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Guild making sloooow progress.

Posted:
Thu Jun 21, 2007 2:35 pm
by thurvok

Posted:
Thu Jun 21, 2007 3:40 pm
by Finori

Posted:
Thu Jun 21, 2007 4:10 pm
by thurvok

Posted:
Thu Jun 21, 2007 4:44 pm
by Zagor

Posted:
Thu Jun 21, 2007 5:52 pm
by Ridden

Posted:
Thu Jun 21, 2007 8:03 pm
by Tugela

Posted:
Fri Jun 22, 2007 5:12 am
by Kianor

Posted:
Fri Jun 22, 2007 5:40 am
by Amanensia
Re: Guild making sloooow progress.

Posted:
Fri Jun 22, 2007 5:42 am
by Amanensia

Posted:
Sat Jun 23, 2007 1:22 am
by crystillamt
To add another option on Emp Draygun - as a couple have said, some guilds use 1 assist, another 5. We actually used 2 assists (all melee assisted one person, all casters assisted the other). Pallies/SK's tanked the adds. Make sure that dot is cured with RGC, and no dotting before the fake emp spawns, and healers chain is organized and mana holding.
On Vish, maybe try swapping who tanks which set of adds - SK's are a bit better (mana wise) prepared for the 75% incorporals I believe, least from what others have said along with my own tests we've done. Since the incorporals loose aggro quickly. But I'm sure both ways may work.
- If you have low hp melee folks who just don't understand the meaning of avoiding rampage, might want to put them only on the eggs - have them do that for a couple of fights. Also look for the 'sweet spot' on Vish (there is one, his hit box is like two circles that just touch and the V space made on either side of him you can stand without taking rampage; everywhere else you'll hit it.

Posted:
Sun Jun 24, 2007 12:35 pm
by Ashramm Damodred

Posted:
Wed Jul 04, 2007 1:28 pm
by caan stromm

Posted:
Wed Jul 04, 2007 9:19 pm
by thurvok
Update:
We had a great Vish attempt the past week.. only 37 in raid!, but got him to 30%. Fight lasted over 30 min!!... One key was we place SK's on shadows.. (they did an incredible job).. Pallies each grabed a drake and stayed together near center, all were in same group.. when eggs popped.. each took there drake with them to smash eggs.. The drakes hit for almost nada!!.. We falied cause we had soo little DPS.. We have had a flury of recruting.. I expected our 1st Vish kill is not far off..

Posted:
Thu Jul 05, 2007 5:03 am
by Amanensia
~ 4

Posted:
Thu Jul 12, 2007 5:19 pm
by thurvok
Re: ~ 4

Posted:
Thu Jul 12, 2007 5:28 pm
by Galelor
Re: ~ 4

Posted:
Thu Jul 12, 2007 6:08 pm
by Finori

Posted:
Fri Jul 13, 2007 2:06 pm
by fendaann

Posted:
Fri Jul 13, 2007 2:23 pm
by Kneesmasher

Posted:
Fri Jul 13, 2007 3:46 pm
by Finori

Posted:
Sun Jul 22, 2007 3:08 am
by dsavereide

Posted:
Sun Jul 22, 2007 9:46 am
by Zagor

Posted:
Sun Jul 22, 2007 1:39 pm
by Catmandew

Posted:
Mon Jul 23, 2007 8:22 pm
by thurvok
Update: Got Vish below 25% for 1st time last week.. but wiped due to DT.. final number was 21% I was told.. but thats cooll.. I KNEW we would have to try this part of the fight a few times befoire we win.. glad we on to phase 2.. I expect another wipe or 2 before we win.. but we will get there... Thanks for all the advice.. Will keep ya posted..
Update...

Posted:
Fri Aug 24, 2007 1:12 pm
by thurvok
Well we got Vish down to 10% last week....
1 question came up... IF during the vish raid a member goes LD will that generate a skeleton?? We need more practice at multi-tasklng..and having others pick up the jobs for those getting rid of their DT.. like when a member of the CH team gets dotted...
Got Draygun to 60%.. Our knights are doing a good job on killing the adds as they pop.. but the healers are having a hard time keeping the MT up.. During the times that draygun splits he seems to regenerate SOO much it makes the fight a long dragged out affiar.. Some have told me that if you have your healers spam heal Drygun during those times it slows down his regen.. but RL says healers have mana problmes as it is and that is a luxury we can not afford.. shrug..
I am making sure all warriors get all there AC augs ( been farming the hell out of DSK).. hehe many of our knights have higher AC than our top warriors ( cause they do not usually use a shield)... On a side note.. most of warriors claim it is too hard for them to keep agro if they have to use a shield... I hope SoE gives them more tools to make that easier with SoF...

Posted:
Fri Aug 24, 2007 1:24 pm
by WaringMcMarrin
Nope only a death does.
Re: Update...

Posted:
Fri Aug 24, 2007 2:05 pm
by ZsaZsa Vavoom

Posted:
Fri Aug 24, 2007 2:55 pm
by Catmandew

Posted:
Fri Aug 24, 2007 6:31 pm
by Amanensia
Re: Update...

Posted:
Sat Aug 25, 2007 4:47 am
by Veril

Posted:
Sat Aug 25, 2007 11:44 am
by Zagor

Posted:
Sat Aug 25, 2007 12:05 pm
by thurvok
Re: Update...

Posted:
Sat Aug 25, 2007 1:10 pm
by Kianor

Posted:
Sun Aug 26, 2007 12:17 pm
by Zagor

Posted:
Sun Aug 26, 2007 4:50 pm
by Macnair
Pactum guild, on Maelin, took down Draygun for the first time last night, with 35 of us (this is a very strong number for our family-oriented guild, especially for August). The information here was very helpful, thanks.
One note regarding the timing of the adds. (I was on timer duty, timing the interval and calling out a 10 second warning.) The first set of adds begins to spawn exactly 90 seconds after Draygun is pulled. From then on, the interval is exactly 150 seconds from first-add-spawn in one set to first-add-spawn in the following set. It took us just under a minute to kill each set of adds, so it is approximately 90 seconds from last-add-dead to first-add-pop of the next set; but that is only approximately true, and not a safe way to do the timing.
That is: on a digital readout watch, the first add alternated spawning at 03 seconds after the minute, and 33 seconds after the minute. Sometimes we had all the adds dead in 50 seconds, sometimes 55, sometimes 59 (whew!); but the spawn interval remained steady throughout the entire fight: adds spawning at 03 seconds past the minute, then 2 1/2 minutes later at 33 seconds past the minute.

Posted:
Sun Sep 16, 2007 1:30 am
by Macnair

Posted:
Sun Sep 16, 2007 7:06 am
by riou

Posted:
Sun Sep 16, 2007 9:44 am
by Luthair

Posted:
Mon Sep 17, 2007 4:17 am
by Amanensia

Posted:
Mon Sep 17, 2007 6:44 am
by Veril