by Samanna » Sat Apr 12, 2008 6:42 pm
Here's the thing.
All archetypes are improved by gear, levels, spells/discs and AAs.
Tanks are especially dependent on them to be able to tank challenging (current) content, or they go smoosh fast - they have to be able to survive the mob. If the can, then they can survive chain pulled mobs.
Next are priests; an undergeared priest can just ask for slower pulls, and can be supplemented to some extent with a potion or backup heals on nameds.
Next are the dps classes, both with weapons and with spells. If they have less than desired gear and AAs.... they just do less damage per second, and the fight lasts a little longer.
A tank or healer at 70% of what they should be at, contribution wise, means a wipe. A dps class at 70% of what they should be at, contribution wise, just means slower kills.
The point being that you will get more meaningful results from adding a not-well-developed caster to the group than a not-well-developed tank (or priest).