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The Spirit Realm • View topic - Underfoot AAs

Underfoot AAs

Spell, Spell Quest, Aura, Totem and AA discussion.

Moderator: Shaman Mods

Underfoot AAs

Postby Kumudil » Wed Dec 02, 2009 8:54 am

Have seen the UF-AAs posted on other classboards, so presume posting them doesn't break NDA.

Lunchtime and in a hurry,so not very well formatted. This list does not contain all but almost all UF AAs.
Some stuff which I hadn't finished befor UF might missing, but as I have 3,5k AA, no sigfignificant stuff should be missing.

Format: Name ... Amount SOD/Amount UF .... cost for the next rank .. . what it shall do

Class:
Acute Focus of Arcanum 0/1 9
Ancestral Aid 12/15 12
Ancestral Guard 9/12 9
Cannibalization 4/5 8
Destructive Cascade 7/10 6
Extendet Pestilence 0/3 12 (activated +1 tic all dots per rank, if remember right duration 90 seconds, recast 10 minutes)
Extendet Sloth 0/1 6 8 (+1 tic all slow)
Group shrink 0/1 6 (recast 15 seconds)
Hastended Ancestral Aid 0/3 12 (one minute per rank)
Hastened Mass Group Buff 0/3 8 (10% per rank)
Hastened Spirit Call 5/10 7 (30 seconds per rank)
Hastened Union of Spirits 0/3 12 (1 minute per rank)
Hastened VP 3/6 3 (10 seconds per rank)
Inconspicuous Totam 0/1 12 (Turns shaman into a stationary Totem removing him form combat)
Languid Bite 3/6 7
Quickened Blood of Avoling 0/3 6 (5% per rank)
Rabid Bear 5/6 12
Spirit call 11/14 12
Twinprocc 0/3 7
Union of Spirits 9/12 12

Archetype
Critical Affliction 6/9 9
Divine Companion Aura 0/1 9 (Pet DA presume 1 tic)
Expansive Mind 20/25 8
Fury of Magic 12/15 8
Group perfect levitation 0/1 12
Hastened Forceful Rejuv 0/3 5 (5% per rank)
Healing Adept 9/12 10
Healing Boon 12/15 12
Healing Gift 18/21 12
Mental Clarity 18/23 5
Mental Stamina 5/10 5
Persistent Casting 6/9 7
Quickened Radiant Cure 3/6 4
Shield Block 6/9 7


General
Combat agility 28/33 8
Combat Stability 28/33 8
General Sturdiness 10/15 6
Mystical Attuning 7/12 5
Mystical Shield 0/1 9 (5% chance to complete resist any spell)
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Re: Underfoot AAs

Postby Tordail » Wed Dec 02, 2009 11:26 am

~
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Re: Underfoot AAs

Postby dohrian » Wed Dec 02, 2009 11:34 am

Thanks for the info, but I was expecting also :

Arch: Mnemonic Retention 3-4 - Cost: 6,6 (12) - This ability gives you an additional spell slot so can memorize an additional spell.

I have 30 AAs banked and shall spend 24 for Totem and 2 spells gems, Extended Pestilence looks fine but is expensive and activated :(

What else is a must (beside the classic Canni, archetype healing and general CA/CS) ?

What are your thought about Mystical Shield 0/1 9 (5% chance to complete resist any spell) ?

What is Extendet Sloth 0/1 6 8 (+1 tic all slow) ? 6 or 8 AAs ? working on ALL slow ?
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Re: Underfoot AAs

Postby Brohg » Wed Dec 02, 2009 11:52 am

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Re: Underfoot AAs

Postby Kumudil » Wed Dec 02, 2009 2:04 pm

Back at home now. Beta is actually down for patch so will try to answer out of memory.

Arch: Mnemonic Retention 3-4 - Cost: 6,6 (12) , is there, missed it while typing the list.

Inconspicuous Totem:
Complete wipes all aggro. Shortbuff which lasts 30 seconds and gives you the illusion of our malo-totem, you can't move anymore. Does not prevent reaggro after buff fades in case the mobs aren't roamed out of aggro-range meanwhile. Recast 10 minutes if memory serves well. Not shure if you can click it of, so actually no info if you can reenter in combat at any time. When beta is up again I might will log in and check it.

This is the one i like most, because new stuff for a shaman who doesn't have the Ring.

Extendet Sloth extends all slows you cast for 1 tic, as Brohg said.

______________________________________________________

About the question what are the musthaves:

I will go for
1. Totem
2. canni
3. spellslots

so banked AAs are gone.

4. anything which improves healing, than we will see
______________________________________________________

The aas will be those, its very unlikely to see changes here.
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Re: Underfoot AAs

Postby Tordail » Wed Dec 02, 2009 2:24 pm

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Re: Underfoot AAs

Postby rildoen » Wed Dec 02, 2009 2:43 pm

fer me, additional spell slots is huge =) that alone is worth the expansion,
the new totem aa might make many things not currently possible possible.
new canni = awsome.
more destruction with my dots rocks.
one can never have too much ca/cs
all in all regardless of how much content i might be able to participate in the aa's sold me
ive preordered and gotten the early release unlocked and am happily looking forward to underfoot =)
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Re: Underfoot AAs

Postby Kumudil » Fri Dec 04, 2009 1:28 pm

Inconspicuous Totem:
"you can't do anything while stunned" or the like once launched. No way to get rid of it early. You can't even rotate, just scroll out and watch your fellows die ;)
So use it whise :)
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Re: Underfoot AAs

Postby anaskesia » Fri Dec 04, 2009 4:46 pm

I'm primarily about raiding these days, so I think that my AA's will be spent on:

1) cannibalization (8 points)
2) mnemonic retention (2 ranks, 12 points) - more spell gems = good
3) healing adept (1st rank, 9 points)

That would be 29 points right there. At that point, I would earn 5 more AA's to get:

4) group shrink

After that, 12 more points to get:

5) quickened radiant cure (3 ranks, 12 points)

Then 6 more points to get:

5) extended sloth (6 points) - 1 tick to the drowse line would be very useful to me

After that, I think it would be all about the rest of the healing related AA's.

That's enough to get me started I think.

EDIT: The totem is cute, and useful, but since it doesn't last long and doesn't make you invisible, its not something I'm uber-excited about. I see it being useful on raid wipes, group wipes, and not much else (and then only if you have someone left alive to move the mobs away from you before it wears off),
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Re: Underfoot AAs

Postby Sordar-Cazic » Fri Dec 04, 2009 11:34 pm

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Re: Underfoot AAs

Postby Donaar » Sun Dec 06, 2009 3:35 am

I'll go for
Totem
Canni
Mnemonic Retention

after that for hastened VP probably

btw, get yourself 40 AAs for the expansion, 30 banked, and just do 5 group-MMs and keep the rewards unclaimed. So far I can confirm that 3 banked tasks do work, and I've got one of them twice. So having the same task 3 times should be fine too
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Re: Underfoot AAs

Postby dohrian » Mon Dec 07, 2009 9:06 am

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Re: Underfoot AAs

Postby ariowen » Mon Dec 07, 2009 12:50 pm

Unless they have changed it since I ground Katta faction, you can bank 10 quest rewards if you don't zone. I was grouped with a rogue that was doing the crack in the dome quest over and over (before it was changed) for faction and was afk in the hall and had 10 quest rewards awaiting me upon return from the movies with my wife. He did it 12 or 13 times, so I know that I was at max quest rewards.

One caveat, I did not have any solo quest rewards waiting on claim at the time, so I don't know if the game knows or cares if a quest reward waiting on you to claim is a solo or group quest reward or not.

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Re: Underfoot AAs

Postby dohrian » Thu Dec 10, 2009 6:16 am

I bought the 2 new spell gem, but there are no keyboard shortcuts for them (like Alt-1... to Alt-0 for first 10 gems) ?
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Re: Underfoot AAs

Postby riou » Thu Dec 10, 2009 7:04 am

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Re: Underfoot AAs

Postby Tordail » Thu Dec 10, 2009 11:43 am

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Re: Underfoot AAs

Postby dohrian » Mon Dec 14, 2009 5:33 am

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Re: Underfoot AAs

Postby Nikag » Sat Jan 02, 2010 10:43 pm

Anyone know the code for group shrink aa (so that I can block it) Thanks!
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Re: Underfoot AAs

Postby riou » Sun Jan 03, 2010 1:36 am

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Re: Underfoot AAs

Postby Slomoe » Sun Jan 03, 2010 2:34 pm

Totem doesn't work if your in werewolf form found this out the hard way. Also don't cast it in the guild lobby or guild hall because it can't be clicked off and you can't do anything about it. Had to /q to get out of it.

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Re: Underfoot AAs

Postby Brohg » Sun Jan 03, 2010 4:17 pm

describes another common pitfall with Totem, using against a wall. Similarly to in the Lobby/Hall, it will never fade and must be /q'd out of.

Despite the pitfalls, OH MAN do I love this AA.
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Re: Underfoot AAs

Postby dohrian » Mon Jan 04, 2010 4:16 am

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Re: Underfoot AAs

Postby Kanudil » Wed Jan 13, 2010 1:44 pm

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Re: Underfoot AAs

Postby Brohg » Wed Jan 13, 2010 8:36 pm

Entertaining peccadillo, Mystical Shield is apparently also giving that 1/20 shot at resisting the mez from Inconspicuous Totem
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Re: Underfoot AAs

Postby dohrian » Thu Jan 14, 2010 8:40 am

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Re: Underfoot AAs

Postby Kanudil » Fri Jan 15, 2010 10:17 am

Meh, I've been gone since 2006 roughly..so, hard to remember these things. I'm assuming if the 1/20 is true, it's because the mes part of the spell is detrimental in itself and that's why it's giving you that shot.
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Re: Underfoot AAs

Postby Brohg » Fri Jan 15, 2010 2:19 pm

I can't say why it's working exactly, and I haven't experienced it myself. I've just had multiple reports of the same phenomenon: hit IT, drop all agro, not mezzed. All the reports are from very high AA shm, so deductively I think Mystical Shield is doing it.
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Re: Underfoot AAs

Postby dohrian » Fri Jan 15, 2010 3:17 pm

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