by EeyonRN » Fri Sep 23, 2005 1:52 am
not that you're wrong, but i don't really understand how that could possibly be how the spell was intended to work. it just doesn't make much sense at all. why would it even have a slow component if you're supposed to cast another slow after that? just to remove the effect so that it doesn't chain react on mobs that aren't in the immediate vicinity when you overwrite the spell? i don't see how other mobs could get infected that aren't standing right there when you cast turg, because sloth is no longer present.
i dunno. i mean, i guess its possible this is what they had in mind with this spell, but i really cant imagine anyone conceiving that plan unless they were on some crazy heroin bender or something.