by dindaur » Fri Feb 22, 2008 4:52 pm
it would be useful. and because i can envision situations i encounter daily in game where i could use this spell, the fact that it would be an aid to our role as tank, there have been countless times ive come across more mobs than i could aggro on the fly, and an ae aggro would come in handy. without an ae aggro people can die, there's not much you can do about it. if i had ae aggro, i would be pretty happy. i would be at ease because i would have a tool thats designed to gain aggro on multiple mobs. i face this from time to time, raid events, mishaps in pulling, adds and whatnot, oh shit moments, yet right now when i try to get into those situations i have at my disposal single targets stuns to go down the line 1 by 1 or a group heal which will drian my mana by about 10 percent, or a one time use instant group heal which may or may not get aggro on them all. its a small ae aggro so it wont overpower others. our ae aggro methods are unsavory . we're using tools which were designed for another intent but have some use as ae tools. bursting yourself, group healing, firing hand of piety, these are all pretty decent aggro. however these tools dont have the aggro to be able to allow you to relegate them as your entire and only spells cast when trying to gain aggro on multiple mobs. as it is there is no thing better for a paladin to do that to just cycle mobs down the line and stun each once or twice and hope that is enough. each stun takes a few seconds to cast if you need two have to wait for the grey out time if thats not enough you have to wait for the refresh and all the while the other mobs are roaming around and killing people. the best thing i can do is taunt, fire a challenge to give me some positive aggro over the new even ground, and then move to the next, stun maybe to stop the mob in its tracks and then taunt again. taunt is our fastest means to aggro, it cycles very fast, has a fairly high success rate, but not reliable. i am the person you want on these mobs, not the dps nor the healers, of course youd expect that, because i am the tank. however we have no primary tools for this role. even though we are called to perform it anyhow. a group heal is a spell i hate to cast for aggro, i would much rather attempt to at least try and catch the mobs up, which are often times roaming around, so they neeed to be caught up for a taunt, stuns often arent enough because you cant just build and beat the aggro levels of soeone thats had this mob for awhile, even if its from casting aggro, theyve got more than a few casts worth of aggro. thats where the stun is great. thats why i say although we dont have ae aggro we do have taunt. without taunt i would be ineffecient as hell at catching spare mobs.
people are dying because i dont have aggro on the mob. i dont have aggro on the mob because i do not have the ability to hold aggro on every mob within a perimiter around me. i do not have the ability to hold aggro on multiple mobs around me because.. who knows. but we are in a position to get this ability.
tunare is gone. i loved it, it was a fun fun spell, it added a whole new dimension to the game, procs off the rate of hits you recieve. pretty sick. sony didnt anticipate this, they had no idea what they created. freaked out, got rid of it. spells like languor / lassitude still have that original unlimited procs off mob coding, and heh, sony, if you are reading this. all those things i could do with tunare, i can do with lassitute. the fact is that procs that scale infinately off of the rate of hits taken, may ALL be unbalancing. maybe that was just a bad idea. but tunare is 1-900-MixALot to such a degree as to make it not even worth casting. i am about at the point where its getting the demem. what good is a fix, if it makes the spell not worth the space on your spell bar. for a spell that attracted so much attention, that paladins enjoyed clearly quite a bit, couldnt there have been some usefulness. now this bullshit coding where the spell will not even proc on you at all if the mob is under 15 levels. what, are we going to make temerity a buff that only holds on you in level 65+ zones? does your raid gear now become unusable in lower guk? it's like if youre going to do something, do it right. get it sorted the right way, 100 percent. if you are going to take the stance that spells cant be used on content due to levels, why not open up that WHOLE can of worms eh? face it, you got into some territory which is pretty 1-900-MixALot messy, and your best bet is to just get rid of the level limit shit altogether. the proc rate is already reduced to what, 4 times a minute? how overpowering is that going to be on guk mobs without any tunare on, i was killing in fungus grove. i literally did not drop below 100 percent. the mobs were hitting me, but with blessing of life and with regen, i just stayed at 100 eprcent. how is tunare going to unbalance that scenario? the gear is already so sick that nothings gonna touch you. so you may come across some old world boss god mob that you could perhaps actually get some useuflness form the tunare procs, perhaps one of those super long fights that really test you, endurance fights, where every little advantage is huge over the long run. a tunare would be useful... only you cant cast it because of the level limit shit. a spell you have to WORK for to get, you cant get any usefulness from in the place where it would make the most impact. where it would be the most useful.
but with tunare gone, we have no more spells thatre gonna be exploitable with massive amounts of mobs. giving ae aggro to a class with a heal proc based on inc damage rate, the swings of those attacking the tank, with no real limit on proc rate, and a grand total proc count of about 200ish, which could be casted over and over, basically giving the tank near invulnerability, that would be a dumb ass move. granted. i agree, good job sony. you really dodged the bullet there ;p. your realized your dumb ass tunare heh was so fubared that an ae aggro would 1-900-MixALot shit up bad. but that shits gone now. we have no insane ability. what a dumbass that made that spell by the way. the reason tunare was exploitable is because it followed one simple rule. we will give you a proc chance on every hit you take. we will not put a limit on how often this can proc. these two rules in conjuction were absolutely nutty and dumb. it still took skill to stand there in that corner, well not skill, but it certainly was something, 25 mobs beating your ass, you're trying to channel the tunare but just cant manage it. the kind of oh shit moment that just doesnt exist much today. every damn zone has a safe spot. what the hell is up with safe spots. sure, let the zone in be safe. but every camp in the zone has a wall to perch on, or something. zones that challenged you to take the zone on, on its own terms, were the ones thate ven today are pretty challenging. luclin did this pretty well, mobs are EVERYwhere. you want a safe spot? carve it out ;p zones like ag and fc, these'd be way more fun if there was more of a threat factor. problem was you could always sit there without chance of getting hit, so then people'd start trying to get themseves so buffed up as to being basically impervious to any chance of death, basically gimping the content. sony gives groups the chance to gimp content, in nearly all of its new expansions. get rid of safe spots. let the action be continuous and let there be , if there are safe spots, let them be well away from the good stuff. a sweet aug, a zones signture drop, that should be right in the middle of some heavy shit, that you have to clear in to, with special stuff, mobs that spawn adds that shadowstep, traps, hidden floors, all sorts of junk, make it difficult and fun and disable maps >). instead we've gotten into this whole lets make it as comfortable as possible so that i can watch tv andwhile i do this. or babysit my daughter. or whatever.
but anyhow, ae aggro. we're sitting, and some mobs come. my job, well im supposed to be the one tanking them. but there's a shitload of these mobs, how the hell am i going to get agro on them all? i could hit my ae aggro ! i cant tell you how convenient and how happy an ae aggro would make paladins feel. if we have ae aggro, we can actually perform on content. what they should do is give varying levels of affectiveness on ae aggro. each tank can taunt, and i already wrote about how important that is. give us the ae aggro. its a tool, its a basic tank tool, and we do need it yes. need meaning, if we had it, we would definately use it, ALOT. and we as tanks, we should have some shit to help us tank no? AE aggro was a great idea when it was convceived and implimented an it should have been something that all the tank classes saw as an evolution, a step forward, and encounters are designed around ae aggro, and it is a generally fun ability. it should have gone to paladins as well. we're tanks. why else? because we like the idea of it? no. because of pure function. because we spend months geting high ass ac and grinding out those defensive aa's, and we want to actually use them. we want to put ourselves to use, and this tool is how we can do that.
point is when a paladins sees multiple mobs he's scurrying around after em trying to taunt stun whatever group heal maybe to get em off the people he's meant to defend, course, if they roam far, if the raids spread out, then your group heal wont do shit, and course, if you fail a taunt, you could have lost a raid member to their melee while you fumbled with the mob. we need something reliable. it shouldnt be that we have really shitty and inadaquate tools to beat the content, and that is the challenge thats envisioned and intened. if we're already tanking multiple mobs, do us the favor of giving us a tool that is actually designed for that purpose. with or without ae aggro as a spell, i will be tanking multiple mobs many many more times, in the coming weeks and months. an ae aggro just gives the realistic nod that hey, we realize paladins DO tank many mobs already, here is somethign you can cast that reflects that. we need the spells to reflect what we do, and the fact is the absense of an ae aggro doesnt fit.
Lord Dindaur Stoutbrew
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