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The Spirit Realm • View topic - House of Thule nuggets

House of Thule nuggets

Spell, Spell Quest, Aura, Totem and AA discussion.

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House of Thule nuggets

Postby Retron » Wed Oct 06, 2010 12:24 am

Okay, NDA's gone.

Spell Highlights:

* Pack of Wurt drains mana when the wolves proc, rather than a continuous drain regardless of what you're doing.
* New group heal, with secondary "doom" heals for a few ticks after the main heal lands
* Greatly improved damage on Tiger compared to Lynx - and a BP focus that extends Tiger

Lowlights:

* Two new fast-acting, "high damage" DoTs. Except they're unfocusable, so not worth the mana they cost to cast.
* No replacement for Champion
* Movement spells now work indoors, meaning endless requests from melees for Billy

AA Highlights:

* New MASSIVE rank of canni (21K HPs!)
* New rank of Spirit Call giving yellow-con pets that quad for 495 (we're the only class to get a new rank of our swarm in HoT)
* Hastened Channeling
* Passive extended pestilence
* Group Pact, but it only lasts for 10 minutes at present
* Group Invis / Group Spirit Walk - with a lower run speed in deference to druids
* New AC-and-softcap-raising AA, gives a noticeable boost in our tanking ability for a couple of minutes

AA lowlights:

* NO new ranks of Union/Ancestral Aid - that went to druids for their Wood line
* Rabid Bear still gives a tiny boost in melee ability over the last 2 ranks

TBH, the majority of it consists of the normal upgrades that you'd expect (and BSTs get our Focus, albeit at a shorter duration). Our pets are now back in line with the other secondary classes, having inexplicably been nerfed in SoF and SoD. Still no solution to Champion though.
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Re: House of Thule nuggets

Postby Vigdis » Wed Oct 06, 2010 2:25 am

This sounds good! I missed canning myself to death.
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Re: House of Thule nuggets

Postby dohrian » Wed Oct 06, 2010 3:48 am

Thanks for the info !
2 quick questions :

* Passive extended pestilence

Does it require Extended Pestilence ?

* Rabid Bear still gives a tiny boost in melee ability over the last 2 ranks

I /bugged it, but did not get any feedback on it, I assume it has already been reported to Devs ?
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Re: House of Thule nuggets

Postby Survivar » Wed Oct 06, 2010 8:52 am

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Re: House of Thule nuggets

Postby Retron » Wed Oct 06, 2010 12:48 pm

Class AAs

Ancestral Guard (3 ranks)
75% melee damage mitigation for 26K, 29K, 33K

Armor of Ancestral Spirits (3 ranks)
25% AC softcap boost and 95 / 100 / 105 AC (stacks with almost everything)
Duration: 3 mins

Cannibalization (3 ranks)
6800 mana for 12K HPs, 8800/16K and 11800/21K

Companion's Agility (3 ranks)

Crippling Apparition (1 rank)
AE Cripple

Extended Malosinete (5 ranks)
Extends Malosinete by 1 tick per rank

Extended Pestilence
Passive 3 tick boost to most DoTs (except new fast DoTs)

Group Pact of the Wolf (3 ranks)
0 / 400 / 500 HPs/mana, 50%/55%/60% melee haste
Duration: 10 mins

Group Silent Presence (1 rank)

Group Spirit Walk (1 rank)
65% runspeed boost (same as Flight of Eagles so as not to outdo druids)

Hastened Cannibalization (3 ranks)
Reduced timer by 10 seconds per rank

Hastened Divine Companion Aura (5 ranks)
Reduces timer by 1 minute per rank

Hastened Inconspicuous Totem (3 ranks)
Reduces timer by 1 minute per rank

Hastened Malosinete (3 ranks)
Reduces timer by 3 seconds per rank

Hastened Spirit Channeling (3 ranks)
Reduces timer by 2 minutes a rank

Hastened Virulent Paralysis (3 ranks)
Brings reuse time down to 30 seconds at max rank

Inconspicuous Totem (1 rank)
1 minute duration and can click off early

Pact of the Wolf (1 rank)
1600 HPs/mana

Purified Spirits (1 rank)

Rabid Bear (1 rank)

Spirit Call (3 ranks)

Sturdy Companion (3 ranks)

Turgur's Swarm (1 rank)

Twincast (1 rank)

Vengeful Spirits (3 ranks)
Increases DoT crit damage multiplier

Note: there's now a 7000 AA achievement for AAs for us. No idea what the actual max is as I've not had time to go through and buy all the new ranks of everything!
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Re: House of Thule nuggets

Postby Scalia » Wed Oct 06, 2010 2:06 pm

Great info! Thanks, Retron!
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Re: House of Thule nuggets

Postby Retron » Wed Oct 06, 2010 2:10 pm

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Re: House of Thule nuggets

Postby Retron » Wed Oct 06, 2010 2:44 pm

A short 10-minute parse:

Rank 2 pet DPS against Test 90, from the back, with Talisman of Celerity, new Focus, Tiger Rk2 and Champion:
337 melee DPS
259 proc DPS

Total = 596 DPS

So, simply with regular buffs our pet is not far off 600 DPS. Not bad for "free"!

And a single 62-second burst of Spirit Call, maximum rank:
1819 melee DPS
145 proc DPS (Venom Claw)

Total = 1964 DPS

That's one hell of an upgrade from the previous Underfoot ranks - for reference, they parsed as
979 melee DPS
145 proc DPS (Venom Claw, exactly the same number of procs as the above test)

Total = 1124 DPS

Bear in mind though the old Underfoot wolves were L85 and hit for a max of 328. The new ones are L91 and hit for a max of 495.
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Re: House of Thule nuggets

Postby Vigdis » Thu Oct 07, 2010 12:48 am

We're seeing a large DPS boost across the board, and some classes like paladins seem to have their healing increased towards 100%.

Should we interpret this as mob DPS increasing by the same magnitudes?
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Re: House of Thule nuggets

Postby dohrian » Thu Oct 07, 2010 3:41 am

Any required levels for these AAs ?
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Re: House of Thule nuggets

Postby Kumudil » Thu Oct 07, 2010 11:58 am

, ,
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Re: House of Thule nuggets

Postby anaskesia » Thu Oct 07, 2010 12:00 pm

Retron, you might want to take the fast DoTs out of your "lowlights" section.

They were always affected by AA, and sometime in the last two days they started to be affected by worn focii. So now they are essentially identical to our other DoTs, but faster (and for way more mana).
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Re: House of Thule nuggets

Postby Kumudil » Thu Oct 07, 2010 12:13 pm

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Re: House of Thule nuggets

Postby Retron » Thu Oct 07, 2010 12:25 pm

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Re: House of Thule nuggets

Postby Lenil » Thu Oct 07, 2010 1:31 pm

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Re: House of Thule nuggets

Postby Zaggran » Thu Oct 07, 2010 1:37 pm

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Re: House of Thule nuggets

Postby Retron » Thu Oct 07, 2010 1:45 pm

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Re: House of Thule nuggets

Postby anaskesia » Thu Oct 07, 2010 4:06 pm

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Re: House of Thule nuggets

Postby Kumudil » Fri Oct 08, 2010 9:19 am

the 2 fastdots in their current form:

[26274/14340] Undaleen's Venom Rk. II
Classes: SHM/89
Mana: 1477
Target: Single
Range: 200
Resist: Poison -20
Casting: 1,5s, Recast: 24s, Timer: 8
Duration: 12s (2 ticks)
1: Increase Poison Counter by 30
2: Decrease Current HP by 3716 per tick
Fills your target's veins with a fast-acting venom, causing #2 damage every six seconds for %z.


[26214/14337] Nargul's Malady Rk. II
Classes: SHM/87
Mana: 1265
Target: Single
Range: 200
Resist: Disease -20
Casting: 1,5s, Recast: 24s, Timer: 4
Duration: 12s (2 ticks)
1: Increase Disease Counter by 30
2: Decrease Current HP by 3182 per tick
Deals #2 points of damge every six seconds for %z.


The poison one had shared a timer with grouphot, that got changed, grouphot and fastdot are not anymore on same timer.

Made some calculaltions:

When a mob las less than 28 seconds: Bite, Icenuke and poison-nuke would be best dps, but worst damage per mana.
When mob last more than about 40 seconds: Bite, dot, dot will be about on paar in dps but more manaefficent than fastdots.

Between 28 and 40 seconds of mobs lifetime, Bite + the fastdots are going to be a good choice in dps and efficiency as a lot of the potential damage of the traditional dots will die with the mob. Depends on mobs disease resist you may will need to debuff disease as well.

For mobs living long enought to get a second cycle run completely, the fastdots will be slightly ahead in dps even having a long timer, but you will pay more than double the mana for the damage applied, confronting to the traditional dot-lines, so not really viable.
______________

About Emergency heal:

[26217/14338] Qirik's Recourse Rk. II
Classes: SHM/87
Mana: 2728
Target: Target Group
Range: 200, AE Range: 100
Beneficial: Blockable
Casting: 1s, Recast: 24s, Timer: 7
1: Increase Current HP by 5429 (initial splashheal is focussed by shamans gear and AAs for all groupmembers)
2: Cast: [Spell 26220] (init of a chain of followup healtics)
Calls the spirit of Qirik to watch over your group, healing #1 points of damage and calling forth future waves of healing.

[26262/14308] Qirik's Mending Rk. II
Classes: SHM/88
Mana: 1271
Target: Single
Range: 200
Beneficial: Blockable
Casting: 3,75s, Recast: 1,5s
1: Increase Current HP by 6413
Mends your target's wounds with a healing touch, restoring up to @1 damage.

26295/14341] Reckless Mending Rk. II
Classes: SHM/90
Mana: 2275
Target: Single
Range: 200
Beneficial: Blockable
Casting: 3s, Recast: 12s
Recourse: [Spell 26298] Backfiring nuke hits ourself
1: Increase Current HP by 8696
Channels your spirit's energy to heal your target for up to @1, damaging yourself in the process.


For my feeling Reckless Mending has a far to long casttime to be an emergency tool. But likely I will swap my unreliable twincast for it. When you try to mainheal and want to go full out healing on the tank, use a weave of: Reckless mending, Quirk's mending and Quirk's recourse. Quirk's recourse will cover the damage from Reckless mending. It will be highly inefficient, but with a 40k manapool you will be able to maintain it for about 3 minuts. If in that timeframe the Named isn"t down, likely you will be wiped nevertheless. Using it as much as possible should increase your averange Heal per minute for roughtly 10%.

Use Quirks recourse when the tank or anyoneelse get's too low on HP. Its much faster to cast. Think about your mana when mob is dead ;)
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Re: House of Thule nuggets

Postby Poguk » Fri Oct 15, 2010 10:24 pm

So what does the 2nd rank of Turgur's Swarm do??
Last edited by Poguk on Mon Oct 18, 2010 3:17 pm, edited 1 time in total.
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Re: House of Thule nuggets

Postby pagarbuk » Sat Oct 16, 2010 10:22 am

Changes the resist mod from -25 to -50.
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Re: House of Thule nuggets

Postby eqjunkie » Sun Oct 17, 2010 6:30 pm

Been playing around with Qirik's Recourse and its Awesome had it frequently crit heal me back to full health after a 21k Canni. Sham spells for this expansion are great from a healing perspective
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Re: House of Thule nuggets

Postby Tordail » Mon Oct 18, 2010 8:19 am

~
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Re: House of Thule nuggets

Postby crystillamt » Tue Oct 19, 2010 7:59 pm

Saw this on patch notes for Thursday.

Shaman Reduced the healing on Ascendant's Intervention to match Survival of the Propitious

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Re: House of Thule nuggets

Postby Brohg » Tue Oct 19, 2010 10:19 pm

Yeah, it's not a big change. Doesn't reposition the spell at all, just corrects a small numerical inequity. Will still be used just as often and as effectively.
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