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The Spirit Realm • View topic - AA Input 2012 Edition

AA Input 2012 Edition

Spell, Spell Quest, Aura, Discipline and AA discussion.

Moderator: Paladin Mods

AA Input 2012 Edition

Postby WaringMcMarrin » Thu May 03, 2012 9:33 pm

Elidroth has asked for input on new AA's again so time to get to thinking again

http://forums.station.sony.com/eq/posts ... 11#2801672


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Re: AA Input 2012 Edition

Postby riou » Sat May 05, 2012 3:07 am

Faster refresh Divine Call and/or make it last a few ticks longer
Faster refresh Speed of the Savior, and make it so our next spell cast gets a large aggro mod or next taunt doesnt fail or something or make it pop a divine arb like thing when used or something, to continue the saving idea
Faster refresh Shield of Brilliance
Faster refresh Beacon of the Righteous or a 2nd different version, that works differently to add ontop of it
Faster Purification

Group Armor of the Inquisitor

Hand of Piety to be fixed to crit or split the HoT version into a different line

More Spell Casting Mastery or un-nerfed Yaulp, or respite mana version :P, so we don't have garbage mana issues

Restoration of Life upgrade, to use in combat or make faster :P

Healing ability that is like Valorous Rage is for DPS, except make one that boosts healing at the cost of tanking/dps, etc, boost healing, maybe more crits, bigger heals, more twinheal chance, etc

Then general upgrades to all the other useful stuff get every expansion
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Re: AA Input 2012 Edition

Postby boukk » Sat May 05, 2012 11:21 am

general AAs : The usual

Archetype AAs :Spell casting mastey IV (and V if implemented)

Class AAs :
Blessing of Tunare: You feel your feet grow roots. – Anti movement AA (decrease Movement 10000%), perma roots the paladin and increases chance to crit heal by 10/20/30% while adding 10 counters of twinheal. Buff duration 1 minute or until the hit counter limit is reached on twinheal.
Spells with similar effects
Minor illusion (Decrease Movement 7000%) spell id = 287
Glyph of Courage (increase Critical heal (15) spell ID = 12748, gemicon = 2056
Healing Twincast (Increase chance to twincast by 100%) spell ID = 22901

Lead the Charge: (name stolen from last year don’t know who gets credit sorry) – battle leap ability
Rank 1/2/3 cost = 3/5/7, first rank effect lasts 2 tics, each subsequent rank increases accuracy mod and duration of the battle leap effect 5/10/15% accuracy mod
Spells with similar effects
Battle Leap, Spell ID = 13599, gemicon =2116, spell name = Battle leap
Autocasts = Battle Leap Effect
Spell ID = 13600, gemicon =2109, spell name = Battle leap effect
Change battle leap effect = Increase accuracy Mod – spells with similar Effects = Thief’s eyes
Spell ID = 8001, gemicon = 2080, spell name = Thief’s eyes
Change name to lead the charge, change autocast to Rodcet’s Accuracy


Demoralize: 1 minute duration 10 minute recast -500 MR, reduces a targets ability to dodge.
Spells with a similar effect = Tunnel Vision (Diviner of Dread, Ritual of Terror Raid)
Spell ID = 12154, gemicon = 0, spell name = Tunnel Vision
Rank 1,2,3 cost 5/10/15, Decrease chance to dodge 5/10/15% 3 tic duration, 10 minute recast

Holy blade :A passive AA that boost the dmg of our 2handed weapons (akin to sk bloodthirsty blade and whatever the warrior version is called)

Yaulp 2 : unerf yaulp 1 to what it was, and put yaulp 2 at 80mana tick ,we need this.

Quiet miracle copy (cleric AA): make it self only.

Valorous rage upgrade (50% crit / rank 3 ranks, +1HHE / ranks)
Inquisitor's judgement upgrade
Disruptive persecution upgrade

Divine call upgrade (longer range+ longer lasting).
Hastened divine call


hand of piety :Fix it so it can crit again
hastened balefire burst
Slay undead upgrade (yes we need this now)
Speed of the savior upgrade (longer lasting + faster)
Hastened speed of the savior
Blessing of life : greatly upgrade the healing amount and proc rate, it DID NOT scale up to current content at all ( 4 ranks at +500hp each and augmented proc rate)

Usual upgrade for the rest of the aas (armor of the inquisitor ,flurry , etc)
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Re: AA Input 2012 Edition

Postby varutia » Mon May 07, 2012 7:54 am

Blessing of the Tunare's healing - three rank - each rank increase proc heals healed amount by 50%, 100% and 150%. The preservation of tunare line need to be affected by this. Our current proc heals are not very useful without something like this. This AA is a blatant copy of SK's consumption of souls.

Aura of the Crusader - AA version of the aura increase by 5 to 10% healing, really sick of mem the damn aura all the time.

Superior Shackle of Tunare - Lower resist version of shackle of tunare or an instant cast one, even better both at same time

Destroy undead - Proc extremly large damage (200 to 300k) to undead that are light blue or lower, more of a solo tool.

Copy of bloodthirsty blade - Do not want to fall too far behind SK and warriors.


The usual set of upgrade need to happen as well such as inquisitor's judgement, disruptive persecution, flurry etc.
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Re: AA Input 2012 Edition

Postby Agraza » Fri May 11, 2012 6:14 am

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Re: AA Input 2012 Edition

Postby Stephen51 » Sat May 12, 2012 8:32 am

Liking everything suggested so far.

Disruptive Persecution - Reduce mana cost if not addressing other mana issues.

Overpowering Strikes - Cant get any stats on this, does it increase the MR modifier? It certainly doesn't raise stuns above the level cap. Discontinue please.

Yaulp - I can understand us not getting the cleric version, but its not addressing mana issues, it could use a tweak.

Bllodthirsty Blade - Both SK and Warrior got an AA line to increase damage on 2 handed weapons. This is a Pallies DPS weapon and we should have received it as well, otherwise the damage disparity will just get bigger and bigger. Even with this line we will still be behind both classes in DPS terms. If we dont get something along these lines we need something massive like a 500AC buff that SKs dont, but we share with Warriors, to balance things out.

An AA that extends duration of stuns by 1 sec, 3 ranks to what ever the lvl cap is of the current expansion and/or
An AA that increases the level of mobs are stunned +1 lvl over the cap. (Many may object to this, but the number of mobs 2 lvls over the cap and those tagged unstunable make this not quite as powerful as it 1st sounds) and/or
An AA that allows Stuns to reduce the abilities of over cap mobs when cast on them. As stuns do nothing but agro over cap mobs, maybe have them effect overcap mobs in non damaging ways. Reduce stats, or attack speed or resists, for say 10 seconds at a time.

Make our Aura an innate ability (i.e. we and all we group with get an innate 5% to heals).

An AA to reduce the re-cast time of contrition line by 30 secs each rank, 3 ranks.

An AA to reduce recast of Burst of Splendor line 2 secs each rank 3 ranks.
Last edited by Stephen51 on Mon Oct 22, 2012 12:45 pm, edited 1 time in total.
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Re: AA Input 2012 Edition

Postby Blabberpuss Stryyker » Sat Jul 07, 2012 11:07 pm

RECHARGE: Grants you the return off all your lost buffs after death, useable every 7 days.
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Re: AA Input 2012 Edition

Postby WaringMcMarrin » Sun Jul 08, 2012 5:32 pm

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Re: AA Input 2012 Edition

Postby joks » Fri Jul 13, 2012 3:55 am

Having the group ivu *not* be instant actually means you can start casting group perfected invis on one char and quickly tab to another and start casting perfected group ivu. It is significant for me to be able to have both invises :)

Something I would *REALLY* like is an upgrade to balefire burst that makes it instant cast so you can use it better while escaping..
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Re: AA Input 2012 Edition

Postby shiftie » Wed Sep 26, 2012 12:23 am

Archetype - SCM 4

Class AA Upgrades and New Ideas.

Group Armor of the Inquisitor - Was considered last beta and would make a nice addition to our tanking/utility role.

Beacon of the Righteous - More hastened ranks, lets get this down to a real refresh that reflects the faster paced game play.

Extended Preservation - increase the duration of Ward of tunare line so that the recast doesn't have to be constantly refreshed even though you have not met the proc limit. This is a quality of life aa, channeling this in combat or needing to cast it ever other mob even though you have 17 counters left is irritating.

Blessing of the faithful - instead of increasing the damage mod this expansion, increase the AC and add an autocast mana return of 700 or so.

Group Purification - we had single target, we got a targeted version, this seems like the next logical step in the AA tree and would be a welcomed addition.

Extended Shield of Brilliance - increase duration a few tics.

Extended sanctification - increase the duration of sanctification disc

Twinproc - add more % chance to fire.

Blessing of Light - as this AA only mods imbue buffs and our imbue buff is rather limited in functional DPS increase the modification this AA gives for improved passive DPS. With the fixed PPM of imbue spells and no real way to modify their proc rate this would result in a set passive dps upgrade that does not need to be closely monitored towards the DPS increase it might add with other exponential factors.

Hastened Speed of the savior (also get the aggro mod put on that is missing.)

Extended Speed of the savior

Hastened Divine Call - get recast down to 1 min

Improved Steel - when beta rolls around and if they add this spell line again, I'd like to see AA to increase the proc counters and duration. This spell has a horrible return on the investment of a spell gem. It needs bolstered to be worth having.

Quickened challenge - AA to reduce the cast time of challenge line of spells to 0.5 cast time. Quality of life for faster mob tagging on inc and channeling of the spell once mobs are in camp and hitting you.

Karana's Thunder - Imbue proc like IJ on the same timer that allows us to proc a greatly reduced DPS proc with an autocast of 500 mana. Allowing us to proc out 10000 mana return over 1 min every 12 minutes.

Karana's Surge - +12 charges of twinheal, 30% boosted crit heal rate, 5% parry, -1000% accuracy, -50% all skills mod. On the same timer as valorous rage. 3 ranks @ 12 TH, 10% crit rate 5% parry, all the debuffs stay the same for each rank.

Lead the Charge: (name stolen from last year don’t know who gets credit sorry) – battle leap ability
Rank 1/2/3 cost = 3/5/7, first rank effect lasts 2 tics, each subsequent rank increases accuracy mod and duration of the battle leap effect 5/10/15% accuracy mod
Spells with similar effects
Battle Leap, Spell ID = 13599, gemicon =2116, spell name = Battle leap
Autocasts = Battle Leap Effect
Spell ID = 13600, gemicon =2109, spell name = Battle leap effect
Change battle leap effect = Increase accuracy Mod – spells with similar Effects = Thief’s eyes
Spell ID = 8001, gemicon = 2080, spell name = Thief’s eyes
Change name to lead the charge, change autocast to Rodcet’s Accuracy

Basically last beta Elidroth said no to this not on principle but rather on the fact that he was planning on doing some sort of freetarget battle leap ability after coding allowed him to use the free target system on aa. I think it would be good to push this once again.

I'll add more when I think of them.


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Re: AA Input 2012 Edition

Postby Elric » Wed Sep 26, 2012 5:49 am

Great ideas, I like how they sound.

One simple AA I would LOVE is a fixed duration inviz, even if it's self only.

Soooooo many other classes have it.
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Re: AA Input 2012 Edition

Postby Leigh » Wed Oct 03, 2012 1:02 pm

I want new ones that are fun. Well except Slay Undead, that needs an upgrade. Seriously. Like double the current values.

Annihilating Bash: 7 pts. Passive, Undead only chance to insta kill Undead Flagged mobs that are light blue and lower, with bash.

Guardian of Marr: 3/6/9 pts. Activated. Stacks with yaulp, atk buffs, ac buffs, WoTunare line, does not stack with Bard OH. Recast 15 mins.
1st - Overhaste 5%, ac+25, atk+100, 10 tick duration
2nd- Overhaste 15%, ac+50, atk+200, 12 tick duration
3rd- Overhaste 25%, ac+75, atk+300, 15 tick duration

Tunare's Gift: 9 pts. Activated. Restore 75% of your mana. Recast 1hr.

Improved Riposte: 3/6/9pts. Passive. Increase chance to Riposte 3/6/9%

Holy Knight's Grace: 7 pts. Activated. [this could be a discipline] The holy knight takes on defensive position that allows must stronger counterattacks, but reduces regular attacks significantly. Increase riposte dmg by weapon dmg bonus*2, Decrease normal melee attacks by removing weapon dmg bonus entirely. Or riposte attacks get +200 dmg, and melee attacks get -200 dmg (scaled to level). 12 tick duration. Recast 30 mins.

All these should have 1st ranks available as of level 70.

I'd also like to see the Aura of Crusader line last 5 hours like rangers self buffs.

And no, I don't envy rangers. Don't even suggest it.

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