go look at that pal vs. sk post
our stun hate values are listed there
it sounds like the wizard is casting right off the bat
i use the ancient / force / call cycle then cycle force as well
i've noticed on certain beastlords and rogues, you have to be vigilant about keeping up the stuns
the requirement is not luck but vigilance on our part
every stun counts with each one having massive aggro it's building us quite a high aggro level
normally if there is a problem it's early on when my aggro on the mob hasnt been built up that high yet
in emergencies taunt and try to building your aggro faster than the enthusiastic dps is
however
if the dps can melee so well that their dps creates nearly as much aggro as your stun line up
talking aggro over time
you can expect it to go back and forth a few times
but again this should be early on and solved within 10 seconds or so
if all else fails you can taunt to reset the fight
but you need to build up a new mountain of aggro at that point
this is one of the things i dislike about our class
building aggro one click at a time trying to match pure dps aggro
on their end these dps are hitting their offence backstab frenzy or special move and their combat abilities like clawstriker
their payoff is sick dps, and sick aggro
on our end we're using two stuns and an aggro over time on a good day
(often stuns that are resisted making them only worth their aggro)
but it can get to the point where youre using your second stun and your call to maintain
the nice thing about our stuns is how low mana they are
and with the right mana regen you can stave off having to sit for hours and hours
and even then you can swap in cease and start relying on taunt (heh its fun to mess with guildmates sometimes
and your mana actually goes up while you tank
but i dislike the mundane clicking
for what warriors get many procs and discs for
what its come to is we literally have to click more for similar aggro
not sure i like the extra work