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The Spirit Realm • View topic - Shaman Feralization Changes
Page 1 of 1

Shaman Feralization Changes

PostPosted: Wed Sep 01, 2010 8:55 pm
by Finori

Re: Shaman Feralization Changes

PostPosted: Thu Sep 02, 2010 2:46 pm
by Kruzar
This would be a good change... I might actually mem the spell then... :)

Re: Shaman Feralization Changes

PostPosted: Thu Sep 02, 2010 3:02 pm
by Lubal
Having been out for a bit ... did they ever fix this spell line's habit of not actually being able to be cast on 90% of content? If they change it to actually produce an effect, that's great, but somewhat moot if it still can't be cast.

Re: Shaman Feralization Changes

PostPosted: Thu Sep 02, 2010 8:28 pm
by Brohg
90% is somewhat of an exaggeration, but no, the "invalid target type" restriction hasn't changed in its pervasion

Re: Shaman Feralization Changes

PostPosted: Wed Sep 08, 2010 4:00 am
by Kumudil
Collection of all bodytypes I could find amongst different sources.

If someone is testing the spell, please report back with mob name and Zone. Sometimes the visualization of a mob is not the same than the set bodytype. If we have name and zoen, we may can check with magelo.

I will try to keep the list uptodate with the informations posted herin.

[x] Animal
[x] Athena Ra
[x] Coldain
[n] Construct
[x] Dragon
[x] Elemental
[x] Extraplanar
[x] Giant
[x] Greater Akheva
[y] Humanoid
[y] Insect
[x] Kael Giant
[x] Khati Sha
[x] Luggald
[x] Lycanthrope
[x] Magical
[x] Monster
[x] Muramite
[n] Plant
[x] Summoned Creature
[x] Undead
[x] Vampyre
[x] Zek

[x] not tried yet
[y] confirmed to be hit
[n] confirmed "invalid target type"

Whoever want please report sucessful hits as well as attempts with "invalid target type".

If someone knows of other bodytypes please post as well. the list above is mainly based on magelo.


-Fungus no, clicknar yes. so presume Plant no, Insect yes.

Re: Shaman Feralization Changes

PostPosted: Thu Sep 09, 2010 12:22 pm
by Rolane2
Used it last night on mephits in LC and it landed fine. (Did not land on golems). Wore of very quickly but there was a chanter in group so it might be stacking issues. I play with spam off so i cant tell for sure. will turn it on tonight and see if i can see something.

-

Re: Shaman Feralization Changes

PostPosted: Thu Sep 09, 2010 3:51 pm
by Brohg
Enc don't overwrite. Melee abilities: Ber Distressing Scream and Rog Pinpoint Weakness conflict.

Re: Shaman Feralization Changes

PostPosted: Sat Sep 11, 2010 1:34 pm
by Khoun
what exactly will this spell do for you and your group?

still does not stick on the plant mobs in brells, but hits the burynai...

Re: Shaman Feralization Changes

PostPosted: Sat Sep 11, 2010 2:16 pm
by Huurgh

Re: Shaman Feralization Changes

PostPosted: Sat Sep 11, 2010 2:33 pm
by Khoun
Change Body Type to Animal
Slot 3 Increase Damage Taken from 1H Blunt by 8%
Slot 4 Increase Damage Taken from 2H Blunt by 8%
Slot 5 Decrease Chance To Hit for 1H Blunt by 2%
Aligns your target's form with the animals, making it susceptible to effects that work on animals, while also lowering its accuracy and making it more susceptible to blunt attacks.

Feralization will reduce target accuracy for all melee skills rather than just one hand blunt

This spell is all over the place is it lowing the targets(mobs) accuracy...or increasing the groups accuracy...is it lowing ac onthe mob...is it increase damage for all weapon types now?

Re: Shaman Feralization Changes

PostPosted: Sat Sep 11, 2010 5:38 pm
by Fenier

Re: Shaman Feralization Changes

PostPosted: Sat Sep 11, 2010 6:34 pm
by Kumudil

Re: Shaman Feralization Changes

PostPosted: Sat Sep 11, 2010 6:35 pm
by Kumudil
Golems presume bodytype construct, Memphits bodytype human?

hmm, magelo shows mephit in LC as to be possible anything ;)


a deranged mephit Lichen Creep UF Animal / Monster / Plant Warrior 85
a lava mephit guard Lichen Creep UF Animal / Monster / Plant / Unknown Rogue 85

Re: Shaman Feralization Changes

PostPosted: Sun Sep 12, 2010 1:25 am
by Fenier

Re: Shaman Feralization Changes

PostPosted: Sun Sep 12, 2010 2:48 am
by Huurgh
One it is changed to animal, I think rangers can use certain spells on them. They got those at the same time we got Feralize. Still I guess I will use it more now.

Re: Shaman Feralization Changes

PostPosted: Tue Sep 14, 2010 11:53 pm
by EeyonRN

Re: Shaman Feralization Changes

PostPosted: Wed Sep 15, 2010 1:37 am
by Retron

Re: Shaman Feralization Changes

PostPosted: Fri Sep 17, 2010 10:39 am
by SBBD
I've been using feralization on several UF raids and for the mobs it lands on I works really well,I can see them dying somewhat faster.
The only real problem I had was with the skin to flora debuff,if flora is cast first feralization is blocked but if feralization is cast first they stack.
You might say just have the druid wait,that would work but we got a stubborn druid who insists on casting it first and wont change his casting order.
I was wondering if we could get the Dev's to change it so they would stack with each other if cast in either order.Also see if it can be made so the berserker scream line and rogues pin point disc line don't over wright it.

Re: Shaman Feralization Changes

PostPosted: Fri Sep 17, 2010 11:44 am
by Tordail

Re: Shaman Feralization Changes

PostPosted: Fri Sep 17, 2010 2:38 pm
by Sowslow

Re: Shaman Feralization Changes

PostPosted: Fri Sep 17, 2010 4:23 pm
by Brohg

Re: Shaman Feralization Changes

PostPosted: Fri Sep 17, 2010 11:42 pm
by SBBD
Feralization rk3
Unknown #367 (100/21/0)
Skill Damage Taken (9)<---increases all damage taken from 1 handed weapons
Skill Damage Taken (9)<---increases all damage taken from 2 handed weapons
Decrease Chance to Hit by 3% with All Skills
From what I understand the skill damage was changed from 1hb and 2hb to just 1 handed and 2 handed,this means it should work with all weapons except hand to hand and range.

Re: Shaman Feralization Changes

PostPosted: Sat Sep 18, 2010 2:24 am
by Brohg
Incorrect. The last line was the one that changed. Lines 2 & 3 continue to only boost blunt damage.

Re: Shaman Feralization Changes

PostPosted: Mon Sep 20, 2010 1:23 pm
by Finori