "House Of Thule NDA lifted!" thread

Postby Hulkling » Thu Oct 07, 2010 2:10 am

Spells are updated. viewtopic.php?f=38&t=7491


Will do AAs tomarrow (hopefully)
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Re: "House Of Thule NDA lifted!" thread

Postby boukk » Thu Oct 07, 2010 6:58 am

Good team work on beta, almost no bickering,one of the best beta so far.
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