WoT/SoF Analysis and Proposal

This is also posted on the SOE boards:
Healing Adept no longer works on WoT, and never worked on SoT. Healing Gift works on both. Aura, Epic Click, and AotI work on both.
24 proc limit on all versions, 2 second proc "recast" on all versions (meep)
WoT base: 300
SoT1 base: 366
SoT2 base: 397
SoT3 base: 414
Does NOT stack with Druid Reptyle line (both procs slot 4)
Skin of the Reptyle base: 600
Scales of the Reptyle1 base: 731
Scales of the Reptyle2 base: 794
Scales of the Reptyle3 base: 828
SK Skin line (slot 2), which DOES stack with Druid Reptyle line
Decrepit Skin rune: 250
Umbral Skin1 rune: 358
Umbral Skin2 rune: 423
Umbral Skin3 rune: 455
--------------------------------------------------------------------------------
1) What was the average PPM on the pre-nerf WoT?
10 PPM. Varies on mob attack speed and/or number of mobs on you. Base PPM of 10 is 3 minute duration, but to get anywhere near 10 PPM in 3 minutes mobs would be swinging relatively fast and you'd surpass the 240 swing limit before the 3 minutes is up.
2) The proc limit is supposed to give roughly the same # of procs as the original 240 swing limit. With the hard code 24 proc limit, whats the new average swing rate before WoT/SoT fades? I.E. do we need a higher proc rate to make that a true statement?
No. The base PPM on even con is still 10. This should last roughly 2 minutes 25ish seconds in a "normal" setting with a 24 proc limit. Its also based on a mob's swing rate, meaning slower hitting mobs we'll see a lower PPM, but on fast hitting mobs -or- more than 1 mob we'll see a higher PPM. There is little to no difference between the 24 proc limit and the 240 swing limit. I honestly don't know why this change was necessary....I'll ask Prathun.
3) Does the PPM scale down according to /con, or according to each specific mob level below the player level?
The PPM scales down according to each specific mob level below the player level. It has nothing to do with /con (other than being able to judge roughly how effective its going to be).
4) Does the PPM scale down according to Spell level, or Player level?
The PPM scales down according to Player Level. So it doesn't matter if you use WoT or SoT at level 80, they will both scale down equally.
6) We know the PPM is scaled down with lower level mobs, so how bad is the low-con PPM exactly?
For even con or higher mobs, the PPM is 10. For each mob level below player level, its a 5% degredation. Or, minus 1 PPM for every 2 mob levels below you.
+3: 10ppm
+2: 10ppm
+1: 10ppm
Even: 10ppm
-1: 9.5ppm
-2: 9ppm
-3: 8.5ppm
-4: 8ppm
-5: 7.5ppm
-6: 7ppm
-7: 6.5ppm
-8: 6ppm
-9: 5.5ppm
-10: 5ppm
-11: 4.5ppm
-12: 4ppm
-13: 3.5ppm
-14: 3ppm
-15: 2.5ppm
-16: 2ppm
-17: 1.5ppm
-18: 1ppm
-19: 0.5ppm
-20: 0ppm
This is how WoT/SoT currently works (SK DS and Druid Reptyle as well). Now that we all fully understand whats going on....here's the next step.....
mob level in relation to player / Proc per minute
+3: 10ppm
+2: 10ppm
+1: 10ppm
Even: 10ppm
-1: 10ppm
-2: 10ppm
-3: 10ppm
-4: 10ppm
-5: 10ppm
-6: 9ppm
-7: 8ppm
-8: 7ppm
-9: 6ppm
-10: 5ppm
-11: 4ppm
-12: 3ppm
-13: 2ppm
-14: 1ppm
-15: 0ppm
-16: 0ppm
-17: 0ppm
-18: 0ppm
-19: 0ppm
-20: 0ppm
The 10 PPM would stay in tact for all dark blue mobs and above, but as a comprimise the PPM would scale a bit sharply starting with light blue mobs, and would bottom out at the very lowest end of the light blue spectrum .... and then not proc at all on green mobs. "-10: 5ppm" is the mid point from current to proposed.
Blue con (groups and solo) and the high end of light blue con (solo) are my biggest concerns, and I think this proposal would work well for us, as well as giving the Devs the piece of mind that we won't be swarm tanking lowbie mobs (as effective as we used to).
What do you all think?
Healing Adept no longer works on WoT, and never worked on SoT. Healing Gift works on both. Aura, Epic Click, and AotI work on both.
24 proc limit on all versions, 2 second proc "recast" on all versions (meep)
WoT base: 300
SoT1 base: 366
SoT2 base: 397
SoT3 base: 414
Does NOT stack with Druid Reptyle line (both procs slot 4)
Skin of the Reptyle base: 600
Scales of the Reptyle1 base: 731
Scales of the Reptyle2 base: 794
Scales of the Reptyle3 base: 828
SK Skin line (slot 2), which DOES stack with Druid Reptyle line
Decrepit Skin rune: 250
Umbral Skin1 rune: 358
Umbral Skin2 rune: 423
Umbral Skin3 rune: 455
--------------------------------------------------------------------------------
1) What was the average PPM on the pre-nerf WoT?
10 PPM. Varies on mob attack speed and/or number of mobs on you. Base PPM of 10 is 3 minute duration, but to get anywhere near 10 PPM in 3 minutes mobs would be swinging relatively fast and you'd surpass the 240 swing limit before the 3 minutes is up.
2) The proc limit is supposed to give roughly the same # of procs as the original 240 swing limit. With the hard code 24 proc limit, whats the new average swing rate before WoT/SoT fades? I.E. do we need a higher proc rate to make that a true statement?
No. The base PPM on even con is still 10. This should last roughly 2 minutes 25ish seconds in a "normal" setting with a 24 proc limit. Its also based on a mob's swing rate, meaning slower hitting mobs we'll see a lower PPM, but on fast hitting mobs -or- more than 1 mob we'll see a higher PPM. There is little to no difference between the 24 proc limit and the 240 swing limit. I honestly don't know why this change was necessary....I'll ask Prathun.
3) Does the PPM scale down according to /con, or according to each specific mob level below the player level?
The PPM scales down according to each specific mob level below the player level. It has nothing to do with /con (other than being able to judge roughly how effective its going to be).
4) Does the PPM scale down according to Spell level, or Player level?
The PPM scales down according to Player Level. So it doesn't matter if you use WoT or SoT at level 80, they will both scale down equally.
6) We know the PPM is scaled down with lower level mobs, so how bad is the low-con PPM exactly?
For even con or higher mobs, the PPM is 10. For each mob level below player level, its a 5% degredation. Or, minus 1 PPM for every 2 mob levels below you.
+3: 10ppm
+2: 10ppm
+1: 10ppm
Even: 10ppm
-1: 9.5ppm
-2: 9ppm
-3: 8.5ppm
-4: 8ppm
-5: 7.5ppm
-6: 7ppm
-7: 6.5ppm
-8: 6ppm
-9: 5.5ppm
-10: 5ppm
-11: 4.5ppm
-12: 4ppm
-13: 3.5ppm
-14: 3ppm
-15: 2.5ppm
-16: 2ppm
-17: 1.5ppm
-18: 1ppm
-19: 0.5ppm
-20: 0ppm
This is how WoT/SoT currently works (SK DS and Druid Reptyle as well). Now that we all fully understand whats going on....here's the next step.....
mob level in relation to player / Proc per minute
+3: 10ppm
+2: 10ppm
+1: 10ppm
Even: 10ppm
-1: 10ppm
-2: 10ppm
-3: 10ppm
-4: 10ppm
-5: 10ppm
-6: 9ppm
-7: 8ppm
-8: 7ppm
-9: 6ppm
-10: 5ppm
-11: 4ppm
-12: 3ppm
-13: 2ppm
-14: 1ppm
-15: 0ppm
-16: 0ppm
-17: 0ppm
-18: 0ppm
-19: 0ppm
-20: 0ppm
The 10 PPM would stay in tact for all dark blue mobs and above, but as a comprimise the PPM would scale a bit sharply starting with light blue mobs, and would bottom out at the very lowest end of the light blue spectrum .... and then not proc at all on green mobs. "-10: 5ppm" is the mid point from current to proposed.
Blue con (groups and solo) and the high end of light blue con (solo) are my biggest concerns, and I think this proposal would work well for us, as well as giving the Devs the piece of mind that we won't be swarm tanking lowbie mobs (as effective as we used to).
What do you all think?