Invisiablility: SHM/27 WIZ/16 MAG/8 ENC/4 BST/43 (Targetable Invis) Gather Shadows: SHD/30 NEC/7 (Self Only)Camouflage: RNG/14 DRU/4 (Targetable OUTDOORS only invis) Superior Camouflage RNG/47 DRU/18 (Targetable Invis) Foliage Shield DRU/52 (Only Grp Invis) CLR got their Sunskin grp ITU at 51...
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So I'm just trying to see why it would matter that SHM got an Inivs AA... Looking at first grp invis being lvl 52... I'd say that a self only invis AA is past due. (It does annoy me to see some other class posting about a class they do not play and speaking as if they truly understand or have some vast store of knowledge or are just plain better. Here's an IDEA for YOU go get your class fixed I'm sure you're still working out the issues with charm killing, mezes, and stuff after loosing your elite abilities circa PoP era. Here's an IDEA for anyone griefing another class don't whine about a class to get them nerfed instead try to get YOUR class bettered.)
We talk about SoW a valid concern we're the first to get it and our 36 grp spell was the last we got... (unless you count the cheetah upgrade which if I'm running I'll load grp for self vs that single cast 1 hour spell gem loader -Exaggeration)....
We get our first Avatar Line at lvl 4... We're the first to get slow... Yet our last slow upgrade was GoD and it was a downgrade in terms of duration... I don't count BoD (it's a downgraded copy of BoN since they added 50 mana to the cost). We've gotten AE slows... as far as I can tell their both the same (The Last two we had).... I love the sloth/lass line it's very nice (they need to fix the round down on swing issue when lass procs) This only happens on pure melee not hybrid.
List of Spell Lines killed off (Not added to in last 2+ expansions)...:
Blind, Fire DD, and Fire DoT, Fatigue (for old STA days), HP, CHA, Charm Animals, Dex, Str, Agi, Rain AE's, Summon Food/Drink, Haste, Cripple, Avatar Line, Slow, SoW, Invis, Vision enhancers, that's all I can think of for the moment
List of New spell lines:
Group HoT (thank goodness), Sloth/lass, SotQ, Nector, Avoidance(Sense), All Skills Damage Modifier (Might line), Fulkitcher Weave (whiska is quazi new due to the addition of Corruption Resist to our DR/PR line), Cure Corruption, Chant of the Napaea (this spell is mostly WORTHLESS it doesn't cure enough to validate casting. I know of only 2 fights we do that it as a partial use, if you use this on lethar's your groups won't like you!)
So just counting what we've gained vs lost... 9 new spells vs. 20 lost lines over many expansions... This doesn't take into account the DPS curve where we're at the bottom unless you include the boost champ/panther does to a grp of melee but, if you need proof of our solo abilities go to the arena and fight any other class your level and around your gear and you'll see how screwed we are. Now I didn't get the rabid bear line of AA's yet but we shouldn't have to use an AA line to be on par with those not using an attack AA line... After you get your butt handed to you thoroughly by EVERY CLASS... then you can reminisce about POP and how you were the owner of the arena....
Back to the Topic:
Here's my list in no particular order....
New SoW upgrade about time we show monks that we can run as fast as them (run 8 ). Here's an Idea give us a 150 safe fall skill, + ATK upgrade or something cooler and stackable, faerun or see invis rnk 2/3 to see those pesky rogues.
New Slow think turgers duration (seriously I'd retire my TA if I got the same resist mod and 2.25 recast timer, and maybe reduce the mobs % chance to rampage or something visible... slow used to be very noticeable now it's been mitigated to almost nothing. Not saying that 75% slow was an intelligent move = 25% dps of full... but dmg done... you've got the mitigation down to legit so now give it something useful.
If you want to fix our DD lines then give us the Detrimental Spell haste AA's... That'd fix our ABSURDLY LONG DD spells (or drop the cast timer to our original 3 seconds...) It seriously annoys me that BSTL can cast faster then me. (Yeah .5 sec DD's) Sure our SotQ does this but this is a recent thing and the spell was nerfed. The only reason we cast this is because mobs don't live very long after our slow lands...
Our champ line could use an upgrade... About the only value is the 140 ATK and the 10% skill dmg modifier. For raiders. (We lost our frenzy line for this series I'd like to see something more for it)
I'd like to see STA changed Adding endurance was a nice trinket but STA used to make a difference before most of us capped our stats. Now it's whatever the over cap is... And with my gear I I could just get the cap mover w/o a sta add and still not be anywhere near my gear cap. So, here's my idea if STA is quazi = to CON... then maybe you could add a % chance of resisting detrimental effects... or something cool like that to give this line an added value.. because to me it's aprox 100 hp... which is almost nothing. You could merge our HP regen line into the stamina this would be cool...
I really like the Self only HP Buff Idea like the Knights have... Seriously the only self buff we have now is timed invis even then you could say it's been discontinued, once again trow me it as an AA and I'd call it done...
Our AC buff line has been laughable since GoD the Knights cast better. Ancestral Bulwark SHM/67 Increase AC by 46 vs Bulwark of Piety PAL/69 Increase AC by 49+46-50(~99) for their self AC, HP, Mana+ (Armor of Unrelenting Faith) or Cloak of Corruption SHD/74 Increase AC by 59-64... We were always ahead of the Knights till the Level Cap... Getting our better spells 5 to 25 levels before they did.. Now ours doesn't compare... It's sad but true. So either fix this or kill it off... it's that simple.
Haste we used to catch up to the enchanters an expansion or 2 after they got their top one... we've been at 60% for what 5 years now.. I'd like to see us catch up. it's about time for us to get Vallon's Quickening ENC/65 (~20 lvl difficulty difference) Not saying it has to be same name/stats... but 68% haste (group form preferred.)
AE Unresistable disease/poison/magic/cold debuff... Think Wind of Tashani (Quick cast, standard recast)- OK some peeps think the idol is the end all be all, (I use it 1 place in Solteris it's mainly a resistance stop-gap measure... used it on Mayong and Performer in Demi so yeah 3 events in the game I've used it on and now it's down to 1). Sometimes I use it on event 3 in Solteris. Now with my TSS bp It's significance is gone. I probably won't use it anymore because it's as dangerous as hungry plague if not more so.
If you fix the DD cast timers SotQ will be a situational spell (used when cold resist is a problem) I love the resist mod on SotQ, yeah I got it to land on 1 time during a duel out of 5 casts after malis rnk 3 was on him... Sadly 5 casts was all I could survive for. (~20k hp, ~16k mana and ~3k ac)
I was really looking forward to a grp RGC... still hope for it some time..., I'd love to see a useful form of the mostly worthless Pure Spirit... if you just check the boards most of this has been discussed throughly.
TO THE DEV's:
Really think about our class! We were and are the Buff/Debuff class, Best or equal melee buffs and debuffs...
HoT's are our Primary heal... (I was distraught it took so long to give us a grp version, but pleased they finally understood the need for it.)
We have an ACTIVE MANA regen formula this means that any recast delay... long cast time GREATLY affect our capabilities.
We are primary DoT dmg. (I was seriously ticked at getting all those rnk3 DD's when DOT's have always been our bread and butter for DPS.)
Then to add insult to our injury we lost the debuff equivalence we've had with chanters and mages since PoP. You see our spells don't have the resist modifiers necessary to compensate for the lack of time that Mobs survive in current content (minus raid bosses). So for us to have to debuff first to land 90% of our spells sucks.
Lets change the disease line shorter duration higher Damage and instead of adding DD lines give us a Cold or Fire DoT line. I've always thought we should have a Cold DoT. then again I'm a Barbarian
