by Peaky » Sun Apr 27, 2008 4:13 pm
Force of disruption interrupts anything I ever try it on; and it certainly provides sufficient hate when coupled with the normal hate routine (for me, at least = FoD, Timorous, Solemn, FoD, Challenge, repeat as needed). I notice no issues aside from the very, very, very rare resist of FoD when I'm trying to interrupt a healer. Perhaps I'm just lucky.
I'm in the exact opposite position of a previous poster with respect to the aa stun(s), though. While I would love to have both FoD and Divine Stun be upgraded each level cap raise; if I had to choose one to upgrade over the other, it would be FoD. I use the extra aggro on every mob (from FoD); I use the interrupt effect on almost every caster mob. I wouldn't want to lose the ability to interrupt any level of mob (not to mention stun-immune mobs /cough undead) to get back Divine Stun's old capability of interrupting mobs just slightly higher then the level cap (even if the level of DS was sufficient, I would use it FAR, FAR less than FoD, simply because the knockback is not conducive to keeping dps melee happy).
The one point I do agree on (see my proposed happiness with continuing both lines of aa stun) is that I would love even a 1 second stun on mobs a few levels higher than the level cap - even if it has to come with knockback.
As for pal aggro vs. sk aggro - if they take it from me that means they are trying to, and I let them keep it. If they aren't trying, they don't get it, and everything is a-ok.