People could have cotton balled their comments more I suppose (someone trying harder to be tactful might have said, "You should take a look at the material above. All of this is covered pretty thoroughly there, and on [list topics here], they have lots of well documented info that doesn't match your findings") but
" I am creating this post for two reasons. One is a reminder for me to refer back to. Secondly, for folks to read and offer up information relevant to it that I was not able to find. You will see ??? at some points in this post and I need that information if anyone has found it."
If you post your draft work in a public board where people have been discussing this type of issue for 7 years, and invite people to "offer up information", you're going to get comments.
If you tell people that if they disagree, "MAKE YOUR OWN DAM POST" is not really the way to invite respectful comments. (I'm not sure if that was in the post at first or if you added it)
If you post stuff without clicking the extraordinarily helpful links at the top of
this very board and taking that info into consideration, it's kinda open season.
The stuff here has been EXTENSIVELY and FANATICALLY parsed and analyzed. Saying "but I still have several sources and folks in game I trust on that until I get some more definitive info" is sort of amusing when you consider that the parsers have been trying to overcome people's subjective "feelings" about game effects since Romidar (and plenty of others) did their groundbreaking parsing work work in 1999.
One of the reasons I was enthusiastic about moving here is that for years we have been referring people to Samanna's guides for exactly this type of info, along with the Paladin Handbook and a number of very nice (if somewhat dated now) posts in our own Tomes of Knowledge. which will be moved here if Myfreebb ever gets its butt in gear to at least let us access our old material
ps. on the old board, "Lord Protector's Citidel" did refer to "game mechanics" as one of its topics, but one this board there is a forum for that type discussion, called "Game Mechanics." Probably, this would have worked better there.