Seeking: Ikkinz Raid spoilers

Hey folks, I've searched high and low for some Ikkinz Raid spoilers and I haven't found too much out there. Does anyone have a site handy with some broad rundowns? I've done Ikkinz 1 and 2 but not as raid leader. I'd like to lead a few of these and I need more info.
I figure these raids are starting to fall back so many expansions now that there should be more information out there, I am just not finding it.
(After a couple runs through 1, here are my mostly final notes - edited 2/10)
Ikkinz 1 - Righteousness
All trash mobs are fully slowable, all named mobs are unslowable.
Be careful when breaking in at the doorway, the wanderers come right up to it and will assist through it (which could mean up to 5-6 mobs on first pull if not careful).
Statics in the hallways do not respawn, wanderers do respawn. Statics in the side rooms seem to respawn though.
First part of the raid is the Priests. They are easier than the Priests in Ikkinz2. There's 2 on the left and one on the right. With a reasonable force, can pre-clear the rooms and take them all back to back to back. They have low HP, so despite being hard-hitters they don't drain all the healer mana.
Have levitate for all nameds, they have a variety of AE and single target Gflux type procs, including <a href="http://lucy.allakhazam.com/spell.html?id=4185&source=Live">Throw</a>.
<a href="http://eqbeastiary.allakhazam.com/search.shtml?id=14963">Priest of Righteousness</a> x 3 - (one randomly has loot)
-Enrage (AE flurry) at 10% - get meleers off
-Leashed
(Do not seem to have the FD proc)
-Low HPs
Next part is the 2 Defenders of Righteousness in the next 2 side rooms. They drop no loot but you have to kill them to unlock the door to the golem room.
Again, hard hitters and they have more HPs than the priests.
After the defenders is the Custodian, who is not leashed.
<a href="http://eqbeastiary.allakhazam.com/search.shtml?id=14964">Custodian of Righteousness</a> (loot)
-Hits for 1500, flurries, unslowable.
-Rampages - have ramp tank pull him
-NOT leashed
-Significant HPs
After that set is dead (Defender x 2 + Custodian) you will unlock the Golem room of badthingshappening.
The first encounter in this area is the Guardian of Righteousness. The Guardian himself is again a hard hitter, like the other nameds in the zone. He also has a messy proc.
When we are ready to engage the Guardian of Righteousness, the entire raid needs to move into the pit. The tank should lead the charge. As you are engaged with the Guardian, he will call his guards to life. They come to life for a short period of time and then become inanimate again.
If you can get someone who can kite/aggro them and a healer, it will help keep them off your healers/dps, use assist healing to cover the damage taken by your raid. Gotta burn burn burn the Guardian, don't save any damage discs in reserve, lifeburn, harmtouch, manaburn, whatever make him die before the healers go oom and/or get eaten by the adds. He has significant HPs and this fight takes a while. We had 18ish for this fight, priest heavy, DPS light (warrior x2, monk, rogue+roguebot, wizard) and it took...
[Sat Feb 04 23:32:58 2006] Artebus tells the raid, 'go'
[Sat Feb 04 23:36:03 2006] Guardian of Righteousness has been slain by Payn!
This is the hardest fight of the raid.
<a href="http://eqbeastiary.allakhazam.com/search.shtml?id=15225">Guardian of Righteousness</a> (loot)
-permarooted
-unslowable
-procs (?? something) - have warrior use epic click to get resists
After you kill the Guardian you will have time to med up for the Crumbling Monolith, who is on the edge of the pit.
<a href="http://eqbeastiary.allakhazam.com/search.shtml?id=15959">Crumbling Monolith</a>
-Permarooted, unslowable, rampages.
-Hits like a truck
-Drops the <a href="http://everquest.allakhazam.com/db/item.html?item=33209">Decaying Spirit Shawl</a> needed to activate Spirit of Tunik Tamuik
-This item should be looted by the MT.
After this fight, have your MT loot the shawl and then it is just the final fight.
Open the door by clicking the wall behind Crumbling and move forward. The spirit of Tunik is not aggro so you can setup in his room. Have your MT turn in the shawl. He does not rampage and has no special abilities besides morphing.
<a href="http://eqbeastiary.allakhazam.com/search.shtml?id=14740">Spirit of Tunik Tamuik</a> (loot)
-To activate him, you hand in <a href="http://everquest.allakhazam.com/db/item.html?item=33209">Decaying Spirit Shawl</a> from <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=15959?">Crumbling Monolith.</a>
Then you can get any artifacts you need from the skulls that spawn on the side of the room.
----
Anyways, if anyone has any good sites with spoilers or want to post your own experiences they would be appreciated. I like to be well-prepared when leading a raid. Particularly now that I am doing it with people who are not in my guild. Even if I do not have all the details, I can inform them of that and prepare them to be able to adapt to several possibilities. Which is not as easy to do with a semi-random force as it is with trained raiders in your own guild.
I figure these raids are starting to fall back so many expansions now that there should be more information out there, I am just not finding it.
(After a couple runs through 1, here are my mostly final notes - edited 2/10)
Ikkinz 1 - Righteousness
All trash mobs are fully slowable, all named mobs are unslowable.
Be careful when breaking in at the doorway, the wanderers come right up to it and will assist through it (which could mean up to 5-6 mobs on first pull if not careful).
Statics in the hallways do not respawn, wanderers do respawn. Statics in the side rooms seem to respawn though.
First part of the raid is the Priests. They are easier than the Priests in Ikkinz2. There's 2 on the left and one on the right. With a reasonable force, can pre-clear the rooms and take them all back to back to back. They have low HP, so despite being hard-hitters they don't drain all the healer mana.
Have levitate for all nameds, they have a variety of AE and single target Gflux type procs, including <a href="http://lucy.allakhazam.com/spell.html?id=4185&source=Live">Throw</a>.
<a href="http://eqbeastiary.allakhazam.com/search.shtml?id=14963">Priest of Righteousness</a> x 3 - (one randomly has loot)
-Enrage (AE flurry) at 10% - get meleers off
-Leashed
(Do not seem to have the FD proc)
-Low HPs
Next part is the 2 Defenders of Righteousness in the next 2 side rooms. They drop no loot but you have to kill them to unlock the door to the golem room.
Again, hard hitters and they have more HPs than the priests.
After the defenders is the Custodian, who is not leashed.
<a href="http://eqbeastiary.allakhazam.com/search.shtml?id=14964">Custodian of Righteousness</a> (loot)
-Hits for 1500, flurries, unslowable.
-Rampages - have ramp tank pull him
-NOT leashed
-Significant HPs
After that set is dead (Defender x 2 + Custodian) you will unlock the Golem room of badthingshappening.
The first encounter in this area is the Guardian of Righteousness. The Guardian himself is again a hard hitter, like the other nameds in the zone. He also has a messy proc.
When we are ready to engage the Guardian of Righteousness, the entire raid needs to move into the pit. The tank should lead the charge. As you are engaged with the Guardian, he will call his guards to life. They come to life for a short period of time and then become inanimate again.
If you can get someone who can kite/aggro them and a healer, it will help keep them off your healers/dps, use assist healing to cover the damage taken by your raid. Gotta burn burn burn the Guardian, don't save any damage discs in reserve, lifeburn, harmtouch, manaburn, whatever make him die before the healers go oom and/or get eaten by the adds. He has significant HPs and this fight takes a while. We had 18ish for this fight, priest heavy, DPS light (warrior x2, monk, rogue+roguebot, wizard) and it took...
[Sat Feb 04 23:32:58 2006] Artebus tells the raid, 'go'
[Sat Feb 04 23:36:03 2006] Guardian of Righteousness has been slain by Payn!
This is the hardest fight of the raid.
<a href="http://eqbeastiary.allakhazam.com/search.shtml?id=15225">Guardian of Righteousness</a> (loot)
-permarooted
-unslowable
-procs (?? something) - have warrior use epic click to get resists
After you kill the Guardian you will have time to med up for the Crumbling Monolith, who is on the edge of the pit.
<a href="http://eqbeastiary.allakhazam.com/search.shtml?id=15959">Crumbling Monolith</a>
-Permarooted, unslowable, rampages.
-Hits like a truck
-Drops the <a href="http://everquest.allakhazam.com/db/item.html?item=33209">Decaying Spirit Shawl</a> needed to activate Spirit of Tunik Tamuik
-This item should be looted by the MT.
After this fight, have your MT loot the shawl and then it is just the final fight.
Open the door by clicking the wall behind Crumbling and move forward. The spirit of Tunik is not aggro so you can setup in his room. Have your MT turn in the shawl. He does not rampage and has no special abilities besides morphing.
<a href="http://eqbeastiary.allakhazam.com/search.shtml?id=14740">Spirit of Tunik Tamuik</a> (loot)
-To activate him, you hand in <a href="http://everquest.allakhazam.com/db/item.html?item=33209">Decaying Spirit Shawl</a> from <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=15959?">Crumbling Monolith.</a>
Then you can get any artifacts you need from the skulls that spawn on the side of the room.
----
Anyways, if anyone has any good sites with spoilers or want to post your own experiences they would be appreciated. I like to be well-prepared when leading a raid. Particularly now that I am doing it with people who are not in my guild. Even if I do not have all the details, I can inform them of that and prepare them to be able to adapt to several possibilities. Which is not as easy to do with a semi-random force as it is with trained raiders in your own guild.