by Dakota » Mon Feb 09, 2009 6:49 pm
Two big things that come to mind off the top of my head aren't really so much new ideas as bug or balance issues.
One, fix Third Spire so that it doesn't strip or block Focus. Just ditch the overcap buffs and bump the other effects up slightly to compensate.
Two, bump the resist mod on Focus of Arcanum from 25% to 40%. It looks like that AA was intended as a replacement for our since-discontinued BP click. If so, the % needs to be bumped up so that it's an actual replacement.
Now that that's done, other AAs we could be nifty.
Group Shrink AA was already mentioned. I personally think it's a bit unnecessary, but others could get a use of it, so no reason not to include it.
An AA version of Champion would be nice, would free up a spell slot that's been taken up since Kunark, since they keep giving us more and more short-duration buffs.
An AA version of the Epic Click would be nice, obviously sharing the same recast timer with the actual click for balance reason. It's been tossed around on the SoE forums, I think that getting an AA version of the click if you've completed the epic will save on some inventory space.
Dunno how much support a persistant version of Pact of the Wolf would recieve (illusion and buff sticks through zoning and logging), but it's a thought.
An AA line to increase the resist mod on Turgur's Swarm would be awesome. Bringing it up to the level of Balance of Discord I don't think would be that unreasonable.
I've seen people mention a Group Rabid Bear, though the duration would have to be toned down, and I myself don't like the thought of giving a whole group an innate DoT proc when about every other raid event has mezzed mobs, but again, it's an idea.
An AA line for an innate chance to crit Cannibalize (same HP taken, double the mana returned) would be great, especially with the extreme mudflation of gear in SoF and SoD and even the AA canni packs much less of a punch.
More to come as I think of it.