by Khael » Tue Sep 12, 2006 4:40 am
It's hard to parse something that's not visible. How often do you see the ilne, "You attempt to dodge %t's attack, but fail!"?
I suppose one could, theoretically, start parsing at 0 dodge skill and create a "curve", implying a trend that might show how much a 10% dodge aug would improve your dodging ability. I believe the difference in dps taken wouldn't be visible in simple on/off parsing.