Comprehensive guide to undead slaying spot 60 to 95

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Comprehensive guide to undead slaying spot 60 to 95

Postby varutia » Wed May 02, 2012 7:51 am

We have a collection of information on where to level at which area. I will attempt to collect the data together and add my own experience of each level in question. This is really written in a solo prospective and there had been many changes in gear since I was at particular level. So feel free to add more information and discuss, I will edit the post when required.

Since we get slay undead at 59, there is only minor difference on what we kill prior to that.

60 to 65

Undead murkglider in Wall of Slaughter
Temple area in Hole --> This is best xp area in the area in my personal experience,
Veksar

66 to 70

Unead murkglider in Wall of Slaughter
Temple area in Hole --> Best in my own experience by a large margin, low hp and weak hitting mobs.
Veksar

71 to 75 --> This is kinda the tough spot where you may have to struggle pass.

71 can still do Temple area in Hole --> Keep doing Hole until 72
Undead drakes in Nest
Arcstone
Ruins of Ilsalin --> Tough at this level, but still possibly the best option, mobs only got about 40k hps, which seems a lot but actually lot less than what you will encounter in the future. However I suggest sticking to spiders onthe central island and avoid blood knight.

76 to 80

Ruins of Ilsalin --> Best by far, easy to travel to, lots of mobs and relatively low hps total. I'd say say still stick to the central island and avoid the shiliskin mobs with their nasty bolster at this stage.
Direwind cliffs

81 to 85

Ruins of Ilsalin --> Start swarming the area for good xp, single kills no longer gain sufficient rate anymore.
Direwind cliffs
Frostcrypt

86 to 90

86 can still do Ruins of Ilsalin
Frostcrypt --> This is when Frostcrypt become good xp spot, swarming is still required to gain xp at a decent rate.
Feerott --> Pretty ok area if swarming is not your thing.
Hills of Shade

91 to 95

Hills of Shade
Feerott --> Only area I have found gives decent xp rate, however it is worse than it is at level 90.
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby Dorillion » Wed May 02, 2012 12:36 pm

What are decent rates of AAs ?
well in your opinions.

I get like 10-12 AAs in one lesson or so in HoS (I am not good a swarming so I kill lke 2-5 mobs at a time)
And I get 6 outside lesson same way.
I do HoS cause I am comfortable there, knowing my way around and all of that.
FC and I don't really get along for solo XP yet, but not giving up on that place jut yet.
Atm lvl 89 all AAs up to SoD and assorted ones after that (3889 outside of glyphs) I am guessing most after SoD are the new in UF and some DPS ones.
No updated magelo are available
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby varutia » Thu May 03, 2012 7:07 am

10 to 15 per lesson burn is reasonable rate if you are group geared and got ok AA. If you are fully raid geared that is an entirely different story.

85 I was pulling 15 or so per lesson burn in RoI, no camp out or anything like that and I loot every mob killed as well. 90 I was getting 15 to 20 in Feerott, it do involves some pre work to get task ready when you lesson. They nerfed the task xp which is really really annoying. I get about 10 to 12 per lesson burn now in Feerott, kinda sad level up actually reduces our xp options.
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby boukk » Sat May 05, 2012 1:59 pm

varutia wrote:10 to 15 per lesson burn is reasonable rate if you are group geared and got ok AA. If you are fully raid geared that is an entirely different story.

85 I was pulling 15 or so per lesson burn in RoI, no camp out or anything like that and I loot every mob killed as well. 90 I was getting 15 to 20 in Feerott, it do involves some pre work to get task ready when you lesson. They nerfed the task xp which is really really annoying. I get about 10 to 12 per lesson burn now in Feerott, kinda sad level up actually reduces our xp options.


I dont bother with undead area anymore, I just swarm in mecha guardian for 20-25ish aas.
Annoying part is having to get new expedition all the time.
I burn it with my gf s cleric most of the time now tho, score quite a bit more aas this way (25-30aas)
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby Brohg » Sun May 06, 2012 8:31 pm

self heals hold agro off her np? that was an issue for me doing the same thing in a group format at 85 as a warrior
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby varutia » Mon May 07, 2012 7:38 am

Self heal, rune proc, fully hastened beacon etc would probably do the trick.
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby Ughbash » Mon May 07, 2012 10:53 am

Brohg wrote:self heals hold agro off her np? that was an issue for me doing the same thing in a group format at 85 as a warrior


At level 90 as a monk using a 2hb there was very little troulbe holding aggro off a cleric. As long as the cleric knows what they are doing.
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby Brohg » Tue May 08, 2012 5:54 am

Monks are gd cheatyfaces on low content and you know it. On exp mobs they nullify damage via defensive skills like 2x the rate tanks do? I'm amazed you needed healing with 30 sec mend in Mech Guardian.
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby Ughbash » Tue May 08, 2012 9:54 am

Brohg wrote:Monks are gd cheatyfaces on low content and you know it. On exp mobs they nullify damage via defensive skills like 2x the rate tanks do? I'm amazed you needed healing with 30 sec mend in Mech Guardian.

I disagree with the rate we nullify attacks but yes we are very good on low light blues.

I don't now, at 90 it made things much faster at 85 well I woudl have likely had troulbe like your alt warrior did, 10 levels can make a big differnce and yes as a 95 monk I sure as heck hope I take a lot less damage then a level 85 warrior. However SK and Paladin can both do MG as well (and without external healing).

MG is probalb the best xp for a monk (and maybe a paldin or SK) in the game. With raid gear (and a pissed off mood) I decided to slaughter MG yesterday. I will say best a monk can get solo is 25ish AA. I got a shade over 24. That was clearing floor 3, 4 and 5 (which are mainly light blue) and a good portion of floor 2 (which is green) before going back to 3 and clearing it again. (I went to 2 becuase 3 had not respawned yet) it also involved on a couple occasions kiting a train til mend refreshed.

24 AA suprised me and pleased me, but it is still nothing like the 50 AA some classes get. I suspect since most of the damage is done with riposte that a Knight should be able to match it the xp. As for aggro IF I get a heal to quickly then I have trouble getting aggro back. If 3 mobs peel off out of 30 I am sol with no way of getting them targeted or geting them back. I can AE once every 30 min or so but that is by no means a gurantee.

Btw, usually I take a friend with me there, I get about 13 aa on lesson she gets about 12 percent of a level on a lesson.
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby Blabberpuss Stryyker » Tue May 22, 2012 10:42 am

Ughbash wrote:
Brohg wrote:Monks are gd cheatyfaces on low content and you know it. On exp mobs they nullify damage via defensive skills like 2x the rate tanks do? I'm amazed you needed healing with 30 sec mend in Mech Guardian.

I disagree with the rate we nullify attacks but yes we are very good on low light blues.

I don't now, at 90 it made things much faster at 85 well I woudl have likely had troulbe like your alt warrior did, 10 levels can make a big differnce and yes as a 95 monk I sure as heck hope I take a lot less damage then a level 85 warrior. However SK and Paladin can both do MG as well (and without external healing).

MG is probalb the best xp for a monk (and maybe a paldin or SK) in the game. With raid gear (and a pissed off mood) I decided to slaughter MG yesterday. I will say best a monk can get solo is 25ish AA. I got a shade over 24. That was clearing floor 3, 4 and 5 (which are mainly light blue) and a good portion of floor 2 (which is green) before going back to 3 and clearing it again. (I went to 2 becuase 3 had not respawned yet) it also involved on a couple occasions kiting a train til mend refreshed.

24 AA suprised me and pleased me, but it is still nothing like the 50 AA some classes get. I suspect since most of the damage is done with riposte that a Knight should be able to match it the xp. As for aggro IF I get a heal to quickly then I have trouble getting aggro back. If 3 mobs peel off out of 30 I am sol with no way of getting them targeted or geting them back. I can AE once every 30 min or so but that is by no means a gurantee.

Btw, usually I take a friend with me there, I get about 13 aa on lesson she gets about 12 percent of a level on a lesson.
I read this as going in there Solo, then, I got the end of the read and see " As for aggro IF i get a heal...." Ahh ou are a Monk, how are you healing if you are solo? Using Merc? Does everyone in EQ still consider using a Merc as solo?
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby Ughbash » Tue May 22, 2012 3:26 pm

Blabberpuss Stryyker wrote:]I read this as going in there Solo, then, I got the end of the read and see " As for aggro IF i get a heal...." Ahh ou are a Monk, how are you healing if you are solo? Using Merc? Does everyone in EQ still consider using a Merc as solo?


The "if I get a heal early" is when I am pleveling a friend and mentioned it becase I have trouble getting aggro off her.

On my own I use mend, epic and Heal potions (no merc it would cut the xp in half and likely die because I could not keep aggro).
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby Tersur » Thu Sep 20, 2012 5:47 am

I swarmed mech guardian for awhile and got 2 shrink clickys. No aug. No invis clicky. Would highly recomend this zone for 90ish just for the drops in addition to xp. Unfortuately top floors start getting green at 93ish.
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby Droctrebor » Mon Oct 01, 2012 4:08 am

This is probably a dumb question but are you guys using a "task" to get into MG ? Never been in the zone/guardian before. It seems that all the tasks require a group but everyone is talking about soloing it here. If it is a task that gets you access which one is it ?

Thanks in advance !
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby Elric » Mon Oct 01, 2012 5:23 am

Yes, you need a task to zone into MG.

That said, it's been ages since I went there, so I am not sure on the reqs ( if it can be solo'd/duo'd, or what)
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Re: Comprehensive guide to undead slaying spot 60 to 95

Postby Ughbash » Mon Oct 01, 2012 12:45 pm

Droctrebor wrote:This is probably a dumb question but are you guys using a "task" to get into MG ? Never been in the zone/guardian before. It seems that all the tasks require a group but everyone is talking about soloing it here. If it is a task that gets you access which one is it ?

Thanks in advance !
Droc

Need 3 in group to get instance.

Say "head into" to one of the gnomes near the catapult (I forget his name) to get the task. Once you have the task run to the robot and it will give you a option.... "Enter robot" or "Get Kicked"... Choose enter robot.
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