Re: Casttime-Revamp

Posted:
Fri Feb 06, 2009 8:13 am
by frocus
Shammies got Sting fast cast long recast nuke didn't need an adjustment to cast/recast. They had dot Cast time, duration, and mana cost updates during the dot revamp leaving shammies without much need for the revamp cleric and chanters got with their 6 second cast nukes.
Re: Casttime-Revamp

Posted:
Fri Feb 06, 2009 10:39 am
by Unmei
Would you guys really mem a second nuke if the cast time on Spear of Venom or your Ice Nuke were cut in half? Be honest. The Sting line is about five times better than this change.
Re: Casttime-Revamp

Posted:
Mon Feb 09, 2009 11:05 am
by Unmei
What if you forewent one of those Spears for Nectar of the Slitheren? In fact, why are you using Pocus at all? o.o
Re: Casttime-Revamp

Posted:
Mon Feb 09, 2009 12:31 pm
by Kumudil
Infact its actually either "Mojo, Nectar, Pocus, Bite", or "Mojo, Nectar, Spear, Bite" what I have memmed, when I know the camp and know what will come(means 4 gems free for damage).
Depends on the mobs and Group-dps. If they tend to last longer, I will have 3 dots up, if they tend to die early, its 2 dots and 2 nukes. If they don't live very long, I may not cast the second dot and nuke away after Mojo.
I just left the total time equal to have a base.
Whatever sequence is used now, if we get the possibillity to effectively alternate ice and poison-nuke, for short-living mobs the dps will rise or if your manaregen doesn't hold it, you can find sequences to do same amount of damage with less mana. The ice nuke is very mana-effektive but not used (atleast not commonly as far as I feel) because of its long casttime and therfore relative low dps.
Re: Casttime-Revamp

Posted:
Tue Feb 10, 2009 12:29 pm
by Tharkis
I cant remember the last time i actually used my ice nuke