by Valdemar » Wed Feb 21, 2007 11:49 am
Mikey, as Katt pointed out, the reason to box a bard is primarily for unsurpassed single pulling and utility. If you aren't going to do a lot of exploring and dungeon crawls, then a Bard is a weak asset. However, if you want to explore and you plan on breaking difficult camps, then Bard ftw. They can also be quite useful in root/rot camps - unlike some of the more popular tanks to box with a Shaman.
A couple of points of popular wisdom I'd like to contend with, which you might find helpful from someone who regularly boxes a Shaman/Bard.
1) Bard's can tank.
Their innate avoidance and mitigation are modestly better than all the chain classes and they are modestly better at DPS than PAL/SKs. I put them on a rough par with Monks in their tanking ability and consider them roughly equal to PAL/SK in DPS. Of course this assumes that said classes are comparably geared and AA'd. They enable more content than having a chain class melee but you'll probably be limited in what you can tank until the Bard gets geared well. If you plan on having the Bard as your plate tank, then I strongly recommend that you lie, cheat, and steal to get heavy damage proc weapons. Get your Epic and add a damage proc aug. In concert, invest in Weapon Affinity AAs early. These will significantly up your melee DPS. This avenue of heavy procs and Weapon Affinity is better than Combat Fury AAs at 55 for dramatic DPS increases. Yes, Weapon Affinity AA is available at 55. The Epic alone will nearly double your song damage in melee due to the all-instruments mod and obviates the need to switch out instruments and weapons all the time. So we're talking about a single heavy damage proc weapon, your Epic with a damage proc aug and some Weapon Affinity AAs at 55 to dramatically increase DPS. When you look at it, its not that tall an order.
2) Bard's are NOT very demanding to box.
Not for me. I use /melody and hot-key macros (in game hot-key scripts, not ban-able third party automation scripts) to help. But frankly, I don't give a shit if my song twist gets interrupted while I'm casting on my Shaman during the fight. At worst, I loose a few secs of LOW DPS songs while I'm malo/slow/dotting. Big deal. When I switch back, I just restart the /melody. Not to mention that more often than not, it doesn't get interrupted and /melody is happily twisting away. The only time that boxing a bard has required any more attention on the Bard than I would have spent boxing a Ranger or Paladin, is when I had multiples in camp. In short, I have extensive experience boxing with a Ranger, Paladin, Enchanter, and Mage also and I don't spend anymore time on the Bard screen than I did on the Ranger or Paladin screen. I don't aggro kite, chant kite, or charm kite on a regular basis while boxing; I do those only in extremis. Otherwise, I root park and mez to get things back from sideways. Pull, hit auto attack, hit whatever /melody key has your damage twist of choice, switch to Shaman. Thats about the same workload I would have on any other class I've boxed.
Now, a Shaman/Bard bring all the four basic requirements of a balanced group, namely: pulling/tanking/slowing/healing. However, the Bard is weak DPS and not very resiliant as a tank. HP buffing is also weak, but the main thing this team lacks is firepower. DPS. It is also nice if you can add in better HP buffing, or ports, rez and the like, but DPS is what's most needed. An additional limitation is that this third member needs to be as bot-able as possible since you'll have to concentrate your time on the Bard and Shaman. Considering these, there are several classes that fit the bot-able DPS machine category. They are in order of sustained firepower: Mage, Wizard, Necro, Druid, Ranger, Enchanter, BL. (Please feel free to argue my rankings). Any and all of these would be viable and make life grand. The question over which of them to choose comes down to a trade off between firepower and utility/buffing. For example, Druids, BLs, Rangers, and Enchanters are not the DPS you'll get from the aforementioned Mage classes (Mage, Necro, Wiz), but you get much better utility and buffing from them in exchange. I've noticed the point of departure between those who choose the big 3 DPS classes (Mage, Necro, Wiz) verses those who choose the lesser DPS buff/util machines seems to be along the line of high-end powergamers (DPS blasters) and casual raiders with limited play time (lesser DPS buff bots), but that's not hard and fast. I fall into the latter category and I box a Shaman/Bard or duo with the BArd when my wife is playing her (It's her character), and we're looking to add a third. We just can't decide ourselves. The wife has a Mage, Enchanter, Ranger, and a Druid to bring in, but the problem is choosing raw power or more buff/utility.
Hope this helps.