Three Boxing -- What classes?

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Three Boxing -- What classes?

Postby Taron » Thu Jan 26, 2012 12:47 am

Hey all, new poster because I forgot all the info to my old account,

I just recently added a third account to my existing two and started up a shaman. My main is a 90 mage. Being an altoholic, I have several characters within my mage's level range on the second account that I never got around to making very useful. I'm looking for opinions on a fun 3 box with mercs. These characters will be in no rush to get to max level, as I like to enjoy as much content as I can before moving on. So far I'm looking at:

Account 1(main)
90 Magician
65 Shadowknight
(assortment of others, but these two are priority)

Account 2
64 Necro
72 Druid
81 Magician
66 Wizard
60 Rogue
2 Monk (hah)
69 Cleric

Account 3
47 Shaman
(rest of the slots are open)

All these characters have low AA counts with the exception of my mage. Like, less than 100.
Also, I'm not opposed to starting another character on any of the accounts. I prefer casters, but if something else appears to be better, I can make one. I guess I'm just looking for opinions and what other people appear to enjoy. :)

Thanks,

Taron
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Re: Three Boxing -- What classes?

Postby Thessiuss » Fri Jan 27, 2012 4:34 am

My opinion would be to make an Enchanter or level up the wizard. Keep the shaman on the 3rd account.

The enchanter is excellent to my team as i like to charm mobs (12k DPS average pets), decent spells, plus it adds extra CC in case things go south. A good friend of mine has an Enchanter, Mage, Druid team and it was quite entertaining to see how efficiently he dispatched mobs. If you take the time (and it does take time) to get proficient with an enchanter I think you will really enjoy it :).
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Re: Three Boxing -- What classes?

Postby Ughbash » Fri Jan 27, 2012 10:28 am

OK, try not to laugh....

Could go Magician Magician Magician and take down pretty much everything.
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Re: Three Boxing -- What classes?

Postby Sowslow » Fri Jan 27, 2012 11:43 am

Ughbash wrote:OK, try not to laugh....

Could go Magician Magician Magician and take down pretty much everything.

I second that. It is an easy combo to box and can do just about anything.
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Re: Three Boxing -- What classes?

Postby Taron » Fri Jan 27, 2012 7:17 pm

Those are great suggestions guys, thanks. :) I think I'm going to use the wizard for now, and maybe eventually make another mage to check out the awesome.

Taron
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Re: Three Boxing -- What classes?

Postby shamy60 » Sat Jan 28, 2012 1:17 am

Ughbash wrote:OK, try not to laugh....

Could go Magician Magician Magician and take down pretty much everything.


hum :mrgreen: ,and against 20k named hitter and 40k ae you really count mercs to cast group heals :shock: (shaman can cover the group heals ) .

i play shm / mage who ROCK hard and got a lv 95 druid and lv 95 chanter both with about 3k aa's each, as 3rd toon.

i don't need the chanter mez since i can ""easy"" pull anything with coh pull (shm with aa root ) or from druid snare.

with hard to kill nameds i use 1 dps merc and 2 mercs healers (with druid as 3rd toon ).

shm / mage / druid , is the best trio for me.

you got good tanking , easy pulling via coh ,up to 5 healers (3 mercs and shm , druid ) , ports with druid and track ( evac if needed ). shaman hot + slow hot is over 10k per tic heal (at higher level ) , growth buff (hp ) is more hp than clr+ druid hp and stack with anything, and you never have to ask for unity , aa root who last 3min , ect , ect and the list goes on :wink:

ps : btw, i got also another lv 91 mage with 2500 aa's ,but i prefer the druid as 3rd one. ( track FTW ).
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Re: Three Boxing -- What classes?

Postby Ughbash » Sat Jan 28, 2012 11:43 pm

shamy60 wrote:
hum :mrgreen: ,and against 20k named hitter and 40k ae you really count mercs to cast group heals :shock: (shaman can cover the group heals ) .


Mages stay out of range of AE 2 cleric mercs a tank merc and easy peasy.
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Re: Three Boxing -- What classes?

Postby dohrian » Mon Jan 30, 2012 10:15 am

Ughbash wrote:OK, try not to laugh....

Could go Magician Magician Magician and take down pretty much everything.


I second that, I know of a 3 mage box team on Bristle who easily dispatch named (3 merc healer I think).
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Re: Three Boxing -- What classes?

Postby Taron » Mon Jan 30, 2012 12:00 pm

So I've leveled the shaman up to 65 and have been running around with him, a 65 shadowknight, and a 67 wizard. I'm loving the team so far, it's great. My shammy's pretty lacking in gear though, are there any must-haves for a shaman at 65-70? Is the epic 1.5 worth it? I know I'm going to do the SK's epic eventually, so I don't mind going through the shammy one too. :)
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Re: Three Boxing -- What classes?

Postby Ughbash » Mon Jan 30, 2012 12:20 pm

Taron wrote:So I've leveled the shaman up to 65 and have been running around with him, a 65 shadowknight, and a 67 wizard. I'm loving the team so far, it's great. My shammy's pretty lacking in gear though, are there any must-haves for a shaman at 65-70? Is the epic 1.5 worth it? I know I'm going to do the SK's epic eventually, so I don't mind going through the shammy one too. :)


Shaman epic is one of the few epics that is useful forever. SK epic is another.

Now with your group the Shaman epic is not as useful as it would be for a high melee group but yes it is still useful, and if you EVER choose to raid with yoru shaman... Epic is the most important piece of gear you can bring to a raid as a shaman.
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Re: Three Boxing -- What classes?

Postby Taron » Tue Jan 31, 2012 7:26 pm

Great, thanks. :) I'll work on getting that then, probably spread it out between AA grinding and hunting for gear. My guild raids occasionally --nothing near top end -- and from what you said it'll be useful! Thanks again for the information.
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Re: Three Boxing -- What classes?

Postby Johten » Fri Mar 23, 2012 8:13 pm

I know the OP has his 3 box decided, but I figured I would post here since it is relevant and didnt want to start a new topic. I saw that a 3 mage box was mentioned, I was thinking about also 3 boxing mages, but would things be better with a necro and 2 mages (as in taking on harder cotent and more dps)? Or would that complicate the box setup and not be as effective?
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Re: Three Boxing -- What classes?

Postby Sowslow » Thu Mar 29, 2012 1:10 pm

I wouldn't think a necro would add anything to make it easier to do harder content. It would be hard to beat 3 mages for what they could probably do. I don't 3 box mages but have 2 boxed mages and they are pretty unstoppable.
But it wouldn't hurt either.
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Re: Three Boxing -- What classes?

Postby Johten » Fri Apr 13, 2012 6:19 pm

Sowslow wrote:I wouldn't think a necro would add anything to make it easier to do harder content. It would be hard to beat 3 mages for what they could probably do. I don't 3 box mages but have 2 boxed mages and they are pretty unstoppable.
But it wouldn't hurt either.

Do you box a shaman with your 2 mages?
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Re: Three Boxing -- What classes?

Postby Sowslow » Wed Apr 18, 2012 3:26 pm

No, just mage/mage with cleric mercs.

Long before mercs, I started with shm/sk. It was fun and could do a lot but the dps was pretty low, back before PoP release. Soon after PoP, I switched to shm/monk and was pretty happy with how the monk could tank and the dps was better.
When SoF released I switched over to shm/mage as the pets were pretty overpowered and stayed that way for a while. When mercs came out, I went mage/mage for a long time as I had started raiding with the first mage I created and stopped on the shm.

Now though I have been raiding on the shm for the past 3 expansions, the mage is in pretty bad gear. I don't really group/duo as much as I used to, mostly just raids.
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Re: Three Boxing -- What classes?

Postby Falore » Wed May 23, 2012 6:28 am

I recently started 4 boxing but for over a year I 3 boxed mage/mage/bard and even when my mages were using nothing but group gear I was able to 3 box 95 percent of all the named mobs in alaris (prior to named mobs being nerfed and made weaker) I usually grouped with a friend (or a couple other people BUT i've at one point or another boxed almost every named mob in the expansion with that setup).

2 merc clerics can easily keep up a mage earth pet (em 11+) the only exceptions are mage pets cannot take a couple named mobs in alaris that have massive damage shields, also there are a few belly casters that will pose a massive problem. Another thing of note is mage pets can actually tank without merc heals, we get a pet buff that lasts like 10 min and makes it so our nukes have a chance to proc an AE heal (that only heals pets) It's like a weaker version of necro's reluctant benevolence. where necros can heal pets + players with reluctant benevolence, the mage version can only heal pets.
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