by Valdemar » Wed Feb 21, 2007 10:40 am
A little background - I box a Shaman and Bard duo. The Bard is actually my wife's character, but due to our conflicting work schedules, I frequently box her. Another point of note, is that unlike most Bards, this character was created with the intention of becoming a Tank-o-Bard right from the beginning. So all 25 discretionary points that Bards get at creation, my wife smartly dumped into Stamina for more HPs.
Further, I have boxed or partnered with several other of my wife's/friend's characters including a Monk, Paladin, Ranger, Enchanter, and Mage. So, I feel qualified to make some real-world, experience-based comparisons on the value of the Shaman/Bard duo versus some other combinations.
First, you mentioned that your friend can't hold aggro. I never have this problem at all. Why? because the very first thing I do when the Bard returns to camp with a mob is, 1) sic pet, 2) target Bard, 3) cast Spirit of Panther, 4) Wait for proc (which is almost always instantaneous given max dex), 5) cast malo, slow, Epic Dot, misc. Dots all worry free. I never pull aggro. Simply put, I don't rely on the Bard's poor DPS to attract the mob. Hell, my pet out damages the Bard frequently. I maintain aggro in the right place with DPS proc. Learn it, use it, love it. This technique can be used in any situation where the MT might not otherwise hold aggro.
Root/Rot is your friend when taking on difficult New World mobs with a non-uber Bard partner. Unlike most people here who have posted about the Bard's poor tanking ability, I can say from experience with having fought extensively with other hybrid and melee partners that Bards most definately tank better than all the chain melees and I rank them on a rough par with Monks if comparably geared/AA'd. Innate avoidance and mitigation are somewhat better than chain classes (noticably better, but not enough enable content demanding heavy tanking). Having just praised the much maligned Bard as a tank, against any content PoP and later (Ykesha and LDoN came out after PoP but rest squarely in the Old World camp as far as the mob difficulty), Root/Rotting FTW. The Bard can really shine in that situation. You can spin 4 Dots via /melody with an instrument and do about 35 DPS from quite a distance. (The 35 DPS figure is based on mid-50s level Bard songs with Epic of Epic-like instrument mods. If you have a better mod or are using higher songs, up the damage accordingly). Another thing to consider in Root/Rot is throwing. Bards use thrown weapons as our missile weapons. You aren't going to see much damage from it until you up the Bard's throwing skill and get access to some high damage stat thrown items, but it is more DPS. I never neglect any avenue to DPS, especially if it costs no mana and results in no damage to my team. It's something to mention to your friend.