by Normy » Fri Jun 20, 2008 6:14 pm
And part of what people are still missing here.
No, I guess WoT isn't a 'core' spell line for paladins. But what is exactly? All of our spell lines are just copy/paste less effective versions of cleric spells, except on ones that we would actually like. We lost our paci line even though that continued to get upgrades for other classes. Our root hasn't been touched in 15 levels. For some reason they feel the need to force our buffs to be refreshed on the hour every hour, but other than that they are last expansions buff. We are not worthy of a high-end rez, apparently this would eliminate the need for clerics or something /boggle.
We have stuns, which have been taking many hits over the years in usefulness. We have brells, the bastard half-twin of a BST buff. We now have the burst line, which is the best thing that we have left, but then our heal crits took a hit because we once again were effective (apparently that is against the rules).
Ward gave us something truely unique to us. It was THE spell to have as a pally, something we had to level 70 times for, but gave us the ability to save ourselves besides hoping we didn't fizzle again. I did use it to solo, when I couldn't find a group it was a decent alternative. In an Lesson burn in WoS, I could come out with 2-3 AA's depending on luck with slays and if my root didn't break and get me killed. Of course, burning my lesson in a good group other places would result in 4-5 AA's.
Of course, now I'm back to running for the zone if I have more than one mob on me without a group. Solo is not worth it now, and they effectively destroyed another spell line, one that actually made the game a little fun for us. Yes, it was a bit overpowered, in places like HoH, I could round up like 8 mobs and beat my way through them. Of course, they are worth next to no xp these days. But while I was doing that, I did have the fun of watching a warrior gather up 30 mobs, disc, and wipe them out in about a minute while never dropping below 70% health.