by Giac » Mon Oct 16, 2006 1:25 am
One day I'll get why people vote for the movement buff...
Anyway, it's not even a question whether a beastlord is an adequate slower. Every single one of the slowing classes is adequate due to mitigation. The thing is slow is now completely replaceable. It has become a convenience, as slow would make healing more efficient. Efficiency is hardly an issue anymore though, which defeinitely decreased the desirability of slow further.
For me it's:
1. Survivability(we need a second "oh shit" ability with the same reuse as Ancestral Guard imo, if not lower)
2. Improved Healing(Effectiveness means more than sustainibility now. It has been for a long time, but it's never been as clear as now. We need a big inefficient semi-fast(3.75) heal and an emergency heal(1.75). All Priests should have these type of heals, so they can function as main healers in all groupable content, without ever having to adjust content for the weakest Priest.
3. Resist Mods on DoTs. The resist mods of the RK. II DoTs(-20) should be extended to the previous spells of the line. DoTs do not become obsolete every expansion and we are often forced to use outdated ones for a couple of expansions, if we want to stack them up. I also think that Disease DoTs should be close to unresistable, while Poison DoTs should receive a resist mod Equal to Necromancer's.
Gods retire naked