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Code wish list

Posted:
Sat Nov 17, 2007 5:57 am
by Hulkling

Posted:
Sat Nov 17, 2007 6:05 am
by dindaur

Posted:
Sat Nov 17, 2007 8:20 am
by dindaur

Posted:
Sat Nov 17, 2007 8:36 am
by Tirian Trueblade

Posted:
Sat Nov 17, 2007 9:09 am
by dindaur

Posted:
Sat Nov 17, 2007 11:27 am
by Genadinee

Posted:
Sat Nov 17, 2007 11:35 am
by dindaur

Posted:
Sat Nov 17, 2007 11:42 am
by thurvok

Posted:
Sat Nov 17, 2007 1:27 pm
by Galelor

Posted:
Sat Nov 17, 2007 5:10 pm
by Galelor

Posted:
Sat Nov 17, 2007 9:39 pm
by knytul

Posted:
Sat Nov 17, 2007 11:56 pm
by Druegar
20-slot bags are not going to happen. The Devs have said that because the way the code was written, bags with more than 10 slots would be "very dangerous".
I love the idea of slay mods on items!
A "door" from the Guild Hall to Bazaar is an awesome idea! (and easy to implement)

Posted:
Sun Nov 18, 2007 2:17 am
by Blabberpuss Stryyker
Upgrade our Haste spell
Upgrade our Lull Line

Posted:
Sun Nov 18, 2007 7:24 am
by dindaur
larger inventory sounds nice

Posted:
Sun Nov 18, 2007 12:11 pm
by Kianor

Posted:
Sun Nov 18, 2007 3:13 pm
by Luthair

Posted:
Sun Nov 18, 2007 3:49 pm
by dindaur
using clickables within bags is a good one
edit: and then in turn hotkeyable slots within bags
edit2: more rows of hotkeys

Posted:
Sun Nov 18, 2007 6:16 pm
by Saeel

Posted:
Sun Nov 18, 2007 7:49 pm
by dindaur

Posted:
Mon Nov 19, 2007 2:33 am
by Sindyincj
Being able to see waypoints on maps.
Being able to see Raid Main assist on map
Being able to see Raid leader on Map.
New Command /Faction that gives you a new window that will show you your faction,quest and merchant type npcs etc - maybe add more
Make guild bank space able to be searched - bazaar type
Make Guild Bank space not reset to random list when taking stuff out or others putting stuff in
Make Bank space on other alts able to be searched so no more hunting through numerous alts to find that tradeskill item.
Make those on your ignored list con scowls ready to attack, make those on your friends list con warmly.
With AA timers that can be reduced add a new line your refresh time that accurately reflects the additional aa just as spells will show reduced time.
Seeing total cost in points of an aa line and how much more you need to spend to complete it.
Quest system over haul - make them searchable - many roleplaying games to model this on.

Posted:
Mon Nov 19, 2007 3:34 am
by WaringMcMarrin

Posted:
Mon Nov 19, 2007 5:54 am
by Kianor

Posted:
Mon Nov 19, 2007 6:38 am
by Amanensia

Posted:
Mon Nov 19, 2007 6:43 am
by Amanensia

Posted:
Mon Nov 19, 2007 7:42 am
by Tirian Trueblade

Posted:
Mon Nov 19, 2007 8:02 am
by dindaur

Posted:
Mon Nov 19, 2007 8:10 am
by Amanensia

Posted:
Mon Nov 19, 2007 8:13 am
by dindaur

Posted:
Mon Nov 19, 2007 8:14 am
by Ughbash

Posted:
Mon Nov 19, 2007 8:18 am
by dindaur

Posted:
Mon Nov 19, 2007 9:04 am
by Grokii

Posted:
Mon Nov 19, 2007 11:06 am
by Saeel

Posted:
Mon Nov 19, 2007 11:14 am
by Ughbash

Posted:
Mon Nov 19, 2007 11:24 am
by Amanensia

Posted:
Mon Nov 19, 2007 12:13 pm
by dindaur
graphic of the hp bar over player name idea


Posted:
Mon Nov 19, 2007 12:30 pm
by Zyba

Posted:
Mon Nov 19, 2007 12:32 pm
by Zyba

Posted:
Mon Nov 19, 2007 1:12 pm
by Zyba

Posted:
Mon Nov 19, 2007 1:26 pm
by WaringMcMarrin

Posted:
Mon Nov 19, 2007 4:11 pm
by Druegar