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The Spirit Realm • View topic - Patch 2/11

Patch 2/11

For stuff that applies to all (or none) of the classes...

Moderators: Druid Mods, Paladin Mods, Shaman Mods

Patch 2/11

Postby WaringMcMarrin » Tue Feb 10, 2009 9:47 pm

Here's a sneak peek at Wednesday's Game Update notes. Please remember that these notes may be modified before the Game Update goes live.



February 11, 2009
_____________________


*** Highlights ***

- Buffs that have a levitation effect are no longer stripped when you enter zones marked as no-levitate. When you enter a no-levitate zone, you will receive a message that the levitation effect has been disabled. Additional effects provided by the buffs (if any) will remain enabled. This means that levitation buffs that have other effects connected to them (i.e. Spirit of the Eagle's speed boost effect) can now be used in a no-levitate zone.

- The armor sets for Seeds of Destruction have been modified to improve the balance of stats for the individual pieces while adding more consistency within the sets. Some of the changes include an improved consistency between chaos" and "order" sets, the addition of Focus Effects to Tier 3 Raid breastplates, the addition of Slot 15 to Tier 3 and 4 for group and raid armor, and the improvement of the Heroic stats.

- Tradeskilled Pure Powersources can now be unlocked with many of the flagging SoF and SoD raids. Past kills will work to unlock these items.


*** Items ***

- Added a potion slot to appropriate SoD belts.
- Added Backstab Skill mod to Inured, Elegant and Stalwart Daggers and Short Spears.
- The armor sets for Seeds of Destruction have been modified to improve the balance of stats for the individual pieces while adding more consistency within the sets. Some of the changes include an improved consistency between chaos" and "order" sets, the addition of Focus Effects to Tier 3 Raid breastplates, the addition of Slot 15 to Tier 3 and 4 for group and raid armor, and the improvement of the Heroic stats.
- Added the correct parry/block effect to the Attendant's Collar.
- Altered the merchant price of the Class XIV Distillates sold by NPCs.
- Armor Emblems will now increase with SoD armor as you have more armor of the same tier, instead of same set.
- Fixed the level limit on the focus and click spells on the SoD breastplates that were set too low.
- Raised the bard focus on the Concordant and Discordant boots and helm.


*** Spells ***

- Cast times on enchanter and cleric nuke Spells have been reduced, and their recast times have been increased.


*** AA ***

- Adjusted the stacking order on Combat Frenzy and Battle Frenzy to better stack with other spells, specifically certain Shaman spells.
- The AA Vehement Rage now has an instant cast time.
- Added 1 additional rank to the Extended Ingenuity AA.

*** NPCs ***

- Borskar might show up while you are dealing with the Hiding in Plain Sight mission.
- Eliowie Dawnheart and Groomb Mystseer will be guarding their respective camps in Bloody Kithicor.
- Fracture will now have a limit to how many times he can fracture. He will also now drop some loot if you break him up enough.
- Merchants that sell class XIV Distillates now also sell Distillate of Spirituality XIV and Distillate of Replenishment XIV.
- The Bear Denmother will now show up in Oceangreen Hills to avenge the death of her kin.
- The creatures called Malign and The Blight Wisp can now show up at night near the Village of Oceangreen.
- Veltarik has been seen roaming the halls of Korafax.


*** Quests ***

- Ostorm in the Temple of Solusek Ro will properly reset your specializations regardless of how high your skill is.


*** Raids ***

- Discord Raids no longer require discord missions to participate, only the requester must do the missions.


*** Tradeskills ***

- Added a recipe for making Timeless Hunter’s Sausage that uses Rock Salt instead of Coarse Salt.
- Created research recipes for the following missing spells, tomes and songs: Song: Denon's Dirge of Destruction Rk. II, Song: Fermata of Preservation Rk. II, Song: Staccato Rhythms Rk. II, Spell: Challenge for Honor Rk. II, Spell: Challenge for Power Rk. II, Spell: Claw of Selay Rk. II, Spell: Concussive Blast Rk. II, Spell: Consumed by the Hunt Rk. II, Spell: Demand for Blood Rk. II, Spell: Ethereal Conflagration Rk. II, Spell: Eyes of the Owl Rk. II, Spell: Malis Rk. II, Spell: Mass Elemental Transvergence Rk. II, Spell: Patient Harvest Rk. II, Spell: Potameid Salve Rk. II, Spell: Promised Renewal Rk. II, Spell: Remorse for the Fallen Rk. II, Spell: Remorseless Demeanor Rk. II, Spell: Spinning into the Void Rk. II, Spell: Talisman of the Panther Rk. II, Spell: Thundering Blades Rk. II, Spell: Bloodcurdling Shriek Rk. II, Spell: Wilting Foliage Rk. II, Tome of Assassin Discipline Rk. II, Tome of Berserking Discipline Rk. II, Tome of Blinding Flash Rk. II, Tome of Clawstriker's Flurry Rk. II, Tome of Final Stand Discipline Rk. II, Tome of Guide of Toxicity Rk. II, Tome of Impenetrable Discipline Rk. II, Tome of Jolting Kicks Rk. II, Tome of Last Breath Rk. II, Tome of Lithe Discipline Rk. II, Tome of Moment of Calm Rk. II, Tome of Scowl Rk. II, Tome of Unsettling Scream Rk. II, and Tome of Vortex Blade Rk. II.
- Tradeskilled Pure Powersources can now be unlocked with many of the flagging SoF and SoD raids. Past kills will work to unlock these items.


*** Zones ***

- Banners can no longer be used to teleport into Discord Raids. They can still be placed for stats.


*** Mercenaries ***

- Fixed a problem with the tank merc AI that caused the merc (when set to main tank) to get in a loop trying to bazu bellow its target, - when a number of other targets nearby are mezzed cause it to not actually attack.
- Mercenary healers will now be much more interested in healing you when you are out of combat.


*** Miscellaneous ***

- Bard instrument mods are now using the focus system. All bard instruments now have a focus effect that amounts to the same bonus the instrument was getting previously. The display is somewhat different. As an example, prior to this change, a percussion mod of 28 was a 2.8x multiplier on effects. This will now be displayed as a focus effect like "Percussion Resonance 18" that gives a 180% boost to percussion. This is equivalent to the original 2.8x multiplier.
- Bard songs can now be capped individually and a system has been put in place to allow much better scaling of bard song effects and focuses in the future.
- Fixed an issue where players were getting kill credit even though they did not out-damage NPCs that were attacking the mob.
- Eye of Zomm can now be cast while on a mount.
- Fixed some issues with players being unable to get out of water when they have low swimming skill.
- Recast shader should now be visible in the potion belt window.
- Fixed a few bugs dealing with corpse targeting using the group window.
- Added a hover over "percentage" tooltip to the AA Exp bar in the inventory window.
- Made some changes to the code introduced in the last live update that reset your spell timers when a spell fails to land.
- Fixed an issue where pet buffs would appear to be counting down while in the guild lobby.
- Some versions of Zebuxoruk will now sell Temporal Polymorphic Cells. These cells will transform a Luminescence to an Incandescence and vice versa.
- Tavid Dennant in the guild lobby has a limited amount of items that players can use to alter their Seeds of Destruction Armor. He does not sell these like the quest items he holds, but will give them to you if you talk to him about [items].
- Zebuxoruk now sells purity augments for chronobines.
- Fixed a problem with shared banks that caused items to be lost on the Firiona Vie server (mostly).
- Buffs that have a levitation effect are no longer stripped when you enter zones marked as no-levitate. When you enter a no-levitate zone, you will receive a message that the levitation effect has been disabled. Additional effects provided by the buffs (if any) will remain enabled. This means that levitation buffs that have other effects connected to them (i.e. Spirit of the Eagle's speed boost effect) can now be used in a no-levitate zone.
- Fixed a problem with reagent preservation focuses that cause them to only preserve one reagent instead of preserving all the reagents requires for the spell if it required more than one. This specifically fixes the problem with Axe of the Eradicator.


*** UI ***

- Made some significant changes to the way buffs are sent to the client to fix a slew of bugs and commonize things with the target buff window.

- Changed -

EQUI.xml
EQUI_CastSpellWnd.xml
EQUI_OptionsWindow.xml
EQUI_PetInfoWindow.xml
EQUI_RewardSelectionWnd.xml
EQUI_TargetWindow.xml



- The EverQuest Team


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Re: Patch 2/11

Postby BrieThecheese » Tue Feb 10, 2009 9:58 pm

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Re: Patch 2/11

Postby Dakota » Wed Feb 11, 2009 2:43 am

No fixes to Third Spire.
Joy.
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Re: Patch 2/11

Postby Stephen51 » Thu Feb 12, 2009 1:15 pm

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Re: Patch 2/11

Postby Arslayn » Thu Feb 12, 2009 5:29 pm

Its hard to tell atm but yes some of the Mod 2's on the various pieces did change. My Zerker's Legs lost a point of Avoidance but gained 2-3 Mod 2's that werent on the armor in the first place.I say some because as far as I could tell nothing changed on his Helm.I know not much help but its all I can offer.
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Re: Patch 2/11

Postby Unmei » Fri Feb 13, 2009 11:57 am

Individual pieces are still pretty much a train wreck, so you're still best off just scoping them out on Lucy and selecting accordingly.
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Re: Patch 2/11

Postby Bigcat Daddy-o » Sun Feb 15, 2009 4:59 am

re:

Borskar might show up while you are dealing with the Hiding in Plain Sight mission.

Anyone had this guy show up during the mission, and if so do you recall what might have triggered him?

Just rinsed and repeated this mission a bunch of times to try to figure that out. I am guessing just a 15 minute countdown timer like other missions of this type, but never saw him.
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