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The Spirit Realm • View topic - New in the Test Patch File, House of Thule AA!

New in the Test Patch File, House of Thule AA!

Spell, Spell Quest, Aura, Discipline and AA discussion.

Moderator: Paladin Mods

New in the Test Patch File, House of Thule AA!

Postby riou » Sat Jun 05, 2010 12:49 am

All things found in the Tests Spell file, should appear on lucy whenever they feel like updating :P or in the next patch, All of these are House of Thule AA.



Valorous Rage
When activated, this ability grants you increased critical damage at the expense of severely crippling your ability to heal. Each rank increases the critical damage.

Valorous Rage - 3 ranks, there are numbers for -900, -950, -1000 and +100, +150, +200 assume the negatives are a flat reduction in heal and assume the positives are added onto each crit, it's also possible they are multiplied out or a % like 100% / 150% / 200%, etc. When lucy, kumbaja or raidloot picks up test patch or next live patch can probably see more




General Stat Cap Increasers: There are 5 more ranks of each of the stat cap boost AA that were like the ones in the UF April patch, the 5 ranks of Strength, Stamina, Agility, Dexterity, Intelligence, Wisdom, Charisma.

Lay on Hands - 3 ranks, If I didnt fail the calculation they use, these should be true, I am unsure if you can even buy them at level 85 so, there's also at level 90 where it will be completely maxed... (The Heal value goes to 700, 750, 825, HoT stays at 163 multiplier on all 3, multiply by your level then +1 for Heal and HoT values)
@ 85 1st rank: +4250 heal +0 hot, 2nd rank: +4250 heal +0 hot, 3rd rank: +6375 heal +0 hot, becomes a 70126 heal, hot stays at 13856

@ 90 1st rank: +4500 heal +0 hot, 2nd rank: +4500 heal +0 hot, 3rd rank: +6750 heal +0 hot, Heal becomes 74251 heal, hot becomes 14671

Force of Disruption - 1 rank, aggro goes to 7500

Disruptive Persecution - 1 rank, DD goes to 5000, mana looks to stay the same

Divine Stun - Stun goes from 88 to 93

Projection of Piety - 1 rank, unsure of gains, probably X more aggro, Y more hp on it

Beacon of the Righteous - 1 rank initial aggro goes to 2000, per tick to 3000, 0 second stun to 90

Blessing of Life - 3 ranks, Heal goes to 750, 900, 1100

Hand of Piety - 3 ranks, Heal goes to 12200, 13300, 14400

Armor of the Inquisitor - 3 ranks, heal mod goes to 48, 50, 52%, AC goes to roughly 218, 247, 290 (AC is in a raw spell form and not in game form so had to "dirty" calculate it so... it can be off +/- 10%, hehe, if someone knows more accurate the raw values are 750, 850, 1000)

Healing Light - 3 ranks, goes to 1000, 1200, 1400

Inquisitor's Judgment - 3 ranks goes to 2800, 3200, 3600 DD
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Re: New in the Test Patch File, House of Thule AA!

Postby boukk » Sat Jun 05, 2010 9:59 am

looks good overall, the hot part on lh need to be uped more tho.
The heal amount on heal proc is a bit more significant also, but need to be more, it is still way too small, mainly due to how many years we laged behind in term of heal procage.
They need to either double the amount and add 3 more aa ranks, or add 6 more ranks, bringing up to about 2000.

As for that dps AA, if it s the one elidroth was speaking about that would fix paladin dps, it is rubbish, beside the dps so suck that i dont see the point of having to pay healing loss to have a bit of dps,you dont see war losing defense to dps, nor sks, but considering it one of us that actually ask to put a drawback, guess we can't whine...
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Re: New in the Test Patch File, House of Thule AA!

Postby Kjan » Sat Jun 05, 2010 11:04 am

shouldn't have to give up anything to be given more DPS, sk's get given new dps toys all the time and aren't asked to give up anything, why should we?
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Re: New in the Test Patch File, House of Thule AA!

Postby boukk » Sat Jun 05, 2010 11:13 am

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Re: New in the Test Patch File, House of Thule AA!

Postby petain » Sat Jun 05, 2010 11:47 am

Paladin's DPS is already low as it, compare to other classes. The Devs have acknowledged this fact and expressed a desire to increase paladin's DPS up to par. With regard to the new AA "Valorous Rage", why should I give up my limited healing capabilities just because I want my DPS up to par ? I would still end up doing a half ass job the minute I activated "Valorous Rage" AA (so so DPS/very poor healing versus poor DPS/so so healing). This new AA "Valorous Rage" does not fix paladin's inherently low DPS problem.

If the Devs does not intent to fix Paladin's inherently low DPS problem with good faith, then please, at least give me an option to change to the SK class with all the numbers of AA, skills retained and change my armors/weapons to SK equivalent. Eleven years playing EQ as a paly with the hope that the class will be improved "someday", it's time for me to move on to another class or another game.
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Re: New in the Test Patch File, House of Thule AA!

Postby Kjan » Sat Jun 05, 2010 12:23 pm

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Re: New in the Test Patch File, House of Thule AA!

Postby Brohg » Sat Jun 05, 2010 3:11 pm

Valorous Rage is a direct analog of Warrior/Berserker . Giving up defense in exchange for offense. Getting parity on tools like that is exactly how Paladin dps will come in line with other tanks.
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Re: New in the Test Patch File, House of Thule AA!

Postby Turayalon » Sat Jun 05, 2010 3:36 pm

I just hope they understand the paladin class is fair behind. It's all well and good giving us some new DPS tools but the real question is are other classes getting the same boosts? I want to see us *GAIN* on the other classes in dps if all were getting are tools that everyone else is getting or not making any gain its pretty pointless. The paladin class needs a boost not just keeping us up with the other classes from where we are atm. Time will tell as HoT is still quite far away and ill be happy *when* I see stuff that gives us a boost not just keeping us level with the other classes because currently were so far behind we need to make ground on the other classes.
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Re: New in the Test Patch File, House of Thule AA!

Postby Thebobo » Sat Jun 05, 2010 7:23 pm

Wondering if Sks give up Parity on tools for their current DPS?

Unless this is massive DPS in no way should it cripple our healing.

Poor grp paladins lol what are they suppose to do.
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Re: New in the Test Patch File, House of Thule AA!

Postby boukk » Sat Jun 05, 2010 9:06 pm

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Re: New in the Test Patch File, House of Thule AA!

Postby Brohg » Sat Jun 05, 2010 11:39 pm

The SK version of Rage silences them. Next?
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Re: New in the Test Patch File, House of Thule AA!

Postby shiftie » Sat Jun 05, 2010 11:48 pm

the sandy va jay-jay action in this thread is astounding.

We do not receive DPS abilities because of our healing power. It is completely realistic to shut down our healing power to allow for more DPS. (clerics have this same issue)

Stop asking for Godmode synergy and we might actually see abilities worth having. People don't like Disruptive persecution. Riou burned on the last phase of fippy and did 8k dps the other night 857dps of 120 sec or so was DP.


is what I do when I'm not raiding
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Re: New in the Test Patch File, House of Thule AA!

Postby riou » Sun Jun 06, 2010 3:09 am

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Re: New in the Test Patch File, House of Thule AA!

Postby shiftie » Sun Jun 06, 2010 5:16 am

same thing :P
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Re: New in the Test Patch File, House of Thule AA!

Postby boukk » Sun Jun 06, 2010 5:31 am

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Re: New in the Test Patch File, House of Thule AA!

Postby Brohg » Sun Jun 06, 2010 7:16 am

Their version of Rage silences them. They have other-abilities-that-work-totally-different-ways-on-completely-separate-parts-of-their-class, but the version of THIS ability that they get chops off their casting ability. Even if it came to be that paladins were given other-abilities-that-work-totally-different-ways-on-completely-separate-parts-of-their-class, paladins still would need a version of THIS ability to come back into line with other tanking classes. Visage of Death isn't eskays' main dps tool, and Valorous Rage won't be your main dps tool. It's still *A* dps tool, an overdue one, since it's totally parallel with *A* dps tool that warriors and shadowknights have had available to them. Celebrate the restoration of parity in this corner of your class, cautiously call it "a good start", and keep fighting the good fight elsewhere. Bitching about Valorous Rage is just silly when it's everything it should be.
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Re: New in the Test Patch File, House of Thule AA!

Postby Frankyzpub » Sun Jun 06, 2010 12:09 pm

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Re: New in the Test Patch File, House of Thule AA!

Postby shiftie » Sun Jun 06, 2010 12:15 pm

scroll up and read what he wrote... he had neither a bard nor a shaman in his group so no it was nearly all paladin dps minus chanter MR

and no our dps deficit is linked to our healing - raw melee dps is linked to slay but that is all and is the reason we have gotten dps in the form of spell damage.

and also not including a bard or shaman and just chanter MR

Fippy Darkpaw the Immortal in 61s, 13526k @221745dps --- rogue 1251k @21205dps --- rogue 1210k @20869dps --- monk 1009k @17391dps --- monk 871k @17080dps --- ranger 815k @14293dps --- monk 772k @13091dps --- zerker 602k @10212dps --- zerker 591k @10015dps --- zerker 504k @8696dps --- Shiftee + pets 500k @8333dps

Shiftee -vs- Fippy Darkpaw the Immortal: -- DMG: 495396 -- DPS: 8257 -- Scaled: 8121 -- DirDmg: 279545 -- Slash: 215851 -- Non-crit rate: 56% -- crit rate: 41.1% -- crippling rate: 2.8% -- Attempts: 167 -- Hits: 141 -- Missed: 24 -- Defended: 2 -- Accuracy: 85.5% -- Avg Hit: 3513 -- Max hit: 11723 -- DMG to PC: 0
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Re: New in the Test Patch File, House of Thule AA!

Postby boukk » Sun Jun 06, 2010 5:57 pm

MR add lots of dps, especially considering the only dps tool we have so far are nuke.

Valorous rage sucks on the paper imo, but as brogh pointed it s just a more or less a copy of visage of death and warrior equivalent, i guess it s not supposed to do much.

Waiting to see what s incoming to improve our general dps, elidroth said he created an aa in some thread, I ll wait and see .
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Re: New in the Test Patch File, House of Thule AA!

Postby riou » Sun Jun 06, 2010 8:10 pm

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Re: New in the Test Patch File, House of Thule AA!

Postby balladish » Mon Jun 07, 2010 7:49 am

Pretty impressive. I went all out on a Warrens raid last week and hit 2800 dps. I wield a Mindtaker (Mindshear drop), and have all offensive AAs maxed. Would you mind listing the spells/AA you mashed to reach 8k? I'm obviously doing something wrong on my burns.

Thanks!
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Re: New in the Test Patch File, House of Thule AA!

Postby Normy » Mon Jun 07, 2010 8:31 am

Ok, I can't remember if I was one of them suggesting something like this, it does sound like an idea I had to help us in the DPS area. The name sounds like something I would have come up with.

I just wanted to point out that when I had at least a similar idea, it was meant as a burst DPS utility, not as something that would bring us up to where we should already be. That is the only reason that I'm not more excited for this. I agree with others in this thread, I'll take this ability because it is something I'll find use for, but this isn't the solution to our DPS problem on the whole.

For some burst DPS, I have no problem sacraficing a bit of my healing ability. But just to get in line with every other melee who isn't going hard, that really doesn't make alot of sense. I know this is a bit of a copy of the other tanking classes DPS abilities, so I'll just call this a start. As long as the devs understand that this doesn't fix the entire issue I'm fine with it.
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Re: New in the Test Patch File, House of Thule AA!

Postby boukk » Mon Jun 07, 2010 8:42 am

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Re: New in the Test Patch File, House of Thule AA!

Postby riou » Mon Jun 07, 2010 9:14 pm

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Re: New in the Test Patch File, House of Thule AA!

Postby boukk » Tue Jun 08, 2010 9:17 am

That s not bad, but 1min parse is very short,we might hit this number, but mainly due to IJ+7th combination, after that it ll drop down to close to nada, wizard for exemple can reach 35kdps for 1min parse, it s not very representative anyhow.
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Re: New in the Test Patch File, House of Thule AA!

Postby shiftie » Tue Jun 08, 2010 10:46 am

lol you are never satisfied... you keep being proved wrong as to where the dps is coming from and then come up with something else to complain about.

btw a 1 min parse is pretty much all burn fights maybe 2 min tops and glyph pushes dps on IJ - 7th is what gives the boost to melee via 11k cripples with group 2her. There is potential here to hit 10k on a burn with 7th which isn't too shabby. New dps aa will allow us hopefully to push 8-9k over the course of 2 min instead of the 60 second duration.
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Re: New in the Test Patch File, House of Thule AA!

Postby Normy » Tue Jun 08, 2010 12:11 pm

Pretty impressive.

Only a few complaints though. One is the slash DPS damage. You have a vastly superiour weapon to mine, I'm currently using the MM 2hb, name escapes me but its the one with clicky 90 rez.

Still, my average crush DPS with it is around 1100. You essentially trippled my autoattack DPS. Even with a much better weapon, thats a massive increase. I suppose thats from Holyforge + 7th, but thats still one hell of a large increase. What percentage overhaste are you using? And which glyph did you pop? From the sounds of it, you did the spell damage one, does that increase any melee damage?

Anyway, don't fret too much about Devout Fury, I highly doubt you'll get 200 DPS out of it. I would honestly figure more like 50ish.

But as has been noted here several times, burn DPS is not representative of our current DPS situation. Its awesome to post numbers like 8k on a burn, but admittingly its using some things that not everyone is going to have, like 7th and burning some AA on a glyph. However Riou is correct in that using all the tools offered to us, and by getting ahold of a very solid weapon, 4k on a burn should be within reach for most raid paladins.
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Re: New in the Test Patch File, House of Thule AA!

Postby shiftie » Tue Jun 08, 2010 12:17 pm

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Re: New in the Test Patch File, House of Thule AA!

Postby Thebobo » Tue Jun 08, 2010 12:30 pm

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Re: New in the Test Patch File, House of Thule AA!

Postby shiftie » Tue Jun 08, 2010 12:47 pm

He complained was presented with facts and then found something else to complain about... the problem is with his constant whining regarding everything.
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Re: New in the Test Patch File, House of Thule AA!

Postby Normy » Tue Jun 08, 2010 1:20 pm

/tell Normye Normye -vs- Test Eighty Five: -- DMG: 572414 -- DPS: 3533 -- Scaled: 3533 -- Crush: 302320 -- DirDmg: 264107 -- Bash: 5707 -- Slay: 280 -- Non-crit rate: 100% -- Attempts: 313 -- Hits: 240 -- Missed: 67 -- Defended: 6 -- Accuracy: 78.2% -- Avg Hit: 2385 -- Max hit: 7989 -- DMG to PC: 0

162 seconds total parse time.

Just because I was at home and already setup to parse.

This is by NO MEANS a verified parse or something you should count on. It was very short duration, hitting from the front on a test dummy. I'm using my clicky 50% haste, worn 45% haste, and a 8% overhaste item, and "Might of the giants" atk clicky. Max offensive AA. I did NOT use devout fury or poison procs. I'm using "Staff of Forbidden Rights" with a "Gem Embedded Discord Stone" in it giving me a weapon with 164 base damage and a 36 delay.

I popped second spire, 7th, IJ, and managed to forget holyforge until about halfway through this short short parse. I spammed Disruptive Persecution, Glorious Vindication Rk2, Crush of Compunction Rk2, and Crush of the Crying Seas Rk3 as often as I had them up, as well as bash.

So the reason this parse is BS is because I forgot that even 7th doesn't count down while parsing like this, so 7th lasted the entire duration of the 162 second burn. But this was more about proof of concept, with my gear and using the tools made available to me, I was able to push 3533 on a short burn.

Just for kicks, I went back into the parse file and edited the fight down to 60 seconds, the first 60 which is all that should have counted to begin with, and here are my results:

/tell Normye Normye -vs- Test Eighty Five: -- DMG: 282904 -- DPS: 4638 -- Scaled: 4638 -- DirDmg: 168354 -- Crush: 111863 -- Bash: 2687 -- Non-crit rate: 100% -- Attempts: 139 -- Hits: 111 -- Missed: 24 -- Defended: 4 -- Accuracy: 82.2% -- Avg Hit: 2548 -- Max hit: 7989 -- DMG to PC: 0

total parse time = 60 seconds.

This is the exact same parse, but only looking at the first 60 seconds which was meant to be my "burn" with everything I had. Again, I forgot to punch holyforge at first, so this is sans that mostly.

This is just proof of concept stuff, doesn't prove any hard data at all. Hitting from behind the mob, better spells, better overhaste, glyph, hitting everything I've got I could see myself breaking 5k on a burn and I'm in SoD gear almost exclusively.

Also of note, in the 100 seconds after my "burn" would have ended, and EVEN THOUGH I still had 7th running, which is normally impossible, I dropped down by 1000 DPS. IJ is a beast of a DPS utility.
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Re: New in the Test Patch File, House of Thule AA!

Postby Turayalon » Tue Jun 08, 2010 2:54 pm

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Re: New in the Test Patch File, House of Thule AA!

Postby boukk » Tue Jun 08, 2010 7:51 pm

My point was it s cool, good for you,but 1 : it s far from being representative, 1min parse is way short even for burn (fippy is probably the only uf fight i know with short burn, but it doesn't even change anything), 2min would be fine,but really 8k on 1min parse nowadays is F all, it s a bit of an improvment, but only something you can do once every 4hours and only for 1min, after that you ll drop back down to 5kish dps on short burn less than that on long ones on average.

2ndly: Not whining,but there s still lot to be done, maybe you re easily satisfyed with junks, but i am looking to fix stuff for good, not postpone it a year later.

I would have been impress with a 1min 8k parse 3 year ago, nowadays, quad that and you got what s a real dps can burn for, double that and you almost have what a good war can burn for.

As I said, elidroth said he created an AA that should help us quite a bit with our dps, waiting to see.
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Re: New in the Test Patch File, House of Thule AA!

Postby riou » Tue Jun 08, 2010 8:28 pm

Last edited by riou on Tue Jun 08, 2010 8:41 pm, edited 1 time in total.
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Re: New in the Test Patch File, House of Thule AA!

Postby riou » Tue Jun 08, 2010 8:40 pm

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Re: New in the Test Patch File, House of Thule AA!

Postby riou » Fri Jun 11, 2010 9:25 pm

Valorous Rage on Kumbaja from Patch:

Guess the 900/950/1000 was a negative AC value :P the 100/150/200 is divided by 100 for crit dmg modifier

Dunno why it increases healing by 1% O.o :P

http://kumbaja.antonius-bayle.org/spell/view/23550
Rank 1
Slot 1 Focus: Increase Healing by 1%
Slot 2 Limit: Only applied to Spells with Effect Hitpoints (Damage Spells / Heals)
Slot 8 Decrease AC by 265 (raw value: 900)
Slot 9 Increase Critical Damage Modifier for 1H Blunt by 1


Rank 2
Slot 1 Focus: Increase Healing by 1%
Slot 2 Limit: Only applied to Spells with Effect Hitpoints (Damage Spells / Heals)
Slot 8 Decrease AC by 280 (raw value: 950)
Slot 9 Increase Critical Damage Modifier for 1H Blunt by 1.5


Rank 3
Slot 1 Focus: Increase Healing by 1%
Slot 2 Limit: Only applied to Spells with Effect Hitpoints (Damage Spells / Heals)
Slot 8 Decrease AC by 295 (raw value: 1000)
Slot 9 Increase Critical Damage Modifier for 1H Blunt by 2

Raidloot shows rank 3 as:
1: Increase Healing by 1% to 1%
2: Limit Effect: Current HP
8: Decrease AC by 300
9: Increase Critical Hit Damage for 1H Blunt by 200%
Last edited by riou on Fri Jun 11, 2010 11:34 pm, edited 2 times in total.
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Re: New in the Test Patch File, House of Thule AA!

Postby riou » Fri Jun 11, 2010 9:37 pm

Since Kumbaja has the stuff from patch can list the things that weren't 100% accurate as well in original post or were unsure about

Armor of the Inquisitor:
1
Slot 7 Increase AC by 221 (raw value: 750)

2
Slot 7 Increase AC by 250 (raw value: 850)

3
Slot 7 Increase AC by 295 (raw value: 1000)

Max Rank Inquisitor Judgment hate mod goes to Hateamount -400 hope it goes back to -1200 atleast :P

Beacon of the Righteous initial goes to 3000 instead of 2000
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Re: New in the Test Patch File, House of Thule AA!

Postby Hulkling » Sat Jun 12, 2010 3:00 am

For Valorous Rage, I'm trying to figure out what the crit mod 100/150/200 will do exactly. Educated guess says its the same +effect as Veteran's Wrath. Ran some numbers and came up with the following +% to crit damage from veteran's wrath (yes took into account damage bonus). Might not be exact, but are pretty darn close.....

VR1: +15%
VR2: +30%
VR3: +45%
VR4: +51%
VR5: +57%
VR6: +63%
VR7: +66%
VR8: +69%
VR9: +72%
VR10: +75%
VR11: +78%
VR12: +81%

I then got Speed of Ellowind with Critical Damage Mob (1) (couldn't find any better on test server /sigh) and it basically did nothing. I need to do further testing with a better effect. Shaman clicky is (110) and its fairly decent, so I don't think its divided by 100 for 1.1% dmg mod. Thinking it'd be an 11% increase.
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Re: New in the Test Patch File, House of Thule AA!

Postby riou » Sat Jun 12, 2010 3:56 am

I'm betting it's just like Vet Wrath except at 100% / 150% / 200% values, Since it's a buff, I would bet they stack, but most likely add instead of multiply so 200% + 81% is 281% probably, If they dont stack that's gonna be kinda lame
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Re: New in the Test Patch File, House of Thule AA!

Postby Hulkling » Sat Jun 12, 2010 11:08 am

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