[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions_content.php on line 696: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4751: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3886)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4753: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3886)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4754: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3886)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4755: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3886)
The Spirit Realm • View topic - The Beast

The Beast

Help and information specific to the above aspects of play at all levels.

Moderators: Druid Mods, Paladin Mods, Shaman Mods

The Beast

Postby thurvok » Wed Nov 03, 2010 11:45 pm

Argh!!!!!!!!!!!!!!!!

We now have thw raid forcer very carfully responding to the emotes and running away when needed.. we do great up until the point that the mate pops in.. then all goes to hell... we are trying to kill mate... while SK's kite adds.. then kill dimensional adds and finally beast.. we got mate as low as 12%.. but that is as good as we have done.. Now we are a bit understaffered usually ~ 40.. and raid force now mostly level 90's.. Any ideas??
thurvok
 
.
 
Posts: 275
Joined: Wed Sep 06, 2006 12:44 pm
Server: Povar

Re: The Beast

Postby Thessiuss » Thu Nov 04, 2010 12:00 am

have tanks summon tank the beast/mate. they're rooted

make sure you have people running away from the mate emote as well.

Adds despawn when mate dies, so have an SK kite them all away (4 waves when mate spawns?) then FD them off, they'll stay. Don't bother killing them, just get a jump on aggroing them (harm shield ftw since some summon).

seems a lot of times spells get resisted if you're outside of his hit box (belly caster).

hope this helps.
Thessiuss
 
Posts: 62
Joined: Sat Dec 26, 2009 8:05 pm


Paladin Main
Enchanter - Alt/Box
Bard - Alt/Box

Re: The Beast

Postby riou » Thu Nov 04, 2010 2:48 am

You should kill beast before mate :p

Mate hits less, beast emotes stop when beast is dead, mate emotes stop when beast is dead as well, beast is over all harder, so more beneficial to down first, its also more beneficial in if you are wipeing, mate is extremely easier and can recover easily from it

Paladins work great on Summon tanking Mate, deflection + projection + spam aggro, then go into summon tanking with defensive discs etc, if you're around tower geared you should be able to handle mate with yourself + 1 healer max

When mate spawns you should max burn beast too
riou
 
..
 
Posts: 418
Joined: Tue May 08, 2007 9:28 am
Server: The Rathe


Paladin Main
Monk - Alt/Box

Re: The Beast

Postby Sowslow » Thu Nov 04, 2010 9:40 am

I thought some of the adds die when kited? Or maybe all of them. Either way I wouldn't bother killing them until you are well past having this on farm.
As others said, burn beast once mate spawns so the emotes stop and summon tank mate until beast is dead.
Sowslow
 
Posts: 196
Joined: Mon Aug 13, 2007 10:06 am
Server: The Rathe -> Quellious -> Povar


Shaman Main
Magician - Alt/Box
Monk - Alt/Box

Re: The Beast

Postby riou » Thu Nov 04, 2010 10:09 am

Ya, half or so of them auto die when kited, the rest can just be kited away and FD/coh de-aggrod in the tunnels
riou
 
..
 
Posts: 418
Joined: Tue May 08, 2007 9:28 am
Server: The Rathe


Paladin Main
Monk - Alt/Box


Return to Raiding

Who is online

Users browsing this forum: No registered users and 12 guests