Fan Fair Report
Posted: Mon Jun 29, 2009 1:28 pm
I was too hungover in all the panels to remember to take notes, so I'm going off fuzzy memory Will post more if I remember anything else.
Mercs - Master level mercs will prolly never be release because they are too powerful. No new Merc types are planned for release yet, but if they are they will be a live update and not part of Underfoot
Taunt - the cap will not be raised because Taunt success rate is where the Devs like it. Meaning, its not hard capped at its current level and items with +Taunt probably actually do work. But, there may be a long recast "oh shit" agro AA for the 3 tank classes. Not much detail on this.
Hard Mode SoD Raids - Same exact raid but with 36 player cap, with additional item upon beating it. Something about smoothing out bracer drops as well.
Mod2/3 inventory display is high on "SKlug's list".
96% Paladin Rezz - its a possibility. Dunno if it'll include shm/dru/necro or not.
Underfoot
- 13 new zones (I think)
- All zones designed for lvl 85s.
- more content will be released in April, this gives them extra time to work on it.
- Beta starts sometime in August
- No new level cap
- Shit ton more of weapon graphics
- Shit ton of new AAs
- Current spells lines will not be upgraded, but should be 2 or 3 new spell lines per class.
- Main entrance is in The Hole. Dunno if there are any other entrances.
- The Hole is not being revamped.
- New target window will allow you to select multiple targets outside of your group for easy targeting and to monitor health and what not.
- Progression Tree - there will be a progression interface that tracks and updates your progression. It should include some previous expansions but not all (its not going to extend all the way back to PoTime).
Mercs - Master level mercs will prolly never be release because they are too powerful. No new Merc types are planned for release yet, but if they are they will be a live update and not part of Underfoot
Taunt - the cap will not be raised because Taunt success rate is where the Devs like it. Meaning, its not hard capped at its current level and items with +Taunt probably actually do work. But, there may be a long recast "oh shit" agro AA for the 3 tank classes. Not much detail on this.
Hard Mode SoD Raids - Same exact raid but with 36 player cap, with additional item upon beating it. Something about smoothing out bracer drops as well.
Mod2/3 inventory display is high on "SKlug's list".
96% Paladin Rezz - its a possibility. Dunno if it'll include shm/dru/necro or not.
Underfoot
- 13 new zones (I think)
- All zones designed for lvl 85s.
- more content will be released in April, this gives them extra time to work on it.
- Beta starts sometime in August
- No new level cap
- Shit ton more of weapon graphics
- Shit ton of new AAs
- Current spells lines will not be upgraded, but should be 2 or 3 new spell lines per class.
- Main entrance is in The Hole. Dunno if there are any other entrances.
- The Hole is not being revamped.
- New target window will allow you to select multiple targets outside of your group for easy targeting and to monitor health and what not.
- Progression Tree - there will be a progression interface that tracks and updates your progression. It should include some previous expansions but not all (its not going to extend all the way back to PoTime).