by Normy » Mon Jul 21, 2008 1:21 pm
In a group situation, I always have at least one group heal up because its a good way to hit others while never changing my target. In a raid situation, it really depends. I still always keep 1 up, but I might have a second one memmed from time to time.
I generally lead raids that I'm on, so most of the time I assemble what I refer to as a death group. We won't have a healer unless every other group is solid on healers, which is rare. However, as much fun as I have telling members of my group to get used to rezzes, I rarely lose people because I do remember we are part cleric. In an "oh shit" moment, I can hit a group heal, immediately trigger my clicky DoN for a small group heal, and chain a second spell group heal right after that. I save my HoP for when I need the instant cast.
I am hopeful for a significant step up when the next expansion lands. Even caster HP is off the scale, it would be nice if my group heal could crit for more than 25% of their lives, but I guess we'll see.
Normy Truhart
"Wield your sword with full knowledge of the consequences."