by Bruennor » Wed Dec 27, 2006 3:35 am
So, its been a while, what is everyone's view on this spell?
My view is that it was interesting at the start, but now it just doesnt earn a spot on my spell list unless I am soloing. Couple of reasons for this...
1. While it does have a -45 magic resist check, it is still resisted far too often on group content, and most of the time on raid.
2. If it does hit, it deals 666 aggron on the rk1 spell. It takes 6 seconds for it to deal out the aggro of the stuns that go by the old rules of 1200 to 1300 hate, so it basically equals those spells in the long haul, but due to the fact that the long haul is not long enough in group content and raid content, this spell gets one cast, if its lucky, before the mob is dead. Due to the low aggro output of the initial hit, assuming it lands, it is worthless to catch mobs that are inc on raids, and if you are debuffing, it is worthless to use to tag mobs on inc in groups as well.
3. The lack of a hate override hurts alot. It effectively makes tagging with this spell more than worthless.
4. Due to being required to cast the spell after using high aggro stuns, the spell doesnt even get to see 1/3 of its potential on alot of group mobs, and basically all raid trash mobs.
5. Cast time really should be the same as a stun.
I feel this should become a weekly question. For me, the question should read something like this..
Challenge for Honor is not able to keep up with either the group or raid game in EQ. Due to basically needing a tash or bard debuff on to land it consistantly, you can't rely on it, even if it does hit, to hold aggro off debuffers. Also, if it is resisted, the paladin just wasted precious seconds on engage trying to cast a spell that is not as useful as a stun, even a resisted one. You can wait till later in the fight to cast it, but then it becomes less than one cast of Force of Akera as the mob will die shortly after the spell lands. Some idea's to make it work better would be putting it on force of akera's timer, giving it a hate override and initial aggro of 1200 so it can replace force of akera. The resist issue is ok if the spell generates the same aggro as a resisted stun when it is resisted. Also, to keep the 1200 hate from being chain casted, give the spell a 12 second refresh, just like a stun. Lastly, it would be helpful if the spell could be made a 1 second cast time, the same as stuns. By doing this, Challenge for Honor can officially replace the paladins third stun in all content, and be a useful spell for a long, long time to come.
Anyway, this is my thread for a month, Happy New Year folks.