by Normy » Tue Sep 07, 2010 9:25 am
Still lame. Glad to know they are appeasing the people that hate the paladin class though.
I know this was probably a long time coming and all, and I accept that, but why does it always seem they are more eager to "fix" paladin "exploits" than any other class? I mean, they fixed WoT because swarm killing mobs is an exploit, but it was still fine that zerkers and warriors were able to do it with the entire plane of fire zone. They fixed Splash because they didn't want paladins able to cure anything in the game with a purify effect, but they have no problems with the same purify being on 2 cleric group abilities. They are fixing Aurora now to make sure it can't be exploited to make paladins healers, which will really only impact the group game where paladins are already in bad shape on healing. That's way too unfair for the paladin class, yet I watch rangers headshot-trick people to 85 in 2 days and they are all super over-capped on AA.
I guess on the list of known-exploits in the game, and the list is impressive, are we of so much interest that we jump to the head of the line? Is it only my perception?
Well, I'll miss this 0 agro version. I do exploit it from time to time, I'm not afraid to admit it. It is handy when the healer in group says AFK, and I'm able to say "keep pulling, I'll keep us up for a few fights." and hop on my horse and stay off agro. Yes, it allows me to do a slightly better job than a cleric merc, at the cost of me doing anything else useful in the group. That is what I viewed the tradeoff as. Yes it was easy to heal like that, but at that point a merc is better since then I can at least help the group. I still view that as much less of an exploit than my ranger friend inviting me into an instance and getting me 10% of my level at 85 in 7 minutes.
Oh well, even without that nifty trick AoM is one of my fave spell lines, so as long as they don't screw up anything else on it...
Normy Truhart
"Wield your sword with full knowledge of the consequences."