Rought fast caluclation using the RKII:
At lvl 73 the damage healed per mana via direct heal a shaman cost approx 15% more than a druid.
Today the damage healed per mana via direct heal a shaman cost approx 30% more than a druid.
Pantherline got similar treatement, "damage per mana"-ratio of our damage-spells are worse than all others.
Reason of that is canni I presume.
For my feeling during the expansions and special with SOD canni has been converted from an unic beneficial ability do a big detriment. Most core stuff nowadays is too much balanced against it.
What would be necessary to make canni beneficial again?
Give us the same "heal per mana" and "damage per mana" of the other classes and cut the mana-gain of canni appropriate.
If canni is meant to be beneficial some mana out of it should remain. If not we could decide to function without it.
If the devs feel canni is to strong they should adapt canni, but not increase the manacost of any corespell so we are now obligated to squezze the max out of canni just to keep functioning. I have the feeling that the time involved (and lost) by canni never was considered by the new balances we recieved with SOD.
What would be the counterarguments against such a request?