by Arcavian » Fri Oct 23, 2009 10:23 pm
Ok, let me start off by saying, I normally don't post here. I have been a paladin since 2001. I have never opted for a re-roll of my paladin. I play paladins in every game if possible, or I try and create what would be a paladin ( Warrior/Cleric combo ).
Ok, about this, I have been reading about it and arguing on the Sony forums about a burst undead dps. Alot of my ideas over the years have been rather solid ( i try to use numbers to show, but in reality most of the time it would need to be changed from a developer perspective ). I AM STRONGLY AGAINST changing slay undead. It is not even eye candy anymore when a wizard can critical nuke for 50k at the push of a button.
Elidroth is saying that paladin live DPS can't be increase because of the modifier on SU. I disagree with that, otherwise you wouldn't have glyphs that allow damage increase but don't work with special melee attacks. So I purposed a burst undead discipline on the Sony Forums. Boosting basic melee abilities will increase undead dps, but isn't that the idea? We should be right behind warriors dps, but on undead surpass all melee ( in essence all classes, due to a majority of higher end melee have DPS similiar to the big nuke classes) ?
The only change I personally would see fit to slay undead, would be to change it from a chance to randomly trigger the slay undead effect 5.15% chance for Base Damage*23 to a triggered, push button slay undead. Now before you automatically trash the idea, here is my reasoning ( Again this is just my opinion ):
Just some Positives:
Re-use time can be controlled by developers
Controlled variables allow developers to control the DPS output
It's still a Damage*23 ( until possible later change )
Live dps can be increased without the effect of SU being increased
It's still weapon based damage which will keep the eye candy part of it
Will no longer be a RNG effect, making it's damage more substained dps
Just some Negatives:
It's no longer melee triggered
Paladins would have to actively work to maintain their dps on undead
Undead DPS will overall decrease
It's dps will no longer be based on skills/aa's
No more chance for double/triple slays
Now it's got alot of positives and alot of negatives, but in my experience from constant debating during the Knights Vs. Warriors Planes of Power discussion, once a developer mentions it, it will change whether we like it or not. But if it must change, this idea would be a nice change. Alot of Paladins want a way to make the paladin have to actively maintain his undead DPS, this would fill that role. Paladins want to keep the large eye candy from SU, this would keep that role. Paladins want a dps increase, this would fill that role. At the same time it will allow developers to gives us higher live DPS ( which is where everything really matters ) and allow us to keep our fabled Slay Undead ability. The possibilities the developers could work with if SU is triggered is huge. AA's for double slays, possibly triple slays, AA's for larger slay damage, AA's for recourses. The ideas are almost endless. But the main thing is if they keep it's overall damage based off the weapon. Despite all this...
Leave slay undead alone if possible!