by Bruennor » Sat Jan 13, 2007 2:35 pm
The big thing about dot and spell shielding for a paladin is we are usually not the ones who are the reason we need to group heal in raid groups. Due to this, it just isnt as big a deal as it is for people with lower hp, and people without the ability to heal themselves. When it comes to avoidance and shielding, a knight needs to always be prepared to tank something that hits hard, as that could actually save the raid a wipe, and a lot of wasted time. Lack of spell and dot shielding wont do the same thing as avoidance and shielding and that is one reason everybody touts them above ss and dot ss...well, that, and there is more to eq than just raiding, and if you want to tank 2 to 3 mobs in a frostcrypt gropu, you will need both fairly high.
Stun resist is just good stuff. Nothing sucks as bad as your group needing a heal, then a 10 second ae stun hitting the raid and your stuck standing there watching something kill your groupmates.
As for the melee mods, combat effects then accuracy, then strikethrough. CE helps on raids, accuracy helps in group/solo, and strikethrough is just extra damage, damage i wouldnt of went with till they added a filter for the spam from it a few months back.