House of Thule spells
Disclaimer: not in beta, not under any NDAs etc etc. These will become visible to all next time Live and/or Test is patched.
These are the very first draft, the spells only having gone into the dev server today. Don't be surprised if they change a bit before release but equally well don't expect massive changes with things like Unity - more often than not the first value that's appeared is the value when the spell goes live.
So, without further ado...
L86
Malosene - -90 / -95 / -100 to resists except disease and corruption
Breath of the Shiverback - disease DoT for 528/600/648 a tick
Spinechiller's Spear of Venom - poison nuke for 2675/3039/3283
Talisman of the Tiger - procs
Tiger Maw - DD proc for 508/656/765
Unity of the Soul - procs
Preeminent Foresight - 9/10/11% avoidance buff
Exigent Focusing - 1398/1597/1779 HPs and 139/159/169 overcap DEX/STR
Spirit of Valor - 83/98/105 overcap STA and 751/856/912 END pool boost
Mammoth's Force - increase damage mod by 9/10/11%
L87
Feralescense - exactly the same as Feralization
Lethargy - listlisness upgrade, procs an 859/tick HoT
Nargul's Malady - NEW - "fast acting" disease DoT for 2154/2448/2644 a tick
Qirik's Recourse/Persistence/Forbearance/Alleviation - NEW - one of those "multiple in one" spells. No details as to how it works yet.
Shakere's Drowse - PBAE slow, mini-Vie for 5492/6490/6988 as a recourse.
Wurt's Faithful - pet.
L88
Ancestral Covenant - canni, 840/958/1021 mana for 1559/1777/1893 HPs
Ascendant's Intervention - emergency group heal for (max) 10123/10984/11555 HPs
Bite of the Blightwolf - poison nuke for 4546/5163/5577 HPs
Halcyon Gust - HoT for 2102/2281/2399 HPs
Kralbor's Pandemic - NEW - Small disease DoT and some sort of debuff - 331/401/446 HPs/tick
Mending Counterbias - HoT recourse is 2102/2281/2399 /tick (probably more in reality, IIRC normal Counterbias is listed as 1600 ish but does more)
Qirik's Mending - heal for 5295/5829/6185 HPs
L89
Hex - magic DoT for 1267/1440/1555 a tick
Ice Floe - cold nuke for 2616/2973/3211 HPs
Nectar of Torment - nectar upgrade, starts at 1205/1369/1480 a tick
Undaleen's Venom - NEW - "fast acting" poison DoT for 2180/2477/2676 a tick
Wind of Malisene - Wind of Malis upgrade, 69/72/76 resist debuff
L90
Blood of Corbeth - group cure, 13/14/15 disease/poison counters
Frozen Gift - Frost Gift upgrade, cold nuke for 2548/2985/3127 damage
Pack of Wurt - mana free pack of Aina upgrade
Penumbra of Renewal - group HoT for 1681/1825/1920 HPs/tick
Reckless Mending - NEW - heals target for 7083/7686/8087, nukes yourself for 4923/5342/5620 damage
Spinechiller Blood - poison DoT for 958/1088/1175 HPs/tick
Splash of Glyphdust - upgrade to Runedust, same type of effects
Talisman of Soul's Unity - group Unity
Ward of Recovery - mini-Vie and HoT for 2527/2741/2884 a tick
There are also three placeholder spells, presumably in case any good ideas come up during development.
Things to note: BIG increase in personal DPS - two new fast DoTs and a mana-free wolf proc buff. A new heal which seems pretty useless (you don't really want to nuke yourself to heal another person). Some pretty pointless upgrades - Shakere's Drowse, group cure, Runedust, Feral-whatever and Winds of Malisene spring to mind.
It'll be interesting to see whether the improved avoidance and damage mods stay in. Last time they tried it, in TSS, they were pulled at the last minute due to some of the dev's dislike of percentage effects.
These are the very first draft, the spells only having gone into the dev server today. Don't be surprised if they change a bit before release but equally well don't expect massive changes with things like Unity - more often than not the first value that's appeared is the value when the spell goes live.
So, without further ado...
L86
Malosene - -90 / -95 / -100 to resists except disease and corruption
Breath of the Shiverback - disease DoT for 528/600/648 a tick
Spinechiller's Spear of Venom - poison nuke for 2675/3039/3283
Talisman of the Tiger - procs
Tiger Maw - DD proc for 508/656/765
Unity of the Soul - procs
Preeminent Foresight - 9/10/11% avoidance buff
Exigent Focusing - 1398/1597/1779 HPs and 139/159/169 overcap DEX/STR
Spirit of Valor - 83/98/105 overcap STA and 751/856/912 END pool boost
Mammoth's Force - increase damage mod by 9/10/11%
L87
Feralescense - exactly the same as Feralization
Lethargy - listlisness upgrade, procs an 859/tick HoT
Nargul's Malady - NEW - "fast acting" disease DoT for 2154/2448/2644 a tick
Qirik's Recourse/Persistence/Forbearance/Alleviation - NEW - one of those "multiple in one" spells. No details as to how it works yet.
Shakere's Drowse - PBAE slow, mini-Vie for 5492/6490/6988 as a recourse.
Wurt's Faithful - pet.
L88
Ancestral Covenant - canni, 840/958/1021 mana for 1559/1777/1893 HPs
Ascendant's Intervention - emergency group heal for (max) 10123/10984/11555 HPs
Bite of the Blightwolf - poison nuke for 4546/5163/5577 HPs
Halcyon Gust - HoT for 2102/2281/2399 HPs
Kralbor's Pandemic - NEW - Small disease DoT and some sort of debuff - 331/401/446 HPs/tick
Mending Counterbias - HoT recourse is 2102/2281/2399 /tick (probably more in reality, IIRC normal Counterbias is listed as 1600 ish but does more)
Qirik's Mending - heal for 5295/5829/6185 HPs
L89
Hex - magic DoT for 1267/1440/1555 a tick
Ice Floe - cold nuke for 2616/2973/3211 HPs
Nectar of Torment - nectar upgrade, starts at 1205/1369/1480 a tick
Undaleen's Venom - NEW - "fast acting" poison DoT for 2180/2477/2676 a tick
Wind of Malisene - Wind of Malis upgrade, 69/72/76 resist debuff
L90
Blood of Corbeth - group cure, 13/14/15 disease/poison counters
Frozen Gift - Frost Gift upgrade, cold nuke for 2548/2985/3127 damage
Pack of Wurt - mana free pack of Aina upgrade
Penumbra of Renewal - group HoT for 1681/1825/1920 HPs/tick
Reckless Mending - NEW - heals target for 7083/7686/8087, nukes yourself for 4923/5342/5620 damage
Spinechiller Blood - poison DoT for 958/1088/1175 HPs/tick
Splash of Glyphdust - upgrade to Runedust, same type of effects
Talisman of Soul's Unity - group Unity
Ward of Recovery - mini-Vie and HoT for 2527/2741/2884 a tick
There are also three placeholder spells, presumably in case any good ideas come up during development.
Things to note: BIG increase in personal DPS - two new fast DoTs and a mana-free wolf proc buff. A new heal which seems pretty useless (you don't really want to nuke yourself to heal another person). Some pretty pointless upgrades - Shakere's Drowse, group cure, Runedust, Feral-whatever and Winds of Malisene spring to mind.
It'll be interesting to see whether the improved avoidance and damage mods stay in. Last time they tried it, in TSS, they were pulled at the last minute due to some of the dev's dislike of percentage effects.