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Grass is always greener.

Posted:
Tue Nov 13, 2007 12:34 pm
by Ughbash

Posted:
Tue Nov 13, 2007 1:05 pm
by dindaur

Posted:
Tue Nov 13, 2007 4:20 pm
by Amanensia

Posted:
Tue Nov 13, 2007 6:16 pm
by Zorbee

Posted:
Tue Nov 13, 2007 6:57 pm
by Bruennor

Posted:
Tue Nov 13, 2007 7:12 pm
by Zorbee

Posted:
Tue Nov 13, 2007 7:36 pm
by Abazzagorath

Posted:
Tue Nov 13, 2007 7:43 pm
by Bruennor

Posted:
Wed Nov 14, 2007 5:27 am
by Amanensia
FWIW I just did a quick hour of XP before work, and I was using WoT (the old one - not got any new spells yet). It was lasting just fine - I didn't notice any difference at all. Admittedly that was a small run, but it didn't look to be "nerfed into oblivion" or anything.
Being now proc-limited rather than hit-limited, I guess it'll only impact people who lined up heaps of low level mobs, so in that sense yes, it appears to be a nerf. It was still very useful against yellow/red content this morning though.

Posted:
Wed Nov 14, 2007 6:33 am
by Arny
My experience was somewhat different in the hour I put in this morning, WoT was healing me for 300 (used to be 400) and fighting light blue mobs was virtualy useless, it wasn't keeping me healed v 1 mob or v 6 mobs, in the end I just switched out WoT for our HoT which worked much better. Thus WoT is now sitting in the back of my spellbook, not a huge loss (for me) since I never used it much on serious stuff anyway, although I did enjoy the fun factor it provided.

Posted:
Wed Nov 14, 2007 6:41 am
by Saeel

Posted:
Wed Nov 14, 2007 6:44 am
by dindaur

Posted:
Wed Nov 14, 2007 11:59 am
by Wyvernwill

Posted:
Wed Nov 14, 2007 12:07 pm
by Saeel

Posted:
Wed Nov 14, 2007 4:03 pm
by Bruennor

Posted:
Thu Nov 15, 2007 1:54 am
by Saeel

Posted:
Thu Nov 15, 2007 6:41 am
by Amanensia
Bye.

Posted:
Thu Nov 15, 2007 10:25 am
by dindaur
heh
lovely comments


Posted:
Thu Nov 15, 2007 3:06 pm
by Hulkling

Posted:
Thu Nov 15, 2007 6:04 pm
by Bruennor

Posted:
Thu Nov 15, 2007 7:24 pm
by Saeel
And I don't see the point of meaningless petty name calling...guess that means that maybe just maybe not everyone sees things the same as you...

Posted:
Thu Nov 15, 2007 9:12 pm
by Bruennor
Think I give a damn =)
I look at the game as a whole, most of you only see your own little slice of eq. The spell was overpowered. It didn't matter if you did not use the overpowered part, many, many others did. It is just a matter of time before those of you who couldn't use its overpowered part would be able to use it, especially with the insane power increase in this expansion. I am sorry a lot of you didn't get to feel the invincibility of soloing 30+ mobs, but thats life. Get over it. The spell is nerfed, and it most likely will never be able to be used to feel invincible again. It is still very viable on dark blue+ content, and semi useful on high end light blue, so it is still a good grouping and solo tool. If it isn't working right in those levels, talk to hulkling, and tell him what is going wrong so he can give the dev's the correct info to tweak wot, if they will. Other than that, quit whining, quit being drama queens, and try being productive. If you continue being drama queens, I will call you drama queens. Just be happy I don't like to swear like they do on the sk forum's, you would like me a lot less then =)

Posted:
Thu Nov 15, 2007 9:56 pm
by Fraggel Roxx
wow ive seen paladins upset but not pissed to quit heck ive only had WOT like 2 months feel in love instantly with it. love the paladin class before i had it and will still love it. i do think it nerf bad but not super bad. just think it needs alittle tweek and ill be happy. like someone else said ive soloed before without it and i will solo with it nerf just it alot slower pace of exp from where i can manageably solo. being the fact i have only 600aa's wish i had more to time to catch up with other paladins around my porgression and gear. that all

Posted:
Fri Nov 16, 2007 1:52 am
by Saeel

Posted:
Fri Nov 16, 2007 10:34 am
by Wyvernwill
"Deciding how other's should approach the game".
And we get to the root of the problem why people can't see past their nose to understand WoT. "I'll play EQ my way, why are you nerfing my way of playing EQ". That outlines that people are seeing this as a "personal" attack from the developers and it's not. It is a game balance issue, wether one individual used it properly while everyone else abused it, vice versa, or anywhere in the middle ground.
I'm not happy that WoT has been procing less on current exp mobs (dark blues), and that is something that I want changed more than anything. From Light Blue down, it makes absolute sense as most situations light blue dps is obliterated by a Paladins stats, thus WoT started to fall into the broken category. Dark Blues are considered "proper" exp mobs... +/- 5 levels of your current level... how many times have we heard that recently as "proper" group exp areas.
Regardless of the issue of how the individual used it, this nerf was to handle the matter of the whole. All things considered, after 3 solid days of exping, the nerf really has not hit it very hard in the group game. Yes, WoT got smashed in the Light Blue solo'ing, but in the light blue levels, any Paladin heal will suffice quite well in most cases.
I can lecture Paladins on the dozens of ways I have learned to solo over the years, but it does little good. People seem to want to pout, get enraged over the nerf, and threaten to quit instead of adapt. I think that's the thing that bothers me the absolute most about all of this. For almost two years now, Paladins have had NO MAJOR class balance issues or nerfs while almost every other class in the game has a large, legitament gripe/issue. We finally have something come up and people scream and temper tantrum like little kids. It's disturbing really.

Posted:
Fri Nov 16, 2007 11:50 am
by Kneesmasher
This whole arguement of "Game Balance" requires those bringing the game into balance to actually UNDERSTAND the game. They don't. They don't know why players do the things they do. They don't understand why raiders raid the way they raid. They don't understand the differences between casual and high-end raider, and the list goes on and on.
The fact that they continually screw up game balance then make a change like this in the name of game balance shouldn't surprise anyone. It certainly didn't surprise me.

Posted:
Fri Nov 16, 2007 12:56 pm
by ellessidil

Posted:
Fri Nov 16, 2007 3:23 pm
by Wyvernwill

Posted:
Fri Nov 16, 2007 6:03 pm
by ellessidil

Posted:
Mon Nov 19, 2007 12:32 am
by Orthanos

Posted:
Mon Nov 19, 2007 7:55 am
by dindaur

Posted:
Mon Nov 19, 2007 1:16 pm
by Samanna

Posted:
Mon Nov 19, 2007 8:33 pm
by Ashramm Damodred

Posted:
Mon Nov 19, 2007 10:21 pm
by dindaur

Posted:
Mon Nov 19, 2007 10:31 pm
by Orthanos

Posted:
Tue Nov 20, 2007 12:03 am
by Bailon

Posted:
Tue Nov 20, 2007 12:04 am
by Bruennor

Posted:
Tue Nov 20, 2007 4:04 am
by Orthanos

Posted:
Tue Nov 20, 2007 9:37 am
by Ughbash

Posted:
Tue Nov 20, 2007 10:48 am
by Blabberpuss Stryyker