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The Spirit Realm • View topic - Canni Balance

Canni Balance

General Discussion for the EverQuest Shaman.

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Canni Balance

Postby Kumudil » Thu Sep 24, 2009 5:45 am

Rought fast caluclation using the RKII:

At lvl 73 the damage healed per mana via direct heal a shaman cost approx 15% more than a druid.
Today the damage healed per mana via direct heal a shaman cost approx 30% more than a druid.

Pantherline got similar treatement, "damage per mana"-ratio of our damage-spells are worse than all others.

Reason of that is canni I presume.

For my feeling during the expansions and special with SOD canni has been converted from an unic beneficial ability do a big detriment. Most core stuff nowadays is too much balanced against it.

What would be necessary to make canni beneficial again?

Give us the same "heal per mana" and "damage per mana" of the other classes and cut the mana-gain of canni appropriate.
If canni is meant to be beneficial some mana out of it should remain. If not we could decide to function without it.

If the devs feel canni is to strong they should adapt canni, but not increase the manacost of any corespell so we are now obligated to squezze the max out of canni just to keep functioning. I have the feeling that the time involved (and lost) by canni never was considered by the new balances we recieved with SOD.

What would be the counterarguments against such a request?
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Re: Canni Balance

Postby Dakota » Thu Sep 24, 2009 8:53 am

An arguement that's been made several times and lost every time, unfortunately. The only thing that even back in the day that Canni was -really- good for was getting mana back between fights, which in the days of OOC regen is worthless. During the middle of a fight, it's more of a hinderance than a help, because the time we spend casting Canni is time lost casting heals or whatever needs to be done, and if the fight is long enough that mana is an issue, either we lose out on our healing because of the time casting Canni, or we go without canni and run OOM far faster than any other class because of the over-inflated cost of our spells.

The Quick Canni AA that almost made it into SoD might have been a nice alternative, but it got cut in Beta.
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Re: Canni Balance

Postby fendaann » Thu Sep 24, 2009 1:46 pm

maybe we should ask for a Buff effect attached to our Cann casts. unless I am missing your point.


cast Cann
Buff starts - increase healing buff (short term)
cast a heal - do more healing due to buff up.

i dont see them giving us a buff for more damange but for more healing I could see that.
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Re: Canni Balance

Postby Yesak » Thu Sep 24, 2009 4:03 pm

Nothing will get changed on this issue. If we try, just about every other class will cry bloody murder. Most of the crying will be due to theoretical numbers, rather than how a shaman is actually played. Most of us realize that we cannot cast canni and another spell at the same time. However, people will do the math and number crunch and say that because of canni we get XXX mana per second more than say a druid. Then that becomes the line that everyone else uses to compare us even though it is grossly inflated from the actual usage.

Is it fair? Nope, but I don't foresee anything changing. Most shaman never really have issues burning all of our mana (I personally can't remember a time where I was completely out of mana with SC and veteran AAs down). So any talk of "We spend too much mana!" is kind of a moot point IMO. 8)
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Re: Canni Balance

Postby Sobie » Thu Sep 24, 2009 6:57 pm

What I'd love for them to do is with UF make a new AA for Canni.

Instead of a cast time on it, I'd like them to make it instant, and put a buff up on you as a song that takes away XXX HP and converts to YYY Mana every tick, for 3-4 ticks.

That would suit me fine =)
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Re: Canni Balance

Postby Dakota » Thu Sep 24, 2009 7:11 pm

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Re: Canni Balance

Postby pagarbuk » Fri Sep 25, 2009 10:18 pm

Something like abundant healing, give it a 5-10% chance to proc off a canni cast, with a smallish 3-4 tick mana conversion song might be cool and defensible against necro attack.
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Re: Canni Balance

Postby Kumudil » Wed Sep 30, 2009 3:53 am

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Re: Canni Balance

Postby username17 » Mon Oct 26, 2009 11:03 am

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Re: Canni Balance

Postby Zama » Tue Oct 27, 2009 2:24 am

its not as bad at lower levels because the hp-mana ratio is a bigger portion of your hp/mana, but speaking as a L85 raider, i get maybe 9?% mana off of aa canni, and i think 2% off of spell canni, meanwhile people have much much more efficient spells then we do. honestly id love to see either a % based canni aa/spell, like a set 10% hp for 5% mana, regardless of caster. necro spells used to be less efficient, but as lich became less powerful, their mana costs for their spells also started dropping, where as for shaman, our canni's are becoming a smaller and smaller portion, where as our spells are still inflated.

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Re: Canni Balance

Postby Dawlin » Fri Oct 30, 2009 9:54 pm

The real problems we are going to face with canni is no increase in canni from underfoot but yet spell costs I'm sure will be overinflated just as they have always been. So now we will have new spells that cost a stupid amount of mana and already have issues trying to keep up with canni and casting. They really need to give us another canni AA in underfoot, we are getting new gear and most likely another 200-300 per piece upgrade if SoD is any indicator but we will be without an upgraded Canni spell.
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Re: Canni Balance

Postby Kanudil » Sat Oct 31, 2009 10:33 am

Hasn't this always happened? You'd think they'd learn by now...
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