by Caeelar » Sat Mar 21, 2009 5:57 am
Personally, I still see no reason to nerf slay. It's just not that powerful.
I'd like to see our live mob dps raised the same way SK's get dps... through spells. We would have to sacrifice a few spell gems to get it, but at least it would be available. I think the crushs are a good start, but they carry the aggro of our stuns which makes them impossible to really use on a raid mob. Why not give us Knight freindly versions of cleric dps spells? Clerics get a decent dps spell line that would help our dps quite a bit. Reduce the cast time to sub-second, and make the recast + cast time equal the cast time on the cleric version. I really don't see a reason not to give us there AE line as well. Would be very handy in gathering stuff up and keeping it off our merc/healer when there is no enchie around. Would also be alot of fun. A couple of 1.5 to 2k base damage nukes would help us *alot* if they aren't locked into our stuns recast.
My suggestion:
- 1.5k base damage nuke. Sub-second cast time. 3 second recast
- 2k base damage nuke. Sub-second cast time. 3.5 second recast
- No additional aggro added to spell. They will do aggro same as cleric spells.
-Fun addition would be to add the cleric AE line to our spell lineup. 2k PB AE. Sub-second cast time. 6 second recast.
Not sure how this would parse out, but it would also give us some ability to be amped by an enchanter or bard. It would not really raise our undead dps, since we will most likely be using our undead nukes in an undead burn fight for the side-affects they give which lower mob melee resistance. In a solo or tanking situation, we could use them in conjunction with crushes as long as our mana held out and if we could afford the spell gems.
70th Lord of Tunare
Officer of Resilience on Erollisi Marr