anybody up to help make the heroic Shaman Guide

General Discussion for the EverQuest Shaman.

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anybody up to help make the heroic Shaman Guide

Postby fendaann » Thu Mar 20, 2014 1:39 pm

Heroic Shaman Guide
https://forums.station.sony.com/eq/inde ... de.209300/

Sham are the best class in EQ but their is a learning curve starting at level 85 i think for a jack of all trades toon.

I dont have the time but if no one else is going to due one I will work on one over the next 7 days to put one out their for peeps returning.


need Spells lvl 85

85 shammy spell sets
root rotting
Soloing :
1. Dannal's Mending
2. Malicious Decay
3. Pocus
4. Mojo
5. Blood of Kerafym
6. Ancestral Obligation
7. Blood of Jaled Dhar
8. Nectar of Agony
9. Nectar of Rancor
10. Nectar of the Slitheren
11. Vengeance of Ahnkaul
12. Petrifying Earth or Juju

assuming using VP and/or back up root clicky or drop a dot for a root spell.


Grouping :
1. Dannal's Mending
2. Bite of the Ukun
3. Listlessness
4. Mojo
5. Champion
6. Ancestral Obligation
7. Ancestral Intervention
8. Talisman of the Lynx
9. Nectar of Rancor
10. Nectar of the Slitheren
11. Counterbias Slow
12. Shadow of Renewal

Group buffs
lvl 85 Talisman of Unity (single spell to cast mulit sham buffs)
lvl 84 Talisman of the Resolute (buff Heal over time)
lvl 81 Talisman o the Lynx (adds to group and pets a short term mele DPS proc) - keep this loaded
Second Life (Group) spell - Preincarnation - SHM/80
Group haste Talisman of Celerity SHM/64

Group heals
lvl 85 Shawod of renewal (small hp group heal over time)
lvl 83 Antecedent's Intervention (group fast heal long recast)

Single heals
lvl 83 Dannal's Mending (single heal - long cast time 3.75)
lvl 83 Halcyon Whisper (single heal over time- if you have the mana i used the group HOT)

Slow with heal
lvl 83 Healing Counterbia



need AA's lvl 85

use this site to see what to get next
viewtopic.php?f=12&t=52


AA's
Combat Agility
Combat Stability
Shield Block - at ceretion levels and gear and mob types you can be the tank to tank the mob
Innate Run Speed
Spell Casting Subtlety-
Companion's Relocation - used to put pet on the back of a mob
Pact of the Wolf


root
Virulent Paralysis


mana
Innate Regeneration
Expansive Mind
Gift of Mana
Mental Clarity
Mental Stamina
Spell Casting Mastery
Cannibalization - make sure you heal your self 1st
- mana use this with the normal Spell - try not to die - ha ha
Spiritual Channeling - make sure you heal your self 1st


Fade/Escape
Inconspicuous Totem - great way to die but it does work some items
Their is a FD ring - two charges in the plane of Sky that is rechargeble


healing
Abundant Healing
Cascade of Life
Healing Adept
Healing Boon
Healing Gift
Union of Spirits
Ancestral Aid
Call of the Ancients
Fundament: Second Spire of Ancestors


Cure
Hastened Curing
Radiant Cure - groups expect you to have this but your want this for your self soloing also

DD's
Destructive Fury
Fury of Magic
Spell Casting Fury


Dots
Critical Affliction
Languid Bite


Debuf
Malosinete - free up a spell slot for heal/util/dots

Slow
Tigir's Insect Swarm -- free up a spell slot for heal/util/dots


tanking
Ancestral Guard
Rabid Bear


Burns
Acute Focus of Arcanum
Dampen Resistance
Extended Pestilence
Fundament: First Spire of Ancestors
Spirit Call



Secondary Forte - make sure you understand that you need to make a choice of type and spam that spell type till you hit the one point over the limit to set the correct type specility.
skills a shaman should master Alteration and Secondary Forte should be Conjuration.



Hastened Forceful Rejuvenation
Hastened Silent Casting
Mnemonic Retention == 12 spell slots
Persistant Casting
Quick Buff
Quickened Radiant Cure
Spell Casting Reinforcement


Pet affinity - allows pet to get group buffs



need strats of how to play

1. Root rotting strat - how and where best places at lvl 85
root rot at level 85
viewtopic.php?f=6&t=6831


2. Group slower/back up healer strat - how to and how to create a group (I will have to look up when sham became a main group healers)


Tip
Create spell sets for different sham jobs

http://samanna.net/eq.shaman/tips.shtml
Last edited by fendaann on Wed May 21, 2014 6:05 pm, edited 8 times in total.
fendaann
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Re: anybody up to help make the heroic Shaman Guild

Postby Brohg » Mon Mar 31, 2014 2:49 am

85 characters have 12 spell slots :-)
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Re: anybody up to help make the heroic Shaman Guild

Postby Samanna » Wed May 21, 2014 4:34 pm

I think you mean Guide.
Your one and only, historically accurate Samanna, baby!
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Re: anybody up to help make the heroic Shaman Guide

Postby fendaann » Wed May 21, 2014 6:05 pm

fixed
fendaann
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Shadowknight - Alt/Box

Re: anybody up to help make the heroic Shaman Guide

Postby Lenil » Wed May 21, 2014 7:42 pm

Not sure if I would be using champion at that level still. Unity rank 1 is 6% skill modifier and champion is 10. I'm assuming that they don't stack even though they look like they do on Lucy. Probably would have to do parsing to determine if the extra 4% skill modifier is worth 1500 mana, a spell slot and all the aggravation that goes with a short term buff with a long recast. I would think that you'd get more bang for the buck using an extra DD. There was a post on here about champion/unity a while back.

I'd also add an alchemy section. The aptly named regeneration awareness potions add duration to buffs including HoT's and panther type buffs. For buffs like unity, the extra duration is nice. For HoTs and panther, you get an extra tic (search for a post about this that describes how low/cheap of a potion you can get away with under focus degradation.) It does take a buff slot but I think the duration of the potion is something like 4-5 hours. The tonic of resonant x potions add a DD proc buff that goes off when you use DD spells. It's not a lot but mages/wizards like them. I guess if you want to "burn" you would use poison if you had a buff slot available. I don't know if rains trigger it too. The potions aren't cheap to make but (at least on my server) you can usually buy the dropped components in the bazaar for cheap.
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