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The Spirit Realm • View topic - Slay Undead!!!

Slay Undead!!!

Spell, Spell Quest, Aura, Discipline and AA discussion.

Moderator: Paladin Mods

Slay Undead!!!

Postby Galelor » Wed Jun 06, 2007 7:23 pm




Slay undead is 3 level Paladin class AA. It gives Paladins the ability to inflict "slay" damage to undead NPCs. A "slay" is a hit that deals and exceptionally large amount of damage only to Undead NPCs. (Paladins can actually have 1hp point slays without any AA, if they have the disc Holyforge running.)
The Depths of Darkhollow and The Serpent's Spine expansions each offer 3 level AA upgrades in Vanquish Undead and Annihilate Undead, respectively. To earn the Slay Undead Class AA one must spend 6AA points in the General tab, 12AA points in the Archetype tab, and then pay 3AA, followed by 6AA, followed by 9AA for Slay Undead levels 1, 2, and 3, respectively. Slay Undead level 3 is a requisite for Vanquish Undead. Vanquish Undead costs 7AA, followed by 7AA, followed by 7AA for ranks 1, 2, and 3. Vanquish Undead is a requisite for Annihilate Undead. Annihilate Undead costs 7AA, followed by 7AA, followed by 7AA for ranks 1, 2, and 3.



Slay rate is defined as the number of times one slays during a set amount of blows inflicted on an NPC.

The AAs Slay Undead and Annihilate Undead are the only known things that can actually increase the rate of which Paladins slay. These AAs will actually increase the number of times one slays per a set amount of swings. The disc Holy forge is parsed to actually increases the rate at which slays occurs.



Number of Slays is defined as the number of times one slays during a given time period.

There are several things which can increase one's number of slays during a given time period. These would include, but is not limited to: lower delay weapons, both worn and cast haste, any increase to accuracy, any increase to hit rate including Ferocity and AAs (also riposte if tanking,) Slay Undead and Annihilate Undead, and using bash.

Basically, anything that allows a Paladin to hit a target more will increase the amount of slays during a given time period. This is due to the fact that the same slay rate will be present, but there will be more hits of which to apply to the slay rate.

Example- If slay rate equals 2 slays per 10 hits, and one hits 10 times a minute, one would slay 2 times during that minute. If one was able to hit 20 times a minute, then one would slay 4 times during that minute.



Intensity of slay is defined as the damage inflicted from a slay.

Very few things will increase the amount of damage one will inflict per hit during a slay. This includes, and is mostly limited to: being a high level pc, higher damage weapons, damage augs on the weapon, the Vet AA Intensity of the Resolute, spells such as Might or Lions, the spell Champion, the Life Shard proc from Burial Rites, NPC susceptibility to melee/type of weapons, and the Slay Undead-Vanquish Undead-Annihilate Undead AAs.

Basically, the Slay formula below will provide more specific details as to how these intensity increasers will add additional slay damage.



Slay Formula is defined as the way in which Slay Rate, Number of Slays, and Slay Intensity is calculated. These calculations do not take into account the variability of EQ’s random number generator in most cases.

let: actual slay rate percentage = x; slay rate percentage modifiers via all slay AA = a; slay rate percentage modifiers via Holyforge = b; number of slays = y; number of hits = s; bonus damage = f; added bonus damage = F; minimum hit = m; maximum hit = M; weapon damage = w; level modifier= L; minimum slay intensity = i; maximum slay intensity = I; slay intensity mod via AA = c; damage mod via buffs = d; slay intensity mod via Lifeshard type recourse = e.
Slay Rate increase from Holyforge is parsed to be between 1.4% to 1.5%
FYI, int = integer = whole number. IE: Disregard any remainder.
slay intensity mod via AA: Slay undead 1 = 15, Slay undead 2 = 16, Slay undead 3 = 17, Vanquish Undead 1 = 18, Vanquish Undead 2 = 19, Vanquish 3 = 20, Annihilate Undead 1 = 21, Annihilate Undead 2 = 22, Annihilate Undead 3 = 23.

Slay Rate
The slay rate during a given time frame, for a given number of hits.
Slay Rate Formula: a + b = x
or
Slay Rate Formula: slay rate percentage modifiers via all slay AA + slay rate percentage modifiers via Holyforge = actual slay rate percentage

Number of Slays
The number of slays during a given time frame.
Number of Slays Formula: s * x = y
or
Number of Slays Formula: number of hits * actual slay rate percentage = number of slays

Added Bonus Damage
Additional bonus damage added onto the shown bonus damage of a weapon, if the bonus damage if over 55.
Added Bonus Damage Formula: int((f - 15) * 0.025) = F
or
Added Bonus Damage Formula: int((damage bonus - 15) * 0.025) = added bonus damage

Weapon Damage
The damage a weapon will inflict during a given hit.
Minimum Weapon Damage Formula: int((w - 5) * 0.1) + f + F + 1 = m
Maximum Weapon Damage Formula: int(int(w * L) * d) + f + F + 1= M
or
Minimum Weapon Damage Formula: int((weapon damage - 5) * 0.1) + bonus damage + added bonus damage + 1 = minimum hit
Maximum Weapon Damage Formula: int(int(weapon damage * level modifier) * damage mod via buffs) + bonus damage + added bonus damage + 1 = maximum hit

Intensity of Slay for Weapons
The intensity of a slay, for a weapon, during a given slay.
Minimum Intensity of Slay Formula: int((w + 5) * c) + f + F = i
Maximum Intensity of Slay Formula: int(int(int(w * L) * (d + e) + 6) * c) + f + F = I
or
Minimum Intensity of Slay Formula: int((weapon damage + 5) * slay intensity mod via AA) + bonus damage + added bonus damage = minimum intensity of slay
Maximum Intensity of Slay Formula: int(int(int(weapon damage * level modifier) * (damage mod via buffs + slay intensity mod via lifeshard type recourse) + 6) * slay intensity mod via AA) + bonus damage + added bonus damage = maximum intensity of slay



This section was created to help dispel the common misconceptions about slay that were not already covered.

Slays vs Crit Hits:
Slays do not occur from critical hits. This was once the case, but it is the case no longer. When one slays, one will "lose" a critical hit as the chance to slay is checked prior to the chance to critical hit.

Cleave:
Increasing ones number of critical hits through cleave will not increase slay rate nor number of slays. The reason for this is explained above.

Holyforge:
There are no current parses to prove that Holyforge actually decreases slay rate. Holyforge actually increases slay rate. The way slay/critical/crippling are checked would logically indicate that Holyforge would NOT damage slay rate due to increasing critical/crippling hit rate.

2 Hander Damage Bonus:
2 hand weapon damage bonus is not calculated into the actual slay. After the slay is calculated, the damage bonus is added to the resulting number. This is why the DPS difference between 1 handed weapons and 2 handed weapons is somewhat marginalized when fighting undead.



This section provides a bit of info about what other Paladins are doing.

Damage augs:
Some Paladins try to aug their epics (1.5/2.0/2.5) with damage increasing augs. The low delay makes the epic a nice candidate for slay DPS.

Ferocity:
Ferocity is held in high regard for anyone who is looking to put out serious slay DPS.

Attack:
Do to the nature of how attack works, it is advantageous to max attack when trying to produce serious slay DPS.

AA:
Most Paladins save Holyforge and Intensity of the Resolute for "burst" slay DPS.



viewtopic.php?p=50014&highlight=slay#50014
http://samanna.net/eq.paladin/pal.aas.discs.shtml
viewtopic.php?t=2889
http://forums.station.sony.com/eq/posts ... _id=106881
viewtopic.php?t=4603
http://giline.versus.jp/shiden/su2_e.htm
http://giline.versus.jp/shiden/damage_e.htm
http://giline.versus.jp/shiden/su.htm
Many, Many, Many people have added MUCH to assist me in the creation of this write up.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Please submit any needed changes or suggestions to me via this form, or via PM!!!
Last edited by Galelor on Sat Apr 19, 2008 12:57 pm, edited 35 times in total.
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Postby Saintsaens » Wed Jun 06, 2007 11:40 pm

Sounds like a candidate for either Tomes of Knowledge, or to be transformed into a dropdown webpage, which is a bit easier to read and understand, IMO, once it's finished. Up to you if you want it transformed into that, but I have been looking for ideas on ways to expand the paladin content of the dropdown pages above, and not coming up with very many ideas... This could be one, however.
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Postby Galelor » Thu Jun 07, 2007 2:45 pm

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Re: Slay Undead

Postby Hulkling » Fri Jun 08, 2007 1:32 am

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Re: Slay Undead

Postby orionpax » Fri Jun 08, 2007 12:22 pm

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Postby Kotys » Fri Jun 08, 2007 3:47 pm

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Postby Galelor » Fri Jun 08, 2007 7:12 pm

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Re: Slay Undead

Postby Galelor » Fri Jun 08, 2007 8:59 pm

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Postby Luthair » Fri Jun 08, 2007 11:21 pm

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Postby Galelor » Sat Jun 09, 2007 10:58 am

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Postby Galelor » Sat Jun 09, 2007 2:00 pm

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Postby Galelor » Sat Jun 09, 2007 5:46 pm

I started putting in the slay formula stuff, and I kind of outlined what i envisioned it to look like.

Please review my slay rate and number of slays formulas. I am not exactly sure they are right...

I am in need of help with the intensity for weapons and bash. I am fairly in the dark on this one. Currently i am looking or the formula on how to calculate potential max weapon/bash damage (haven't been able to find it thus far.) Other parts of the formula are foggy too...
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Postby Galelor » Wed Jun 13, 2007 1:11 pm

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Postby ZsaZsa Vavoom » Wed Jun 13, 2007 1:46 pm

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Postby Kotys » Wed Jun 13, 2007 5:33 pm

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Postby dindaur » Thu Jun 14, 2007 6:41 pm

whole thing looks solid and sparkly nice work = )
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Postby Saintsaens » Thu Jun 14, 2007 9:51 pm

I wish I still had access to the beta boards from TSS. I believe it was Caladel who made a very nice post detailing this exact question of what the slay rates were for AU...

Unfortunately Sony appears to have removed the TSS beta boards in favor of the TBS ones :)

Also saw http://forums.station.sony.com/eq/posts ... _id=106881 , which may provide some data for this...
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Postby Ridden » Fri Jun 15, 2007 12:40 pm


and
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Postby Hulkling » Fri Jun 15, 2007 1:36 pm

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Postby Galelor » Fri Jun 22, 2007 9:38 am

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Postby Galelor » Fri Jun 22, 2007 11:25 am

oh jez, i just checked this out. http://giline.versus.jp/shiden/damage_e.htm
I'll go through and cut/paste in my own special way.
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Postby Siocnarf » Fri Jun 22, 2007 12:14 pm

What does the <int> stands for in the formulas at http://giline.versus.jp/shiden/damage_e.htm website btw ? If its intelligence its the first time i see that in damage calculation.
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Postby Galelor » Fri Jun 22, 2007 12:25 pm

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Postby Kianor » Fri Jun 22, 2007 12:25 pm

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Postby Kotys » Fri Jun 22, 2007 12:25 pm

If you liked that one, check out .

You will see that I was wrong to say that Holyforge doesn't give a 200% increase to criticals. It does increase your baseline critical rate by 200%. But not the modified rate like I was seeing in Cellan's parses. Also, as mentioned by TenFon, Holyforge has an independent Slay rate or 1.4%(confirmed in the linked parses). So a + b = x is correct and b is either 1.4% or 0% depending on whether Holyforge is active or not.

There is a discrepancy between Cellan's parses and (unfortunately I don't know who deserves the credit for this work). Cellan parsed VU1, 2, and 3 at 3.10%, 3.20%, and 3.30% while in this other work they were parsed at 4.8%, 4.9%, and 5.1%. Any idea why the discrepancy?
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Postby Galelor » Fri Jun 22, 2007 12:54 pm

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Postby Galelor » Thu Jun 28, 2007 8:21 pm

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Postby Galelor » Fri Jun 29, 2007 12:03 pm

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Postby Galelor » Tue Jul 03, 2007 3:08 am

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Postby joks » Tue Jul 03, 2007 11:03 am

- Power Paladin
- Singing Sidekick
- an Everquest guild on Antonius Bayle
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