by shiftie » Wed Jul 04, 2012 3:07 pm
do the underfoot shawl 2.0 quest and choose the priest version, make use of yaulp when at the appropritate level, get the regen aa's (they do make a diff as they add to your standing regen), try to keep a soothing breath click, chanter version of mana regen and beast version up. If grouped with a mage use massive amounts of mod rods, if with a cleric get them to use quite miracle on you, if with a beastlord get them to use focused paragon of spirit on you occasionally, if with a necro get them to use the mind wrack line, if with a chanter make sure they are using 2nd spire and robe clicks and potentially keep their mana regen aura up, if with a bard have them sing mana regen as well as keep their mana regen aura up.
Self sustaining mana is rough. You can use the nukes you have with a lower mana cost to fire gift of mana as stuns will not. You can buy mastery of the past which will cover up to like the last expansions spells and then use older spells so that you never fizzle and lose mana there. When you get a gift of mana proc instead of using a direct heal you can use aurora as it does not eat gift of mana, likewise don't use a stun following a gift of mana proc as they only cost 100 mana and it wastes the proc (set up an audio trigger or something) When gift of mana does proc use a twinheal nuke so that your next heal gets 2x the oomph or use a heal like denouncement so you get dps and healing. Use force of disruption instead of disruptive persecution as DP has a 450 mana cost and FoD is mana free. If you are pulling don't use pacify to split mobs it is way too mana intense, instead use shackles of tunare (purchase the AA) and fade, or divine call and fade.
The devs messed up and didn't give hybrids SCM 4 as Riou suggested it was a mistake.
Mana issues are the #1 problem for the paladin class in my opinion at the end game. If actively played the class just hemorrhages mana, it is quite ridiculous.
is what I do when I'm not raiding