by Shillingworth » Wed Oct 27, 2010 9:52 am
I like to save deflect for the mishap situations myself. So my tactic is, get Ward and Cleansing going before the mob makes it to the camp, pop Armor of the Courage disc and Armor of the Inquisitor AA. First spell cast is Crush, second is the nuke is Exoneration for the twinheal, followed by the Vindication for both the heal and vie, and then Charge for the additional hate and vie. If anything goes badly during those points will either fire Penitence or LoH. Oh I also use the OoW group BP clicky, it is most useful when the mob is not yet slowed, especially when coupled with the heal procs from Ward and Armor of Courage.
Even in darkness, there is light.