Slay undead is 3 level Paladin class AA. It gives Paladins the ability to inflict "slay" damage to undead NPCs. A "slay" is a hit that deals and exceptionally large amount of damage only to Undead NPCs. (Paladins can actually have 1hp point slays without any AA, if they have the disc Holyforge running.)
The Depths of Darkhollow and The Serpent's Spine expansions each offer 3 level AA upgrades in Vanquish Undead and Annihilate Undead, respectively. To earn the Slay Undead Class AA one must spend 6AA points in the General tab, 12AA points in the Archetype tab, and then pay 3AA, followed by 6AA, followed by 9AA for Slay Undead levels 1, 2, and 3, respectively. Slay Undead level 3 is a requisite for Vanquish Undead. Vanquish Undead costs 7AA, followed by 7AA, followed by 7AA for ranks 1, 2, and 3. Vanquish Undead is a requisite for Annihilate Undead. Annihilate Undead costs 7AA, followed by 7AA, followed by 7AA for ranks 1, 2, and 3.
Slay rate is defined as the number of times one slays during a set amount of blows inflicted on an NPC.The AAs Slay Undead and Annihilate Undead are the only known things that can actually increase the rate of which Paladins slay. These AAs will actually increase the number of times one slays per a set amount of swings. The disc Holy forge is parsed to actually increases the rate at which slays occurs.
Number of Slays is defined as the number of times one slays during a given time period.There are several things which can increase one's number of slays during a given time period. These would include, but is not limited to: lower delay weapons, both worn and cast haste, any increase to accuracy, any increase to hit rate including Ferocity and AAs (also riposte if tanking,) Slay Undead and Annihilate Undead, and using bash.
Basically, anything that allows a Paladin to hit a target more will increase the amount of slays during a given time period. This is due to the fact that the same slay rate will be present, but there will be more hits of which to apply to the slay rate.
Example- If slay rate equals 2 slays per 10 hits, and one hits 10 times a minute, one would slay 2 times during that minute. If one was able to hit 20 times a minute, then one would slay 4 times during that minute.
Intensity of slay is defined as the damage inflicted from a slay.Very few things will increase the amount of damage one will inflict per hit during a slay. This includes, and is mostly limited to: being a high level pc, higher damage weapons, damage augs on the weapon, the Vet AA Intensity of the Resolute, spells such as Might or Lions, the spell Champion, the Life Shard proc from Burial Rites, NPC susceptibility to melee/type of weapons, and the Slay Undead-Vanquish Undead-Annihilate Undead AAs.
Basically, the Slay formula below will provide more specific details as to how these intensity increasers will add additional slay damage.
Slay Formula is defined as the way in which Slay Rate, Number of Slays, and Slay Intensity is calculated. These calculations do not take into account the variability of EQ’s random number generator in most cases.let: actual slay rate percentage = x; slay rate percentage modifiers via all slay AA = a; slay rate percentage modifiers via Holyforge = b; number of slays = y; number of hits = s; bonus damage = f; added bonus damage = F; minimum hit = m; maximum hit = M; weapon damage = w; level modifier= L; minimum slay intensity = i; maximum slay intensity = I; slay intensity mod via AA = c; damage mod via buffs = d; slay intensity mod via Lifeshard type recourse = e.
Slay Rate increase from Holyforge is parsed to be between 1.4% to 1.5%FYI, int = integer = whole number. IE: Disregard any remainder.
slay intensity mod via AA: Slay undead 1 = 15, Slay undead 2 = 16, Slay undead 3 = 17, Vanquish Undead 1 = 18, Vanquish Undead 2 = 19, Vanquish 3 = 20, Annihilate Undead 1 = 21, Annihilate Undead 2 = 22, Annihilate Undead 3 = 23.
Slay RateThe slay rate during a given time frame, for a given number of hits.
Slay Rate Formula: a + b = xor
Slay Rate Formula: slay rate percentage modifiers via all slay AA + slay rate percentage modifiers via Holyforge = actual slay rate percentageNumber of SlaysThe number of slays during a given time frame.
Number of Slays Formula: s * x = yor
Number of Slays Formula: number of hits * actual slay rate percentage = number of slaysAdded Bonus DamageAdditional bonus damage added onto the shown bonus damage of a weapon, if the bonus damage if over 55.
Added Bonus Damage Formula: int((f - 15) * 0.025) = For
Added Bonus Damage Formula: int((damage bonus - 15) * 0.025) = added bonus damageWeapon DamageThe damage a weapon will inflict during a given hit.
Minimum Weapon Damage Formula: int((w - 5) * 0.1) + f + F + 1 = mMaximum Weapon Damage Formula: int(int(w * L) * d) + f + F + 1= Mor
Minimum Weapon Damage Formula: int((weapon damage - 5) * 0.1) + bonus damage + added bonus damage + 1 = minimum hitMaximum Weapon Damage Formula: int(int(weapon damage * level modifier) * damage mod via buffs) + bonus damage + added bonus damage + 1 = maximum hitIntensity of Slay for WeaponsThe intensity of a slay, for a weapon, during a given slay.
Minimum Intensity of Slay Formula: int((w + 5) * c) + f + F = iMaximum Intensity of Slay Formula: int(int(int(w * L) * (d + e) + 6) * c) + f + F = Ior
Minimum Intensity of Slay Formula: int((weapon damage + 5) * slay intensity mod via AA) + bonus damage + added bonus damage = minimum intensity of slayMaximum Intensity of Slay Formula: int(int(int(weapon damage * level modifier) * (damage mod via buffs + slay intensity mod via lifeshard type recourse) + 6) * slay intensity mod via AA) + bonus damage + added bonus damage = maximum intensity of slayThis section was created to help dispel the common misconceptions about slay that were not already covered.Slays vs Crit Hits:Slays do not occur from critical hits. This was once the case, but it is the case no longer. When one slays, one will "lose" a critical hit as the chance to slay is checked prior to the chance to critical hit.
Cleave:Increasing ones number of critical hits through cleave will not increase slay rate nor number of slays. The reason for this is explained above.
Holyforge:There are no current parses to prove that Holyforge actually decreases slay rate. Holyforge actually increases slay rate. The way slay/critical/crippling are checked would logically indicate that Holyforge would NOT damage slay rate due to increasing critical/crippling hit rate.
2 Hander Damage Bonus:2 hand weapon damage bonus is not calculated into the actual slay. After the slay is calculated, the damage bonus is added to the resulting number. This is why the DPS difference between 1 handed weapons and 2 handed weapons is somewhat marginalized when fighting undead.
This section provides a bit of info about what other Paladins are doing.Damage augs:Some Paladins try to aug their epics (1.5/2.0/2.5) with damage increasing augs. The low delay makes the epic a nice candidate for slay DPS.
Ferocity:Ferocity is held in high regard for anyone who is looking to put out serious slay DPS.
Attack:Do to the nature of how attack works, it is advantageous to max attack when trying to produce serious slay DPS.
AA:Most Paladins save Holyforge and Intensity of the Resolute for "burst" slay DPS.
viewtopic.php?p=50014&highlight=slay#50014http://samanna.net/eq.paladin/pal.aas.discs.shtmlviewtopic.php?t=2889http://forums.station.sony.com/eq/posts ... _id=106881viewtopic.php?t=4603http://giline.versus.jp/shiden/su2_e.htmhttp://giline.versus.jp/shiden/damage_e.htmhttp://giline.versus.jp/shiden/su.htmMany, Many, Many people have added MUCH to assist me in the creation of this write up.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Please submit any needed changes or suggestions to me via this form, or via PM!!!