For Mains & Bots alike..
Buffing Others
As a shaman our first duty is to buff the raid with focus, foresight, haste, regen etc.
Talisman of Unity: Includes Darkpaw Focusing, Spirit of Determination, Mammoth's Strength, and Preternatural Foresight.
Talisman of the Resolute rk II: HP regen 147/tick.
Listlessness : Aggro buff, procs a slow on any mob hitting the target as well as a chance to heal. Great for when our knights need to kite, and generally should be on the tanks at all times.
Wild Growth rk III : Adds up to 5600hp (at rk3) for a short time. Great for our tanks when the mobs are hitting very hard.
Self Buffing
Of the 5 buffs here, Pact and Preincarnation should always be used and Spirit walk is very handy, even though it has a 2min recast time.
Ward of Restoration: General self buff only ward. Mitigate Melee Damage by 10%, 500 total. Good buff to keep up if there are tons of adds for it procs a hot when it worn off by melee damage.
Pack of Aina: Able to proc a set of spirit wolves while casting damaging spells (though no proc on dot ticks) eats 300/tick so use only during burn fights.
Preincarnation: Our version of DI, when you run out of HP you receive a small chance to get healed and DI'd for 45 seconds. If the spell fails and doesn't save us it proc a short duration preincarnation on our group.
Spirit Walk AA: Levitation, Increase movement 72%, & Invis. Useable indoors and out.
Pact of the Wolf AA: 3 ranks, adds 500hp/mana, see invis and ultravision, can cast another illusion over this.
Debuffs
As a shaman one of our first duties is to debuff the mobs. Normally all shaman attempt to slow, as it is very important to land as fast as possible. Leading with a Malos spell first is a great way to land slow on the first or second try. Two new AAs, Dampen Resistance and Focus of Arcanum help to land spells, does not work with AAs.
Slows
Healing Counterbias: Inhibit Melee Attacks by 75% (a copy of Balance), adds a HoT to the target's target.
Splash of Runedust: Inhibit Melee Attacks by 40%, 30% chance each to proc a Slow, Snare, and Decrease AC.
Turgur's Swarm: AA, Decrease Attack Speed by 75%, 16 Disease Counters
Listlessness: Buff, Procs Inhibit Melee Attacks by 25%, Increase Disease Counter by 16, also adds a HoT to whoever it is casted on
Balance of Discord: Decrease Attack Speed by 75%, 24 Disease Counters
Cloud of Grummus: Decrease Attack Speed by 40%, 16 Disease Counters (Magic resist for those hard to slow mobs)
Tigir's Insect Swarm: AA AE Decrease Attack Speed by 50%, 16 Disease Counters, Decreases hate by 500.
Time's Antithesis: Click, Decrease Attack Speed by 75%, 16 Disease Counters, no recast time
Others
Malosenea: Cold, Magic, Fire, Poison by 95. Increase Incoming spell damage by 9%
Malosinete AA:Cold, Magic, Fire, Poison by 68
Crippling Spasm: Decrease Agi, Dex, Str, AC - discontinued line for shaman
Feralisis:makes your target susceptible to effects that work on animals, while also lowering its accuracy and making it more susceptible to blunt attacks. Doesn't work on all types of mobs
Dampen Resistance: Decrease Spell Resist Rate by 5% to 85, 48 seconds
Focus of Arcanum: Decrease Spell Resist Rate by 25% to 85, 4mins 36seconds
Acute Focus of Arcanum: Decrease Spell Resist Rate by 35% to 85, 3mins
Healing
Shaman are priests and thus have the 3rd best healing in game. For some fights if we are low on clerics and druids, we have to step up and spam heal the MT.
But mainly as we will be grouped with all melees we are group healers first and foremost. Our best two tricks to keep our dps alive are Antecedent's Intervention, which heals for greater percents the lower someone is below 65% but has a 180sec recast time which can be brought down via AAs, and Shadow of Renewal, a group hot to help out if there is a DS or AEs.
Frost Gift/Glorious Favor: Casts our Ice Nuke, in 1 sec. Adds Healing Twincast for 3 ticks. Helps us make up the difference in healing between us and druids/clerics.
Curing
Pure Spirit: Single Target, Remove Detrimental (6 )
Remove Greater Curse: Single Target, Decrease Curse Counter by 9
Chant of the Burynai rk II:Group, Decrease corruption counter by 8
Blood of Avoling rk II:Group, Decrease Poison/Disease counter by 11
Cure Corruption rk III: Single Target, Decrease corruption counter by 8
Abolish Disease: Single Target, Decrease Disease Counter by 36
Radiant Cure:Group, Decrease Curse, Poison, Disease by 31, Remove Detrimental (18)
DPS
Shaman are not natural DPSers, though we do have the second best DoTs in game, we are much better at helping others to DPS.
But as raids require the help of all members, we can easily throw 1-3 dots on a mob and call it a day. Bite of the Ukun is also a great nuke, with crits ranging from 9k to 15k depending on the focus, though will be pushing 20k due to UF AAs.
Most often we will be helping the melees with our Epic, AAs and Champ/Panther line.
Epic Click: Increase chance to crit by 65%, heals 500hp/tick
Champion: Increase Attack, Str, Dex, Agi by 140, Increase All Skills Damage Modifier by 10%
Talisman of the Lynx rk III: Proc 729dmg, critable and spell dmg
Third Spire of the Ancestors: Increase Proc Modifier by 20%, Increase Accuracy by 35%, Increase All Skills Minimum Damage Modifier by 30%
Ancestral Aid and Union of the Spirits: Increase Str, Dex, Agi & Cap by 180, Heals 775hp/tick MGBable
A great chart to look at what classes abilities stack with which (Part 7):
http://samanna.net/wiki/index.php/Co...C_Auras.2C_etc.
AAs
Canni V: Decrease HP by 6000, Increase Mana by 3600
Virulent Paralysis: Increase Disease Counter by 16, Root 2.9mins + pushback 18
Union of Spirits: Increase Str, Dex, Agi & Cap by 180, Increase HP when cast by 4890,Increase Hitpoints v2 by 2498 per tick
Call of the Wild: Summons Player to corpse, can rezz later
Spiritual Channeling: Converts HP to Mana, 3mins
Ancestral Guard: Mitigate Melee Damage by 75%, 23000 total
Inconspicuous Totem: Fade and Mezzes the Shaman, lasts 30secs and drops all aggro.
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PS STOLEN from my guild website so is particular to our style.