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The Spirit Realm • View topic - New expansion - concrete info

New expansion - concrete info

General Discussion for the EverQuest Shaman.

Moderator: Shaman Mods

New expansion - concrete info

Postby Retron » Thu May 07, 2009 2:43 pm

Here's some info about the new expansion that's based on concrete facts, not rumours but stuff taken directly from strings file. Note: nothing in here is against any NDA, as the new expansion doesn't even exist yet... :wink:

* New currencies - gold and silver tokens of Brell's favor.
* New equipment file: undequip.eqg
* New ranks of Shaman AAs: Ancestral Aid, Union of Spirits, Rabid Bear (and Feral Bite), Spirit Call and Languid Bite.
* New shaman AAs (went in today):
-- Group Shrink
-- Group Spirit Walk
-- Inconspicuous Totem ("You become an inconspicuous totem"/ "soandso is a totem." / "Your illusion fades")
-- Extended Pestilence ("You feel empowered")

The latter is a focus effect of some sort which currently has Limit: Instant Spells Only on it. Quite odd as it uses SPA 287, which extends spells by a set number of ticks!

The totem one is... well, it's damned hard without any parsers but it uses the following effects:
Slot1: Fading Memories
Slot2: Mesmerize
Slot3: Illusion
Slot4: Player Size Modification

If I didn't know better, I'd say it's , plus an illusion and shrink. Actually, I don't know any better!

There are lots of new focus effects: 5-60% up to 20%-60% for groupers, 5-90% to 20-90% for raiders. Note that these are L85 effects. There are copies of certain L85 spells, but absolutley nothing yet pointing to a level cap raise spellwise.

Note: This info comes from spells_us.txt, dbstr_us.txt and certain other files.
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Re: New expansion - concrete info

Postby Brohg » Thu May 07, 2009 8:54 pm

your information is from Test server patches?

That Fading Memories is the actual Fading Memories and not the bene-only dispel that Lucy calls Fading Memories, right?
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Re: New expansion - concrete info

Postby Retron » Fri May 08, 2009 12:46 am

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Re: New expansion - concrete info

Postby Huurgh » Fri May 08, 2009 7:30 am

Looks like a "loose aggro" + illusion component "look like some totem" ?

The pestilence part could be for poison DDs, adding some tics of a dot.

This is all speculation of course.


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Re: New expansion - concrete info

Postby Veril » Fri May 08, 2009 8:19 am

mmmm, anyone thinking underfoot, and jumping down into the hole to get to the next expansion?
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Re: New expansion - concrete info

Postby Bigcat Daddy-o » Fri May 08, 2009 10:27 am

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Re: New expansion - concrete info

Postby Brohg » Fri May 08, 2009 11:57 am

I should moderate your post for overuse of the letter Z
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Re: New expansion - concrete info

Postby Kinadorm » Fri May 08, 2009 12:24 pm

All of that info sounds great. I hope all of that makes it through and AA costs aren't too inflated this expansion.
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Re: New expansion - concrete info

Postby Ughbash » Fri May 08, 2009 12:29 pm

Last edited by Ughbash on Fri May 08, 2009 3:07 pm, edited 1 time in total.
Tunares' Froggie Shaman,
Hipitey Hop [Watchkeepers]
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Re: New expansion - concrete info

Postby Bigcat Daddy-o » Fri May 08, 2009 12:53 pm

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Re: New expansion - concrete info

Postby Kruzar » Fri May 08, 2009 2:58 pm

Some of these things sound really cool...

I am excited about a possible Underfoot themed expansion... and I am in the boat of hoping for no level increase this time around. I am still working on catching up both of my toons, and I don't think there needs to be more levels... AAs sure, but leave the levels alone for a bit longer...
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Re: New expansion - concrete info

Postby Brohg » Fri May 08, 2009 8:03 pm

When they shifted to yearly expansions, it was said that yearly level increases would go with them.
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Re: New expansion - concrete info

Postby Unmei » Mon May 11, 2009 4:01 pm

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Re: New expansion - concrete info

Postby Whitman » Tue May 12, 2009 5:14 am

I love how fast this thread devolved to speculation. Good idea though!
Those who can make you believe absurdities can make you commit atrocities.
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Re: New expansion - concrete info

Postby MiniChu » Tue May 12, 2009 6:49 am

If they're going to make an entire expansion under the ground, I sure hope they make an indoor version of SoE or mark a few of them as outdoor... Techincally, the Hole should be outdoor I guess :p
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Re: New expansion - concrete info

Postby Ughbash » Tue May 12, 2009 1:15 pm

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Re: New expansion - concrete info

Postby Retron » Thu May 14, 2009 2:20 pm

More news from today's Beta patch - Merloc is no longer the items dev. In practice he's not been around in ages, but the spells file has changed from having item placeholders labelled:

KTURKOWSKI Reserved^
(IE Merloc's real name)

They've now been replaced by:
DCRONKHITE Reserved^

That's Douglas Chronkhite, otherwise known as Elidroth - the new item dev!
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Re: New expansion - concrete info

Postby Elidroth » Thu May 14, 2009 3:20 pm

LOL.. but no.

I just took some spell ID's Keith had reserved. Nothing more to it than that. I'm not making items.

Oh.. and it's Cronkhite. :)
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Re: New expansion - concrete info

Postby Tharkis » Thu May 14, 2009 3:51 pm

It's too late now, you've been declared the item dev, now you've gota put up with all the hate messages and griefing ! MUWHAHAHA!!

*cackles gleefully*
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Re: New expansion - concrete info

Postby Brohg » Thu May 14, 2009 7:34 pm

Do we still not have the Warrior icon installed? I could have sworn Sabby posted it...
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Re: New expansion - concrete info

Postby Huurgh » Thu May 14, 2009 11:00 pm

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Re: New expansion - concrete info

Postby Brohg » Fri May 15, 2009 12:11 am

right, he and Aristo last I heard, splitting that job
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Re: New expansion - concrete info

Postby eqjunkie » Fri May 15, 2009 1:17 am

I bet they add multiple mercs as part of the next expansion to keep the bean counters happy and keep us all paying customers. i.e. can purchase multiple mercs and pop whatever merc the situation needs
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Re: New expansion - concrete info

Postby frocus » Thu Jun 18, 2009 12:06 pm

Isn't run 8 only 65% run speed since ranks 1-5 give 10% a rank and 6-8 give 5%?
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Re: New expansion - concrete info

Postby Ughbash » Thu Jun 18, 2009 12:17 pm

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RS

Postby Huurgh » Thu Jun 18, 2009 12:39 pm

As far as I remember, SOE later was pretty unhappy with the RS increase, which you can feel when you compare later expansion mob speeds with luclin etc.
They even said there won't be any more increases in RS, if I remember right.
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Re: RS

Postby Ughbash » Thu Jun 18, 2009 12:50 pm

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Re: New expansion - concrete info

Postby Rommuluss » Mon Jun 29, 2009 3:39 pm

There will NOT be a level increase. Confirmed. Personally, I think this is a mistake.

There will be 3-4 spells per class-----'very powerful', as quoted from one Developer at Fan Faire.

Developers are aware that Shaman need help with DPS, and will be instituting a substantial improvement for Shaman.

Not sure I necessarily agree with this, nor do I believe they will implement such a change that makes sense-----many great ideas outlined on the various forums on these Boards.

This information comes from a person who was at Fan Faire, worked with Devs on some of the new Events, and was present during the various forums. Its quite accurate, although lacking in detail.
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Re: New expansion - concrete info

Postby Tordail » Mon Jun 29, 2009 4:05 pm

~
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Re: New expansion - concrete info

Postby Kumudil » Mon Jun 29, 2009 4:30 pm

, ,
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Re: New expansion - concrete info

Postby Zeone » Tue Jun 30, 2009 11:17 am

Well there is not going to be anymore lvls in the new expansion. As far as i can see there are going to be some more aa's but some of them we may not get intil after the expansion goes live.
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Re: New expansion - concrete info

Postby Rommuluss » Tue Jun 30, 2009 6:55 pm

As I said---it was confirmed at Fan Faire by the Developers own words. There will be some attention to Shaman DPS.
Far as the veracity of the source---its unassailable in my view.

Whether that translates to some quoted Board or 'web cast' is another issue, and likewise, whether they actually live up to this verbal promise is unknown.

But I assure you, this is what they said.
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Re: New expansion - concrete info

Postby Kumudil » Wed Jul 01, 2009 12:38 pm

Thanks Rommuluss, that leaves place for hope :)
Was a little depressed when founding that statement on the soe-board.
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Re: New expansion - concrete info

Postby Ughbash » Thu Jul 02, 2009 8:59 am

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Re: New expansion - concrete info

Postby Jandora » Tue Jul 07, 2009 3:22 pm

Do any or all of the new expansion AA's require a certain level to obtain them and if so what levels are required?

Would like to see some AA's that are more of a General Class AA (requiring no specific level) to benefit newer and slower playing characters to have some additional benefit from them.

Also is there any hint of a free month of play, like last year to get players back with this new expansion?
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Re: New expansion - concrete info

Postby Retron » Wed Jul 08, 2009 3:31 pm

Two new spells on Beta as of today:

* Healing Counterbias
A two=part spell - slows the mob and gives a big HoT to your target's target. (IE cast on a mob and it'll heal the tank)

* Spreading Malo
Viral Malo.

The first is interesting - the raw numbers are 70% (rank1), 75% (rank2) and 80% (rank3) for the slow and it uses the Lassitude style slow effect (SPA 371) rather than regular slow (SPA 11). It's in a different slot to Lassitude too, so hopefully you'll still get the Lassitude HoT component firing.

The second? Meh, I've used the viral slow once or twice to farm greens, but aside from that it's a quick way to die in current zones. I'd imagine viral Malo would be the same!
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Re: New expansion - concrete info

Postby Dakota » Wed Jul 08, 2009 7:34 pm

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Re: New expansion - concrete info

Postby Ughbash » Thu Jul 09, 2009 7:37 am

Hmm don't reall see what a viral slow will do that a Totem will not.
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Re: New expansion - concrete info

Postby Dakota » Thu Jul 09, 2009 9:02 am

Well, here's my understanding of the way agro works with the viral slow. Bear in mind I'm not 100% sure, but it's the understanding that I have of it from my own experiences.

Let's say you have 20 mobs all grouped together. Let's also assume that when the spell lands, it applies 1 agro.
You cast a standard AE, it'll apply the agro to all mobs in the radius once. So you have 1 agro on 20 mobs.
If you drop a totem, it'll apply the agro to all twenty mobs once a tic, as long as the mobs are in the radius of the totem or the totem poofs. If the totem lasts a minute, that's 10 ticks. So in the end you'll have 10 agro on all 20 mobs.
Now lets say you have a viral spell, and the mobs are close enough together that it spreads to all of them on the first tick when it spreads. So on the first tick, you'll have 1 agro on all 20 mobs. Now the second tick. If all the mobs are still close enough together, one mob will spread it again to the 19 other mobs, so that's 19 more agro you'll get. If all the mobs are close enough together, all of them will spread it to the others, so you'll be getting 19 agro from each of the 20 mobs. So on the first tick, you'll have 1 agro on each mob. On the second tick, you'll have 20 agro, on each mob (just on the second tick, that's twice as much agro as was applied to the mobs via the totem). On the third tick, you'll have 39 agro, on all 20 mobs. 58 on the fourth tick, 77 on the fifth, and so on.
Now take into account that slow is a hell of a lot more than 1 agro, and that if you have a detrimental duration extension focus, as long as the mobs are kept close together, the slow will never fully run out and keep spreading, grabbing you more and more agro.

Now, I'm not 100% sure this is exactly how agro on the viral slow works. But it would definately explain why after the slow's been spreading around a bit, all the mobs will be glued to the shaman and no tank in the world can peel them off (short of a successful taunt, which only peels the mob off until the next tick, and it's right back on the shaman). It's because of this that the viral slow is used only for farming greenies and has no practical applications in current content, pretty much maintaining it's spot in the back of the spellbook. A Viral Malo might not be as much agro, but still circumstantial enough that it'd be right there in the back next to Hungry Plague.

So please, seriously. Just give us an Echo-of-Tashan-style AE Malo.
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Re: New expansion - concrete info

Postby WaringMcMarrin » Thu Jul 09, 2009 6:59 pm



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