by Normy » Wed Jul 14, 2010 2:35 pm
Wow, they LIKE that a cure spell has a possibility of wiping a raid? I wonder if they would say stupid things like that for other cool effects. Like if 12th hour cleric spell had a 5% chance of killing the cleric casting it, or if gallenty and haste didn't stack, or something else equally stupid.
They already have an INCURABLE freaking spell flag. They have demonstrated that several times. Add that to the player charm spell so it can't be cured (although that might not work because then it couldn't be dispelled, which might cause some balance issues I guess, or something). OR, add an exception to our spell that it won't effect that entire spell line, or just player-cast charms, which I do think they have the ability to set. If mercs aren't flagged as normal NPC's, maybe make it so it can't effect NPC's at all?
There are options here besides another splash nerf.
Normy Truhart
"Wield your sword with full knowledge of the consequences."